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Map laggs extremely

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Mar 25, 2008
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Hai thar everyone D:
Well i got a big problem: My map laggs extremely in late-game although i fixed most of the memory leaks caused by gui.
Now the big question: Can somebody help me fixing those?
The voluteer should know german because many triggers are made in german and for me it's easier to talk to him/her.
So if there are any people who want to have a "special" place in the credits and want me to help and my map to get out of it's misery, post here ;)

Regards ^^
 
Hm in the editor it is no problem he set always the things to the version of the owner if it is english or german or else. Hm and you have tried to just delete imports? or reduce imported things? cos they cost really much and the Triggers y and if it just lag at and it's no problem but is it really so extreme?

And maybe i can help you but tell a bit more about your map is it a Td a Surive map or Rpg?
 
My advice is search the "tools" section of this site, you should find a leak checker, check all your triggers for any possible leaks.
 
Hm in the editor it is no problem he set always the things to the version of the owner if it is english or german or else. Hm and you have tried to just delete imports? or reduce imported things? cos they cost really much and the Triggers y and if it just lag at and it's no problem but is it really so extreme?

And maybe i can help you but tell a bit more about your map is it a Td a Surive map or Rpg?
Yeah normally not but most of my triggers have german names, german variables etc.. so for some english speaking prople, it could get confusing, you know ^^
Imported things are 7 blps, just 3 models and 2 tga's so this shall not be the problem.

Well the map is a maul. The lags are caused ca. 10 - 15s after the creeps have been spawned so the main problem could lie in unitgroup-functions although i destroy all unit groups via custom script at the end of a level :/
And if you fps go down from 40 (lv 1) to 3 (lv 20) then yes, it's extreme
NoobMapmaker said:
My advice is search the "tools" section of this site, you should find a leak checker, check all your triggers for any possible leaks.
LeakCheck rules ;)

//edit: Well i fixed some memoryleaks, i'll test it now, see if it works better..
 
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