Hi, I have been editting a hero defence map which a lot of players find laggy. I think the main source of lag is these two triggers below.
Important Info: I have a lot of enemy units being spawned who can die really fast. As soon as an enemy dies, 1 or 2 enemies spawn to replace it. So "Trigger 1" runs when a unit dies, then "Trigger 2" runs when unit(s) are created. So when a hero uses their ultimate spell and kills 10 units at once, these triggers will both run 10 times...Im guessing this creates a LOT of load on people's computers. How can I improve these triggers to make them less laggy, or replace them with better triggers?
Any advice or help is appreciated.
Important Info: I have a lot of enemy units being spawned who can die really fast. As soon as an enemy dies, 1 or 2 enemies spawn to replace it. So "Trigger 1" runs when a unit dies, then "Trigger 2" runs when unit(s) are created. So when a hero uses their ultimate spell and kills 10 units at once, these triggers will both run 10 times...Im guessing this creates a LOT of load on people's computers. How can I improve these triggers to make them less laggy, or replace them with better triggers?
-
Update Multiboard
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


(Killing unit) Not equal to No unit
-


(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
-


(Owner of (Killing unit)) Not equal to Player 12 (Brown)
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((Dying unit) belongs to an enemy of Player 11 (Dark Green)) Equal to True
-


(Unit-type of (Dying unit)) Not equal to Sub Zero Dummy Caster
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(Unit-type of (Dying unit)) Not equal to Rogue Hero Fake
-


(Unit-type of (Dying unit)) Not equal to Dummy Hero
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(Unit-type of (Dying unit)) Not equal to Dummy Energy Shield Caster (Level 3)
-


(Unit-type of (Dying unit)) Not equal to Dummy Energy Shield Caster (Level 2)
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(Unit-type of (Dying unit)) Not equal to Dummy Energy Shield Caster (Level 1)
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(Unit-type of (Dying unit)) Not equal to Holy Matrix
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(Unit-type of (Dying unit)) Not equal to Hook
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(Unit-type of (Dying unit)) Not equal to Lit Fuse (Dwarven)
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(Unit-type of (Dying unit)) Not equal to Locust 2 Owl
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(Unit-type of (Dying unit)) Not equal to Locust 3 Healing Matrix
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(Unit-type of (Dying unit)) Not equal to Black Hole DUMMY
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(Unit-type of (Dying unit)) Not equal to Black Hole (Graphic)
-
-

Actions
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Set MB_Owner_Killing_PNumber = (Player number of (Owner of (Killing unit)))
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Set MB_KillingU[MB_Owner_Killing_PNumber] = (Killing unit)
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Set MB_DyingU[MB_Owner_Killing_PNumber] = (Dying unit)
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Set MB_KillingU_Owner = (Player(MB_Owner_Killing_PNumber))
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Set Kills[MB_Owner_Killing_PNumber] = (Kills[MB_Owner_Killing_PNumber] + 1)
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-------- lumber --------
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Player - Add (Random integer number between 1 and 12) to MB_KillingU_Owner Current lumber
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Set ComboRecord_BreakLock = False
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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FirstBlood_SoundLock[MB_Owner_Killing_PNumber] Equal to False
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LocalPlayer Equal to MB_KillingU_Owner
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Then - Actions
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Set FirstBlood_SoundLock[MB_Owner_Killing_PNumber] = True
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Set LeaderBoard_AnnounceString[MB_Owner_Killing_PNumber] = |c00FF8000 F I R S T B L O O D !|r
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Sound - Play ut_firstblood <gen>
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Else - Actions
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Set LeaderBoard_AnnounceString[MB_Owner_Killing_PNumber] = |c00FF8000 K I L L P O I N T !|r
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-
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-------- Kill Streak Rewards --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of MB_DyingU[MB_Owner_Killing_PNumber]) Equal to Player 12 (Brown)
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MB_KillingU_Owner Not equal to Player 11 (Dark Green)
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MB_KillingU_Owner Not equal to Player 12 (Brown)
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(MB_KillingU_Owner slot status) Equal to Is playing
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Kills[MB_Owner_Killing_PNumber] Greater than 49
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 50
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |ris on a killing spree! + (|c00FF000050+ Kill Streak!|r ) 250 "Gold Coins" Awarded.)))
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Player - Add 250 to MB_KillingU_Owner Current gold
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Sound - Play ut_1_killingspree <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 100
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |ris dominating! + (|c00FF0000100+ Kill Streak!|r ) 500 "Gold Coins" Awarded.)))
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Player - Add 500 to MB_KillingU_Owner Current gold
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Sound - Play ut_2_dominating <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 175
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |ris on a rampage! + (|c00FF0000175+ Kill Streak!|r ) 750 "Gold Coins" Awarded.)))
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Player - Add 750 to MB_KillingU_Owner Current gold
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Sound - Play ut_3_rampage <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 275
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |ris wicked sick! + (|c00FF0000275+ Kill Streak!|r ) 1,000 "Gold Coins" Awarded.)))
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Player - Add 1000 to MB_KillingU_Owner Current gold
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Sound - Play ut_4_wickedsick <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 400
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |ris a headhunter! + (|c00FF0000400+ Kill Streak!|r ) 1,250 "Gold Coins" Awarded.)))
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Player - Add 1250 to MB_KillingU_Owner Current gold
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Sound - Play ut_5_headhunter <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 600
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |ris unstoppable! + (|c00FF0000600+ Kill Streak!|r ) 1,500 "Gold Coins" Awarded.)))
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Player - Add 1500 to MB_KillingU_Owner Current gold
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Sound - Play ut_6_unstoppable <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 1000
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |ris a GOD! + (|c00FF00001000+ Kill Streak!|r ) 3,000 "Gold Coins" Awarded.)))
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Player - Add 3000 to MB_KillingU_Owner Current gold
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Sound - Play ut2k3_godlike <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kills[MB_Owner_Killing_PNumber] Equal to 2000
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Then - Actions
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Game - Display to (All players) for 4.00 seconds the text: (|c00FFFF00 + ((Name of MB_KillingU_Owner) + ( |rmust be cheating!! + (|c00FF00002000+ Kill Streak!|r ) 5,000 "Gold Coins" Awarded.)))
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Player - Add 5000 to MB_KillingU_Owner Current gold
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Sound - Play ut2k3_holyshit <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of Hero_Pick[MB_Owner_Killing_PNumber] using UI\Feedback\GoldCredit\GoldCredit.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-
-
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Else - Actions
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Do nothing
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-------- COMBOS --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of MB_KillingU[MB_Owner_Killing_PNumber]) Not equal to Guard Tower
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(Unit-type of MB_KillingU[MB_Owner_Killing_PNumber]) Not equal to Cannon Tower
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(Unit-type of MB_KillingU[MB_Owner_Killing_PNumber]) Not equal to Arcane Tower
-
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Then - Actions
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Set ComboCounter[MB_Owner_Killing_PNumber] = (ComboCounter[MB_Owner_Killing_PNumber] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ComboCounter[MB_Owner_Killing_PNumber] Greater than ComboRecord
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Then - Actions
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Set ComboRecord = ComboCounter[MB_Owner_Killing_PNumber]
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Set ComboRecord_BreakLock = True
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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Multiboard - Set the icon for Multiboard[(Integer A)] item in column 4, row Multiboard_PlayerRow[MB_Owner_Killing_PNumber] to ReplaceableTextures\CommandButtons\BTNMedalionOfCourage.blp
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For each (Integer B) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player((Integer B))) Not equal to MB_KillingU_Owner
-
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Then - Actions
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Multiboard - Set the icon for Multiboard[(Integer A)] item in column 4, row Multiboard_PlayerRow[(Integer B)] to UI\Minimap\MinimapIconCreepLoc2.blp
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Else - Actions
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Do nothing
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-
-
-
-
-
-
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Else - Actions
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Do nothing
-
-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ComboCounter[MB_Owner_Killing_PNumber] Greater than 1
-
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Then - Actions
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Set LeaderBoard_String[MB_Owner_Killing_PNumber] = (|c00FF8000 + ((String(ComboCounter[MB_Owner_Killing_PNumber])) + H I T C O M B O !|r))
-
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Else - Actions
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Set LeaderBoard_String[MB_Owner_Killing_PNumber] = LeaderBoard_AnnounceString[MB_Owner_Killing_PNumber]
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-
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Leaderboard - Change the title of LeaderBoard[MB_Owner_Killing_PNumber] to LeaderBoard_String[MB_Owner_Killing_PNumber]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ComboRecord_BreakLock Equal to True
-
-





Then - Actions
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Leaderboard - Change the display style for LeaderBoard[MB_Owner_Killing_PNumber] to Show the title, Show labels, Hide values, and Hide icons
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Leaderboard - Add MB_KillingU_Owner to LeaderBoard[MB_Owner_Killing_PNumber] with label N E W R E C O R D ... and value ComboRecord
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Leaderboard - Change the label for MB_KillingU_Owner in LeaderBoard[MB_Owner_Killing_PNumber] to N E W R E C O R D ...
-
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Else - Actions
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Leaderboard - Change the display style for LeaderBoard[MB_Owner_Killing_PNumber] to Show the title, Hide labels, Hide values, and Hide icons
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Leaderboard - Remove MB_KillingU_Owner from LeaderBoard[MB_Owner_Killing_PNumber]
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-
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Set ComboRecord_BreakLock = False
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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LeaderBoard_PermLock[MB_Owner_Killing_PNumber] Equal to True
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LeaderBoard_AutoLock[MB_Owner_Killing_PNumber] Equal to True
-
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Then - Actions
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Leaderboard - Show LeaderBoard[MB_Owner_Killing_PNumber]
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Set LeaderBoard_AutoLock[MB_Owner_Killing_PNumber] = False
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ComboCounter[MB_Owner_Killing_PNumber] Greater than 0
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Then - Actions
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Set ComboExpire_Real = (1.40 + ((0.01 x 0.10) x (Max life of MB_DyingU[MB_Owner_Killing_PNumber])))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ComboExpire_Real Greater than 3.50
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Then - Actions
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Set ComboExpire_Real = 3.50
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Else - Actions
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Do nothing
-
-
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Countdown Timer - Start ComboTimer[MB_Owner_Killing_PNumber] as a One-shot timer that will expire in ComboExpire_Real seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ComboCounter[MB_Owner_Killing_PNumber] Greater than 4
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(Tree Elder 0004 <gen> is alive) Equal to True
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(Hero_Pick[MB_Owner_Killing_PNumber] is alive) Equal to True
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Or - Any (Conditions) are true
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Conditions
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And - All (Conditions) are true
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Conditions
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(Level of Item Attack Speed Bonus (Greater) (Combo) for Hero_Pick[MB_Owner_Killing_PNumber]) Less than 1
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(Hero_Pick[MB_Owner_Killing_PNumber] is being transported) Equal to False
-
-
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And - All (Conditions) are true
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Conditions
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(Level of Item Attack Speed Bonus (Greater) (Combo) for BurrowLockdown_TransportU) Less than 1
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(Hero_Pick[MB_Owner_Killing_PNumber] is loaded into BurrowLockdown_TransportU) Equal to True
-
-
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And - All (Conditions) are true
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Conditions
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(Level of Item Attack Speed Bonus (Greater) (Combo) for WarWagon_TransportU) Less than 1
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(Hero_Pick[MB_Owner_Killing_PNumber] is loaded into WarWagon_TransportU) Equal to True
-
-
-
-
-
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
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(Hero_Pick[MB_Owner_Killing_PNumber] is being transported) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Item Attack Speed Bonus (Greater) (Combo) for BurrowLockdown_TransportU) Less than 1
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(Hero_Pick[MB_Owner_Killing_PNumber] is loaded into BurrowLockdown_TransportU) Equal to True
-
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Then - Actions
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Unit - Add Item Attack Speed Bonus (Greater) (Combo) to BurrowLockdown_TransportU
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Special Effect - Create a special effect attached to the origin of BurrowLockdown_TransportU using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
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Special Effect - Destroy (Last created special effect)
-
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Else - Actions
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Do nothing
-
-
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
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(Level of Item Attack Speed Bonus (Greater) (Combo) for WarWagon_TransportU) Less than 1
-












(Hero_Pick[MB_Owner_Killing_PNumber] is loaded into WarWagon_TransportU) Equal to True
-
-











Then - Actions
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Unit - Add Item Attack Speed Bonus (Greater) (Combo) to WarWagon_TransportU
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Special Effect - Create a special effect attached to the origin of WarWagon_TransportU using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
-












Special Effect - Destroy (Last created special effect)
-
-











Else - Actions
-












Do nothing
-
-
-
-









Else - Actions
-










Unit - Add Item Attack Speed Bonus (Greater) (Combo) to Hero_Pick[MB_Owner_Killing_PNumber]
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Special Effect - Create a special effect attached to the origin of Hero_Pick[MB_Owner_Killing_PNumber] using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
-










Special Effect - Destroy (Last created special effect)
-
-
-
-







Else - Actions
-








Do nothing
-
-
-
-





Else - Actions
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Do nothing
-
-
-
-



Else - Actions
-




Do nothing
-
-
-


-------- Update All Multiboards --------
-


For each (Integer A) from 1 to 10, do (Actions)
-



Loop - Actions
-




Multiboard - Set the text for Multiboard[(Integer A)] item in column 2, row Multiboard_PlayerRow[MB_Owner_Killing_PNumber] to (String(Kills[MB_Owner_Killing_PNumber]))
-




Multiboard - Set the text for Multiboard[(Integer A)] item in column 4, row Multiboard_PlayerRow[MB_Owner_Killing_PNumber] to (String(ComboCounter[MB_Owner_Killing_PNumber]))
-
-
-


-------- Update Only The Killers Multiboard Title --------
-


Set Multiboard_String[MB_Owner_Killing_PNumber] = (|cffc3dbffKStreak: + ((String(Kills[MB_Owner_Killing_PNumber])) + (|r / |c00FF8000Combo Record: + ((String(ComboRecord)) + |r))))
-


Multiboard - Change the title of Multiboard[MB_Owner_Killing_PNumber] to Multiboard_String[MB_Owner_Killing_PNumber]
-
-
-
EnteringDamageEvent NonLocal
-

Events
-


Unit - A unit enters (Playable map area)
-
-

Conditions
-

Actions
-


-------- Damage Add --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Max life of (Dying unit)) Not equal to 1.00
-




(Unit-type of (Entering unit)) Not equal to Jig
-




(Unit-type of (Entering unit)) Not equal to Voodoo Ward
-




(Unit-type of (Entering unit)) Not equal to Land Mine (Level 1) (Dwarven
-




(Unit-type of (Entering unit)) Not equal to Land Mine (Level 2) (Dwarven
-




(Unit-type of (Entering unit)) Not equal to Land Mine (Level 3) (Dwarven
-




(Unit-type of (Entering unit)) Not equal to TNT (Dwarven)
-




(Unit-type of (Entering unit)) Not equal to Spirit of the Grove (Kindred Spirit spell)
-




(Unit-type of (Entering unit)) Not equal to Baby Sandling
-




(Unit-type of (Entering unit)) Not equal to Lingering Soul (Ghost)
-




(Unit-type of (Entering unit)) Not equal to Dummy Energy Shield Caster (Level 1)
-




(Unit-type of (Entering unit)) Not equal to Dummy Energy Shield Caster (Level 2)
-




(Unit-type of (Entering unit)) Not equal to Dummy Energy Shield Caster (Level 3)
-




(Unit-type of (Entering unit)) Not equal to Dark Brood (Dark Seeker)
-




(Unit-type of (Entering unit)) Not equal to Shadow Pulse (Dark Seeker)
-




(Unit-type of (Entering unit)) Not equal to Spider Lair (Dark Seeker)
-




(Unit-type of (Entering unit)) Not equal to Webspinner End (Dark Seeker)
-




((Entering unit) is A structure) Equal to False
-
-



Then - Actions
-




-------- Caustic Trident Item --------
-




Trigger - Add to Caustic Trident Multi <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Caustic Trident Item End --------
-




-------- Chain of Command --------
-




Trigger - Add to ChainOfCommand Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Chain of Command End --------
-




-------- Tear --------
-




Trigger - Add to Tear Dmg <gen> the event (Unit - (Entering unit) Takes damage)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Necromancer
-
-





Then - Actions
-






Trigger - Add to Tear Dmg Caster <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




-------- Tear end --------
-




-------- Ox Stamina --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Tauren Champion (hero)
-
-





Then - Actions
-






Trigger - Add to OxStamina AttackLimiter <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




-------- Ox Stamina End --------
-




-------- Defend MT --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






Or - Any (Conditions) are true
-







Conditions
-








(Unit-type of (Entering unit)) Equal to Blood Elf Lieutenant (Shield)
-








(Unit-type of (Entering unit)) Equal to Blood Elf Lieutenant
-
-
-
-





Then - Actions
-






Trigger - Add to Defend MT Attacked <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




Trigger - Add to Defend MT Area Dmg <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Defend MT End --------
-




-------- Fiend - Blood Lust --------
-




Trigger - Add to Fiend Bloodlust Steal <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Fiend - Blood Lust End --------
-




-------- Destroyer - Break --------
-




Trigger - Add to Break <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Destroyer - Break End --------
-




-------- Rogue Sleep (Trap) --------
-




Trigger - Add to Rogue Strike Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Rogue Sleep (Trap) End --------
-




-------- Repel --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Stone Giant
-
-





Then - Actions
-






Trigger - Add to Repel <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




-------- Repel End --------
-




-------- Treefolk Share Damage --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Treefolk
-
-





Then - Actions
-






Trigger - Add to Treefolk Share Damage <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




-------- Treefolk Share Damage End --------
-




-------- Merge --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Treefolk Guardian
-
-





Then - Actions
-






Trigger - Add to Merge Damage <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




-------- Merge End --------
-




-------- Dig --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Hole (Dig)
-
-





Then - Actions
-






Trigger - Add to Dig FallIn <gen> the event (Unit - A unit comes within 60.00 of (Entering unit))
-
-





Else - Actions
-






Do nothing
-
-
-




-------- Dig End --------
-




-------- BondsOfPain --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Witch Doctor (Hero)
-
-





Then - Actions
-






Trigger - Add to Bonds of Pain Dmg <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




-------- BondsOfPain End --------
-




-------- Twin Blades --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Axe
-
-





Then - Actions
-






Trigger - Add to TwinBlades Dmg <gen> the event (Unit - A unit comes within 65.00 of (Entering unit))
-
-





Else - Actions
-






Do nothing
-
-
-




-------- Twin Blades End --------
-




-------- Camouflage Damage --------
-




Trigger - Add to Camouflage Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Camouflage Damage End --------
-




-------- Desperate Attack --------
-




Trigger - Add to KA Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Desperate Attack End --------
-




-------- Bladedance Damage --------
-




Trigger - Add to Bladedance Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Bladedance Damage End --------
-




-------- CamouflageEvade --------
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Entering unit)) Equal to Dark Troll Mercenary (Hero)
-
-





Then - Actions
-






Trigger - Add to Camouflage Evade <gen> the event (Unit - (Entering unit) Takes damage)
-
-





Else - Actions
-






Do nothing
-
-
-




-------- CamouflageEvade End --------
-




-------- Death Ward --------
-




Trigger - Add to Death Ward Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Death Ward End --------
-




-------- Backstab --------
-




Trigger - Add to Backstab Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Great Cleave --------
-




Trigger - Add to Great Cleave DMG <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Great Cleave End --------
-




-------- Fire Bolt --------
-




Trigger - Add to Fire Bolt Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Fire Bolt End --------
-




-------- Transfigure --------
-




Trigger - Add to Transfigure Chain Poly <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Transfigure End --------
-




-------- Flock Dmg --------
-




Trigger - Add to Flock Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Flock Dmg End --------
-




-------- Mongrel Spirit Damage --------
-




Trigger - Add to Mongrel Spirit Damage <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Mongrel Spirit Damage End --------
-
-



Else - Actions
-




Do nothing
-
-
-


-------- Raiders Chain-Link Damage --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Unit-type of (Entering unit)) Equal to Hook
-
-



Then - Actions
-




Trigger - Add to Raiders Damage <gen> the event (Unit - A unit comes within 75.00 of (Entering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


-------- Raiders Chain-Link Damage End --------
-


-------- Bladedance --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Unit-type of (Entering unit)) Equal to Dummy Energy Shield Caster (Level 3)
-
-



Then - Actions
-




Trigger - Add to Bladedance Detect <gen> the event (Unit - A unit comes within 60.00 of (Entering unit))
-
-



Else - Actions
-




Do nothing
-
-
-


-------- Bladedance End --------
-


-------- Ignite Damage --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




Or - Any (Conditions) are true
-





Conditions
-






((Entering unit) is A ground unit) Equal to True
-






((Entering unit) is A structure) Equal to True
-
-
-
-



Then - Actions
-




Trigger - Add to Ignite Damage <gen> the event (Unit - (Entering unit) Takes damage)
-
-



Else - Actions
-




Do nothing
-
-
-


-------- Ignite Damage End --------
-


-------- White Knight --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




Or - Any (Conditions) are true
-





Conditions
-






(Unit-type of (Entering unit)) Equal to White Knight (Hammer)
-






(Unit-type of (Entering unit)) Equal to White Knight (Main)
-
-
-
-



Then - Actions
-




-------- Penance --------
-




Trigger - Add to Penance <gen> the event (Unit - (Entering unit) Takes damage)
-




-------- Hand of Zeus --------
-




Trigger - Add to Zeus Damage <gen> the event (Unit - (Entering unit) Takes damage)
-
-



Else - Actions
-




Do nothing
-
-
-


-------- White Knight End --------
-
-


