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Aeon of StrifeThe original Aeon of Strife originates from Starcraft and is believed to have been created by aeon64.
It was a map that consisted of 3 lanes that connected 2 opposing teams that combated against one another until victory was achieved by destroying the opposing team's main structure.
It can be considered as the mother of all warcraft 3 AoS-style maps that currently exist such as DotA, 3 Corridor, Rising of Exile, and so on.
As the popularity of AoS-style maps grew, it soon was declared as a genre/type for all the maps that share similiarities with the original, though nobody knows when this happened.
Altered MeleeAltered Melee-style gameplay is similar to the melee map, but is slightly different in comparison with melee as it contains a custom race apart from the usual (human, orc, undead, and nightelf) such as draenei, dragon, and so on.
Hero ArenaHero Arena is a genre that is similiar to the situation of a Roman gladiator, where several players combat against one another using a single character until one party is defeated.
At the beginning, players have the option to select one hero out of countless varieties that are available. As soon as the selection is done, the players are encouraged to level up their heroes and make them as strong as possible before they engage in a duel with an opposing player.
However, not every Arena-style map follows these rules. Some have pvp combat commence even whilst players are building their characters.
CampaignCampaigns are a single file that consists of multiple map where a player has to accomplish a mission objective before they can move on to the next map.
Campaign file extensions are often known as wc3n and the data in the campaign is often shared by multiple maps. That means that if anybody were to extract the map right out of the campaign editor, it would be unplayable and nothing would show in the world editor (except for errors).
Campaigns are usually a compilation of a rather long and complicated story that is directed at a race or character (depending on the campaign storyline).
Although there are map makers that have created multiplayer campaigns where maps are not compiled into a single campaign file (in order to allow for multiple players to play it at the same time), they cannot fall under this category simply because they are not campaign files.
Capture the FlagSimply known as CTF, this map style usually consists of two teams combating against one another in a mission to retrieve the opposing team's flag whilst keeping their own from being captured.
The team that capture the opponent flag would earn scores and the team with the highest scored at the end of the time or reaching the max scores won.
CinematicMaps that fall under this category are often presented as a motion picture and are thus unplayable. They are used merely to watch and often depict the story of a character within the cinematic.
Defense/SurvivalMaps in this genre often involve a player having to defend a structure/unit or survive until all enemy waves have been repelled or the times runs out.
Escape/MazeEscape/Maze-style maps often involve a case where a player has to solve a puzzle (or multiple puzzles) in order to reach their destination and win the game.
However, they could also simply involves a situation where an player would have to maneuver their character carefully across the obstables they are going to encounter.
Footmen Wars/Footmen FrenzyThis genre often involves a situation where a player has a barracks that mass produces units every few seconds and it is up to the player him/herself to handle resources wisely in order to gain the upper hand in their plight to destroy their opponent's barracks (and ergo achieve victory).
ArenaSimilar to a Hero Arena as they share many of the same attributes. However, they may differ slightly as an arena-style map might involve structures, units, and others elements hero arenas simply do not have.
Life of a Peasant/LOAPLOAP is a genre where the gameplay involves the day-to-day activities of a person in a community (such as being a merchant, fisherman, and so on). However, some maps of this specific theme involve more than that and include features such as being a criminal, cop, and so on.
MeleeMelee map is a genre where player choose one of the four race (Human, Orc, Undead or Night Elf) and combat with another player till victory was achieve by destroying every single structure belong to the foes.
Melee map is a map that involves editing of terrain and placement of neutral structure and creep. It was a map that does not involves any editing of object editor or import of custom material.
However, there is often an dispute involving custom material being permitted to be used for melee map genre if it was ment for destructible/doodad object in order to enchances the terrain and not to be used to create custom unit/races.
Mini-GameMini-Game maps are often rather simple and easily understood. The map may focus on one mini game only or it may involve multiple mini games.
An example of mini games map would be like Tic-Tac-Toe.
Miscellaneous/OtherMaps that are a combination of two or more genres or simply unfit in any other category are often labelled Miscellaneous/Other.
OffenseOffense-style maps are where the player objective is to destroy or capture a specific structure, unit, location, etc.
Role Playing Game/RPGRPG (Role Playing Game) is a genre where the player controls a hero and has to complete quests and/or kill creeps to gain experience.
They usually have an extended gameplay, a lot of items, creeps and multiple advanced systems to improve the game(play).
All other systems (the way you learn/use spells, the quests, or any misc systems) can vary from game to game, although they are required elements.
The difference between ORPG's and RPG's is that the first contains a save/load system so you can continue playing with your character over several games (in multiplayer), while an RPG does not and you have to create a new character every time you play.
Because of this, the entire structure of the game is different: while it is possible to 'finish' an RPG in 2 hours (or even less), an ORPG takes at least double the amount (sometimes even days on end to get fully equipped), this also means that ORPG's must contain additional systems to add some excitement and make the game worthy for taking a longer time.
Shooting/FPSFPS are a type of 3D shooter game, featuring a first person point of view with which the player sees the action through the eyes of the player character. They are unlike third person shooters which are seen from the back or side, allowing the gamer to see the character they are controlling. The primary design element is combat, mainly involving firearms.
Strategy/Risk
Template/TerrainTerrains are maps that contain well developed terrains that are ready to be implemented into a playable map. In other words, they are maps that can be considered to be at beta stage when it comes to terrain, but alpha stage when it comes to other fields such as object editor and trigger editor work.
Templates are the same with terrain except they include the basic setup for other fields (such as the trigger editor) and focus more on one genre only.
For example, a terrain map could be used as any genre (such as an rpg, cinematic, or strategy). But a template map could only be used as one genre such as a hero arena (if the template was built for the hero arena genre).
In this case, the basic setup of the trigger editor for this template would be more likely to include things such as a hero revival system, duel system and creep respawn system; rendering the template unfit for other genres such as survival or cinematic.
Tower DefenseTower Defense aka TD was usually an map where a player was given an builder to build an structure that would annihilate any enemy that are running around the path that was designated before it reach the destination or flooded the entire map as failure to do so would resulted into loss of lives or game over.
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