- Joined
- Sep 22, 2012
- Messages
- 90
peepz, this is urgent
I'm trying to add player number into an array, if the player is playing then add their player number to my array:
I'm trying to add player number into an array, if the player is playing then add their player number to my array:
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Initialize
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Events
- Map initialization
- Conditions
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Actions
- Game - Set game speed to Fastest
- Game - Lock the game speed
- Game - Disable ally color button and Disable creep camp button
- Game - Enable selection and deselection functionality (Disable selection circles)
- Game - Disable drag-selection functionality (Disable drag-selection box)
- Game - Disable pre-selection functionality (Enable pre-selection circles, life bars, and object info)
- Player - Turn Gives bounty On for Neutral Hostile
- Player Group - Make (All players) treat (All players) as an Enemy
- Camera - Change camera smoothing factor to 3.00
- Set INIT_callplayers = 1
- Set active_player_max = 0
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For each (Integer INIT_callplayers) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player(INIT_callplayers)) controller) Equal to User
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Then - Actions
- Unit - Create 1 Pick for (Player(INIT_callplayers)) at (Center of playarea <gen>) facing Default building facing degrees
- Set active_player_max = (active_player_max + 1)
- Set active_players[active_player_max] = INIT_callplayers
- -------- addpress --------
- Trigger - Add to arrowpressleft <gen> the event (Player - (Player(INIT_callplayers)) Presses the Left Arrow key)
- Trigger - Add to arrowpressright <gen> the event (Player - (Player(INIT_callplayers)) Presses the Right Arrow key)
- Trigger - Add to arrowpressup <gen> the event (Player - (Player(INIT_callplayers)) Presses the Up Arrow key)
- Trigger - Add to arrowpressdown <gen> the event (Player - (Player(INIT_callplayers)) Presses the Down Arrow key)
- -------- removepress --------
- Trigger - Add to arrowreleasedown <gen> the event (Player - (Player(INIT_callplayers)) Releases the Down Arrow key)
- Trigger - Add to arrowreleaseleft <gen> the event (Player - (Player(INIT_callplayers)) Releases the Left Arrow key)
- Trigger - Add to arrowreleaseright <gen> the event (Player - (Player(INIT_callplayers)) Releases the Right Arrow key)
- Trigger - Add to arrowreleaseup <gen> the event (Player - (Player(INIT_callplayers)) Releases the Up Arrow key)
- Game - Display to (All players) the text: -------------------...
- Game - Display to (All players) the text: (player name: + (Name of (Player(active_players[INIT_callplayers]))))
- Game - Display to (All players) the text: (INDEX: + ((String(INIT_callplayers)) + (NUMBER: + (String(active_players[INIT_callplayers])))))
- Game - Display to (All players) the text: -------------------...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- adsgfsadg --------
- Game - Display to (All players) the text: (number of players: + (String(active_player_max)))
- Set active_player_min = 1
-
Events