Map causes clients to crash when they quit game

Level 12
Joined
May 29, 2008
Messages
149
New issues as of v2.0: Whenever a player quits my map, their client crashes. While restarting the client isn't the end of the world, it prevents my players from being able to save replays. I've experienced this issue with other maps that I've played since the patch, but I've got no idea what might be causing it. Has anyone done anything to debug this issue?
 
Level 34
Joined
May 14, 2021
Messages
1,598
Someone had even posted similar issue here:

I don't even test out 2.0.0. just yet because of known issues happening with that patch. I'm still using pre-Reforged WC3.
The same problem also happened if you used the F10-E-Q trick. Same when restarting the map (F10-E-R).
 
Level 11
Joined
Aug 24, 2022
Messages
430
I'm not at home right now to test it out, but I remember someone saying about the Computer Players.

If your map have Computer Players, try to give them "victory/defeat" triggers, as well for players. This is just a guess, since I don't remember well the conversation that day. Mostly maps with computer players got this problem, mine as well... I just didn't give time to fix it.
 
Level 19
Joined
Apr 20, 2014
Messages
616
I'm not at home right now to test it out, but I remember someone saying about the Computer Players.

If your map have Computer Players, try to give them "victory/defeat" triggers, as well for players. This is just a guess, since I don't remember well the conversation that day. Mostly maps with computer players got this problem, mine as well... I just didn't give time to fix it.
I tried.
I did a Pick Every Player controlled by Computer, Victory Trigger. Then Wait 2 Seconds and Victory Trigger for Player. It still crashed.
 
Level 11
Joined
Aug 24, 2022
Messages
430
I asked at Hives DIscord, and they tell me it is the new score-screen bug. If you have more than 12 players (or 11 players, don't remind well), it crashes. So, less total players should work well.

I didn't try it yet, but I'd give it a shot.
 
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