Yeah I was thinking some sort of categorization.
- Browse Equipment
- Browse Weapons
- Browse Misc
But then when there are more players talking to the neutral passive NPC, wouldn't it get weird? Then each player would need a separate NPC. If they could be shown to only one player or something..
Thanks for reply![]()
My map consists of 5 players where each have 1 unit which will be purchasing stuff (you could say Hero).if your map has 1 hero by player i could make a system that would allow 1 shop to have 12 shopping lists
if player can have 2 heroes it would be a bit harder....
so would system that makes 1 shop have 12 item lists help you?
list from dummy unit could have 12 items but it would be canceled on right-click or ESC (tell me if 11 slots for items is enough)
You could just have instead of a merchant just have a house and u go in the house and it teleports u to a player specific square and it summons the correct vendor w/ the spellbook shizzit.
And how would you detect which player pressed channel?
Chizume, if you want i can try making the system i mentioned using GetLocalPlayer but it would need testing desyncs.
i got it nowALiEN95, got a link?
Good job,you just copied my system![]()
but you said "We know it's simple to make a system for only 1 hero,no need to repeat."Good job,you just copied my system with few changes![]()
I've got the idea of how it might work. Hold on,i'll make it soon.
So after my system you have the idea
well who cares anyway ,the thread is solved
.) xDAlso i've got idea that doesn't have to do much with your system.
well i thik its ok because indicators will show number of listAlso thread maybe isn't solved yet,the buttons have indexes that might be something Chizume doesn't want.
Well,technically it's ok,it's just a slight aesthetic flaw. However,i'll still try to make it without indexes (which i'm currently doing)
leave it as it is,players will not care about some number indicators,it is in good functionality and there is no need to make it better (i know people like to make things better but some things are just not needed)
I'm sorry it took me long,anyway here it is:
View attachment 86486
I've put trigger comments and README in "NPC Init" trigger so you can understand how to implement it in your map. Tell me if you have any problems about it or you want anything changed.
hmm,looks nice
change cancel button event to "unit begins casting"
im not sure does it work im Multiplayer because when i change my slot im always player 1,il try it with another computer and see if it works for both
also i heard "GetLocalPlayer" can cause disconnections in Multiplayer game and im not sure how to fix that
if it should not have any problems in Multiplayer i think i will update the spell and give some credits to Garfield1337
another problem is that you made similar system before me so it looks like i just copy it but i dont ....xD
yes,if i use GetLocalPlayerLawl,are you nuts?
Some credits...lol. I bet you're gonna copy it totaly :\