Just finished both missions and cant wait to share my impressions about campaign.
I do enjoy new skills and units, they seem to be quite balanced and designs are pretty unique. But difficulty oferall seems to be underwhelming, so Insane level doesnt give a lot of challenge especially in no-base missions. In Worlds Transformed I kept loosing units left and right and still was able to finish mission with ease. In temple Evli Furion mission I hardly lost any units at all. Having a lot of fountains hurts hardcore gameplay too.Cave of the shadows is ok but u dont have too use ultimates till u reach final boss, so easy it goes. The base skills of heroes (especially with items) are too strong and make ultimates unnessesery. I think no-base missions should be more punishing for loosing units at least at Insane difficulty.
Plz dont get me wrong,Turnro. I enjoy all of your campaigns, they have perfect Blizzard-alike atmosphere, creative map designs, secret places finding which makes me happy as a child. But it would be great if you improve a little ur diffuculty a little, so old campaign tryhard like me could get a bit more pleasant experience.
Much love, Vadya.