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Making walls with triggers/jass

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Level 9
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Feb 19, 2006
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115
If you're talking about cliff-walls, then no. There really aren't many in-game terrain functions. The most you can do is raise/lower terrain, which is just like using the 'hill' tool. Even this is limited though, the terrain will revert back to its original shape if you save the game and load it.

Now, technically you COULD do Avators suggestion (with cliff walls), but it would be extremely difficult, and wouldn't work well anyway. This is because each different 'tile' you raise has a different model, with a variable texture depending on your tileset... for example, there are flat, corner, T shape, other corner, inverse corner, diagonal, tall diagonal, lots of 'step' variations, and about 5 ramp connector models (and then some) (in other words you'd need like, 30 or so different cliff 'units' to do this!).

The only way to make walls work is have a 'cube' building that's just big enough to intersect with its neighbors (Btw, you won't be able to walk on top of the cube-cliffs).
 
Level 5
Joined
Oct 17, 2006
Messages
151
If you're talking about cliff-walls, then no. There really aren't many in-game terrain functions. The most you can do is raise/lower terrain, which is just like using the 'hill' tool. Even this is limited though, the terrain will revert back to its original shape if you save the game and load it.

Now, technically you COULD do Avators suggestion (with cliff walls), but it would be extremely difficult, and wouldn't work well anyway. This is because each different 'tile' you raise has a different model, with a variable texture depending on your tileset... for example, there are flat, corner, T shape, other corner, inverse corner, diagonal, tall diagonal, lots of 'step' variations, and about 5 ramp connector models (and then some) (in other words you'd need like, 30 or so different cliff 'units' to do this!).

The only way to make walls work is have a 'cube' building that's just big enough to intersect with its neighbors (Btw, you won't be able to walk on top of the cube-cliffs).

yes this is what I ment! Thank-you!

Darn... Are you sure this NO way to add cliffs in? Even with like WEU or Jass? (I know its impossible with GUI cuz i have checked countless times)
 
Level 9
Joined
Feb 19, 2006
Messages
115
Are you sure this NO way to add cliffs in? Even with like WEU or Jass? (I know its impossible with GUI cuz i have checked countless times)

What kind of cliff/walls do you want to add and why?

If you just want to use the cityscape style cliff walls, without being able to walk on them then sure, with a block model...

but if you want to walk on top of it then no. (maybe with bridges/ramps, but then its probably more effort then its worth).
 
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