- Joined
- Feb 7, 2009
- Messages
- 427
Other than sounds and models and such, is it possible to put spells/triggers inside on an MPQ, and have (through GUI or JASS) the game use them from that?
I'm going to be making a map using a custom MPQ, but I also want the map file to be as small as possible (I'm just weird in ways like that).
Thanks for any help.
I'm going to be making a map using a custom MPQ, but I also want the map file to be as small as possible (I'm just weird in ways like that).
Thanks for any help.