Making unit transparent without hiding FX

Level 8
Joined
Oct 6, 2022
Messages
185
You tried this?

  • Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Yes, I've used that function. Unfortunately it didn't met my expecting result for the special effects. 100% is completely transparent but it goes the same with the special effects 50% is the effect are visible but it also make the unit not completely transparent. I don't want to use dummies because i don't like to deal with them from this kind of thing because i believe it could make this work without relying with those dummies.
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
If the effect is attached it will inherit all color and animation changes made to the unit it’s attached to.

On an older patch there’s nothing you can do about that, unfortunately. If your game install is updated you will have access to more SFX manipulation natives that might override this behavior. I’m unsure.
 
Last edited:
Level 8
Joined
Oct 6, 2022
Messages
185
If the effect is attached it will inherit all color and animation properties from the unit it’s attached to.

On an older patch there’s nothing you can do about that, unfortunately. If your game install is updated you will have access to more SFX manipulation natives that might override this behavior. I’m unsure.
That's unfortunate, maybe I'll use locust swarm. Now in locust swarm.

• How do i make the locust move faster than the Triggering Unit to avoid locust being left behind?
• I've also encountered an issue with it in my first try, it seems like some locust are stay/stuck on their position and doesn't follow the Trigger Unit for the whole duration.

How do i solve these two issues?
 
Last edited:
Level 45
Joined
Feb 27, 2007
Messages
5,578
How do i make the locust move faster than the Triggering Unit to avoid locust being left behind?
Locust units are actual units on the map, it's just the locust ability that makes them behave the way they do. You can alter their unit properties like movement speed/type with the OE (to affect all locusts) or with a trigger (to affect just a single locust). Locust units will not ever show up in "units in range" or "units in region" searches, but they can be found via "units of type" or "units of player" searches. It may be slightly complicated to figure out which source unit any given locust belongs to, but it can be done if you need to know that.
Modify the textures used by the model to make them more transparent. Might need to alter the material properties if the model is using materials that do not have transparency enabled.
I can think of Vengeance, Spirit of Vengeance, and that purple ghostly keeper of the grove model as base-game unit models with built-in transparency, though there are probably more. To follow DSG's advice you might start by looking at any of these units to determine how their transparency works.
 
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