Making hero ability unavailable for learning

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Sep 9, 2007
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What I would like is; each hero to have 4 pairs of abilities to choose from, but only able to choose 1 ability from each pair. I need a way to disable an ability when another ability is learned.

It would be ideal if there was something like....

  • Untitled Trigger 001
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to ABILITY1
    • Actions
      • Hero - Make ABILITY2 unavailable for learning by LEARNING UNIT

obviously this action doesn't exist, what is a good way to do this?
 
I think there is a "remove ability from picked unit" action that can be taken, i dont think there is one for a unit not being able to learn it. If you dont want them to have the ability why have them learn it? If you are doing this with a bunch of events, just use the "give ability to unit (triggering unit)" action, and then when you dont want them to have it remove it.
 
Thanks Watermelon_1234, that works perfectly. Yes only one hero owned by each player. +rep


ClanOOKARep, I want the hero to have a choice of two abilities but only able to learn one. Once he learned one the other ability becomes unavailable. Thanks for the reply.
 
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