- Joined
- Sep 9, 2007
- Messages
- 253
What I would like is; each hero to have 4 pairs of abilities to choose from, but only able to choose 1 ability from each pair. I need a way to disable an ability when another ability is learned.
It would be ideal if there was something like....
obviously this action doesn't exist, what is a good way to do this?
It would be ideal if there was something like....
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Untitled Trigger 001
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Events
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Unit - A unit Learns a skill
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Conditions
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(Learned Hero Skill) Equal to ABILITY1
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Actions
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Hero - Make ABILITY2 unavailable for learning by LEARNING UNIT
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obviously this action doesn't exist, what is a good way to do this?