Copy the categories "Damage Engine" and "Requirements" into your map.
If you do that, the system will already be set up correctly (you don't need to change anything).
Now you need to create that trigger that creates the floating text.
This event will run when damage is detected:
-
Events
-
Game - DamageEvent becomes Equal to 1.00
The variable "DamageEventAmount" contains the amount of damage dealt.
With that information, you can manually make the trigger
.
A demo-map attached. It works if you simply copy/paste the triggers (as long as the variables are automatically created).
It can serve as an example (if you're stuck with the trigger).
I would love it if you succeeded in creating the trigger yourself
.