for me its just removes buff and after 1-2 sec buff comes back again if my unit is in aura:/You will have to remove buffs with triggers.
Actions
Set TempPoint = (Position of <Your Unit>)
Set TempGroup = (Units within <Aura Range> of TempPoint)
Custom script: call RemoveLocation(udg_TempPoint)
Unit Group - Pick every unit in TempGroup and do (Actions)
Loop - Actions
Unit - Remove <Aura Buff> buff from (Picked unit)
Custom script: call DestroyGroup(udg_TempGroup)
for me its just removes buff and after 1-2 sec buff comes back again if my unit is in aura:/
it would be nice to remove 3 sec delay when unit leaves the aura
That works only if your unit with aura dies/''looses'' aura ability.
That works only if your unit with aura dies/''looses'' aura ability.
you know for event unit enters within range of unit,
but is there any event unit leaves within range of some unit so you can make auras with no delay?
or other way is only to check it like every 0.2 sec if unit is out of range of unit that has aura
y i know for that way but that way is bad.....event unit leaves within range of unit would be betterYes, you have the action "Time - Periodic event", and the condition "Real comparison" and the function "Math - Distance between Point1 and Point2 Greater than X".
y i know for that way but that way is bad.....event unit leaves within range of unit would be better![]()
unit leaves within 1000 range of unit (that has aura)Exactly what do you want to do?