- Joined
- Nov 4, 2013
- Messages
- 2,017
So basically I created an aura which gives you a specific buff. If you have this buff, some actions occur continuously. When you stop having this buff, the actions should stop immediately. I have totally no troubles in creating all the triggers but the problem is that when a unit walks away from the hero with the aura, there is a delay of about 2 seconds before the buff is removed (the AoE is 500 and I ensured the unit was outside this range). How do we set that to 0? I tried searching in Gameplay Constants but I didn't find it.