- Joined
- Jan 12, 2014
- Messages
- 7
I'm new to the whole editing world and a good friend of mine would like for me to make a bank system. Would it be possible to have some help making a banking system for wood? Detailed steps would be nice to have
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Bank Store

Events


Player - Player 1 (Red)'s Current lumber becomes Greater than 500000.00

Conditions

Actions


Set BankInterval = (BankInterval + ((Real((Player 1 (Red) Current lumber))) - 500000.00))


Player - Set (Triggering player) Current lumber to 500000
Bank

Events


Game - BankInterval becomes Greater than or equal to 100000.00

Conditions

Actions


Set Bank = (Bank + 0.10)


Set BankInterval = (BankInterval - 100000.00)
Income Tick

Events


Time - Every 1.00 seconds of game time

Conditions

Actions


Set AdjustedIncome = ((Player 1 (Red) Current lumber) + Income)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




AdjustedIncome Less than or equal to 1000000



Then - Actions




Player - Add Income to Player 1 (Red) Current lumber



Else - Actions




Player - Set Player 1 (Red) Current lumber to 1000000




Set BankInterval = (BankInterval + ((Real(AdjustedIncome)) - 1000000.00))
using big number is just a big waste anyway lol.
I mean what's the difference between the following.
1 gold per second income, apple cost 10 gold
10 gold per second income, apple cost 100
