- Joined
- May 27, 2007
- Messages
- 126
Hey everyone!
In my RPG I am looking for a sort of "bank" for every player that is external from the user and can have deposited items to carry. I want this, cause it makes it for me alot easier to own items but not always carry them to you. Think about the WoW bank system, where you can deposit your items on the bank, so when your backpack is emptier later on, you can take those items back, but other people cant touch it. Next to this system, I would also appreciate a bank which is commune, so where people can freely "dump" items that everyone can take away of that bank.
So, what I basically need is:
- A "bank" unit/object per player that can store items. This "bank" must be an external unit, so dont come up with bags. The bank must also be only excessable from the player the "bank" is owned by; other players should not be able to drop or remove items from your "bank"
- A "bank" unit/object that works the same as above, but DOES allow people to take and store items on the same bankaccount, so people can "help" each other for example for item recipe ingredients.
As a sidenote you must know that my trigger skills aren't very big, so I'm kinda hoping for a flexible system that isn't too difficult to master. If possible, I would very much appreciate if you could add a demo map with the system or unit that does what I asked, but ofcourse that is not a must.
Thanks in advance,
Syntic
In my RPG I am looking for a sort of "bank" for every player that is external from the user and can have deposited items to carry. I want this, cause it makes it for me alot easier to own items but not always carry them to you. Think about the WoW bank system, where you can deposit your items on the bank, so when your backpack is emptier later on, you can take those items back, but other people cant touch it. Next to this system, I would also appreciate a bank which is commune, so where people can freely "dump" items that everyone can take away of that bank.
So, what I basically need is:
- A "bank" unit/object per player that can store items. This "bank" must be an external unit, so dont come up with bags. The bank must also be only excessable from the player the "bank" is owned by; other players should not be able to drop or remove items from your "bank"
- A "bank" unit/object that works the same as above, but DOES allow people to take and store items on the same bankaccount, so people can "help" each other for example for item recipe ingredients.
As a sidenote you must know that my trigger skills aren't very big, so I'm kinda hoping for a flexible system that isn't too difficult to master. If possible, I would very much appreciate if you could add a demo map with the system or unit that does what I asked, but ofcourse that is not a must.
Thanks in advance,
Syntic