I haven't ever modeled.. Is there a guide somewhere or smth?You could edit the model file.
For example in Magos model editor, Node manager create a node, make it parent for all other nodes (by moving them under it and then to the right), and set this parent node's Scaling to { 1, 1, 0.7 } with a global sequence. That would reduce height by 30% without affecting other dimensions.
Or instead of scaling, you can do Translation { 0, 0, -40 } to move the tower down.
tyvm, if Im understanding it correctly, this is exactly what I was looking for!Well actually you can do it without editing its model by setting its flying height to a negative value that fits the new Z scale you wanted in object editor, Found a way of changing flying height to different preset negative values while in-game. A bit heavy on object editor data as each new negative height requires a separate unit along with attack range and attack type(like chaos/magic/pierce) do as well at least in the frozen throne of legacy wc3.
Yep, works like a charmtyvm, if Im understanding it correctly, this is exactly what I was looking for!
Nevermind, this thing popped out when I launched the test version.. Why??
It needs to be preplaced as a structure or turn it into a unit and then turn it into a structure after.Nevermind, this thing popped out when I launched the test version.. Why??
My Opinion:Just as a note for the modeling way of doing this - it might be simple and seemingly clean, but it'll destroy the model if you try the map on reforged as it'll treat it as a custom SD model