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- Mar 28, 2004
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How to make a dissipate animation from a decay flesh animation.
It is very simple, in fact you don't need an animating program to make a dissipate animation!
DifficultyEasy: 3/10
You need :
Little GlossaryParent: A parent has a child which depends upon the parent.
Parents have a +/- icon that you can click to show/hide their child.
Child: A child is dependent on its parent.
- Open War3ModelEditor.
- Open your model.
- Click to sequence manager>Right click to Decay flesh click to Edit rename it to Dissipate and then
set the interval to 2000, meaning:
From : x
To : x + 2000
Example
From :33333
To : 35333
Step 2.
- Click to windows>node manager.
- Create a new bone and call it "Mother" for example, and move it to the top.
- Right click to your new bone called Mother and click Move left until it's at the maximum left.
- Make your new bone Mother the parent of every others bone and helper. This means right click to highest parent bone (or helper) and Move right usually you just have to make the helper called Bone_Root the child of the bone you've created.
Or if there is no Bone_Root you have to spot parents bones or helper (highest parent is usually a helper) by hiding every child by clicking the +/- icon to hide every child so click on every " - " to hide every child.
Then you got the highest parent bone.So then move it right so that it become the child the the bone Mother. - Right click on Mother > click to Edit Node click to Translation
I assume that you have previously checked your new dissipate sequence interval so here we have 33333 to 35333.Then we have to add something like this:
x: { 0, 0, 0 }
x+2000: { 0, 0, 500 }
So here we have:
33333: { 0, 0, 0 }
35333: { 0, 0, 500 }
Very important: Set the interpolation type to linear
Step 3.
- Go to Node manager right click Create Object event
- Create a new event track to your object event. Set the number to the interval of your dissipate sequence x (33333 in this case) set:
Type: Sound (SND) and then
Data: DDSH - HumanDissipate
NB: You have to delete the corpse geoset and geoset animation that references it or it will be shown as your dissipate anim. Oh, and dissipate animations usually last around 2000 milliseconds.
I hope this tutorial is helpful and fast to perform if you understand the information.
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