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Making a Quest don't work :(

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Level 4
Joined
Aug 23, 2009
Messages
85
Hey Community,
i tried to make a quest with a friend of mine together but it still don't work :(
  • Farmer Joes Quest Entering
    • Ereignisse
      • Einheit - A unit enters Welcome Quest <gen>
    • Bedingungen
      • ((Entering unit) is Ein Held) Gleich True
    • Aktionen
      • Set Welcomingquest = (All players matching ((Owner of (Entering unit)) Gleich (Owner of (Entering unit))))
      • Spiel - Display to Welcomingquest the text: Hey ! Farmer Joe ha...
      • Custom script: call DestroyForce(udg_Welcomingquest)
      • Wait 10.00 seconds
      • Video - Clear the screen of text messages for (All players matching ((Matching player) Gleich (Owner of (Triggering unit))))
This is the first part. It shows me when i enter a special region around the farmer that he has a quest - This works !
And now the thing that dont work :(
  • Dialog for Accepting or Declining Quest
    • Ereignisse
      • Einheit - A unit enters Welcome Quest <gen>
    • Bedingungen
      • ((Entering unit) is Ein Held) Gleich True
    • Aktionen
      • Dialog - Clear Welcome_dialog
      • Dialog - Change the title of Welcome_dialog to Welcoming Quest
      • Dialog - Create a dialog button for Welcome_dialog labelled Accept
      • Set Welcome_D_buttons[1] = (Last created dialog Button)
      • Dialog - Create a dialog button for Welcome_dialog labelled Decline
      • Set Welcome_D_buttons[2] = (Last created dialog Button)
      • Dialog - Zeigen Welcome_dialog for (Triggering player)
And the two Dialog-Buttons:
  • Accept Dialog Button
    • Ereignisse
      • Dialog - A dialog button is clicked for Welcome_dialog
    • Bedingungen
      • (Clicked dialog button) Gleich Welcome_D_buttons[1]
    • Aktionen
      • Quest - Create a Optional quest titled Welcome Quest with the description Hello, Welcome to m..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
  • Decline Dialog Button
    • Ereignisse
      • Dialog - A dialog button is clicked for Welcome_dialog
    • Bedingungen
      • (Clicked dialog button) Gleich Welcome_D_buttons[2]
    • Aktionen
      • Set Welcomingquest = (All players controlled by a ((Triggering player) controller) player)
I Have the german version of the World Editor so some words are in german. If you need help with the translation just ask.

Please help me ...
Greets Sri6
 
Level 4
Joined
Aug 23, 2009
Messages
85
These are the triggers i use for the quest ...
Well how do i enable a quest
(I am new in the scene of making WC3 maps so i dont really know how everything works xD)
Greets Sri6
 
Level 4
Joined
Aug 23, 2009
Messages
85
Because i am from Germany ? o_O
But the problem is done ... now i just forget the "talkToMe" thing ... now i can accept the quest.
But now i have to know the trigger to complete the quest. that when i talk to the farmer again the quest is done and i dont have it anymore (and it dont have to be repeatable)
Greets Sri6
 
Last edited:
Level 4
Joined
Aug 23, 2009
Messages
85
That's the truth !
Greets Sri6
PS: Thread can be closed ! Problem is solved.
 
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