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Making a Quest don't work :(

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Level 4
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Aug 23, 2009
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Hey Community,
i tried to make a quest with a friend of mine together but it still don't work :(
  • Farmer Joes Quest Entering
    • Ereignisse
      • Einheit - A unit enters Welcome Quest <gen>
    • Bedingungen
      • ((Entering unit) is Ein Held) Gleich True
    • Aktionen
      • Set Welcomingquest = (All players matching ((Owner of (Entering unit)) Gleich (Owner of (Entering unit))))
      • Spiel - Display to Welcomingquest the text: Hey ! Farmer Joe ha...
      • Custom script: call DestroyForce(udg_Welcomingquest)
      • Wait 10.00 seconds
      • Video - Clear the screen of text messages for (All players matching ((Matching player) Gleich (Owner of (Triggering unit))))
This is the first part. It shows me when i enter a special region around the farmer that he has a quest - This works !
And now the thing that dont work :(
  • Dialog for Accepting or Declining Quest
    • Ereignisse
      • Einheit - A unit enters Welcome Quest <gen>
    • Bedingungen
      • ((Entering unit) is Ein Held) Gleich True
    • Aktionen
      • Dialog - Clear Welcome_dialog
      • Dialog - Change the title of Welcome_dialog to Welcoming Quest
      • Dialog - Create a dialog button for Welcome_dialog labelled Accept
      • Set Welcome_D_buttons[1] = (Last created dialog Button)
      • Dialog - Create a dialog button for Welcome_dialog labelled Decline
      • Set Welcome_D_buttons[2] = (Last created dialog Button)
      • Dialog - Zeigen Welcome_dialog for (Triggering player)
And the two Dialog-Buttons:
  • Accept Dialog Button
    • Ereignisse
      • Dialog - A dialog button is clicked for Welcome_dialog
    • Bedingungen
      • (Clicked dialog button) Gleich Welcome_D_buttons[1]
    • Aktionen
      • Quest - Create a Optional quest titled Welcome Quest with the description Hello, Welcome to m..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
  • Decline Dialog Button
    • Ereignisse
      • Dialog - A dialog button is clicked for Welcome_dialog
    • Bedingungen
      • (Clicked dialog button) Gleich Welcome_D_buttons[2]
    • Aktionen
      • Set Welcomingquest = (All players controlled by a ((Triggering player) controller) player)
I Have the german version of the World Editor so some words are in german. If you need help with the translation just ask.

Please help me ...
Greets Sri6
 
These are the triggers i use for the quest ...
Well how do i enable a quest
(I am new in the scene of making WC3 maps so i dont really know how everything works xD)
Greets Sri6
 
Because i am from Germany ? O.o
But the problem is done ... now i just forget the "talkToMe" thing ... now i can accept the quest.
But now i have to know the trigger to complete the quest. that when i talk to the farmer again the quest is done and i dont have it anymore (and it dont have to be repeatable)
Greets Sri6
 
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