- Joined
- Jan 21, 2009
- Messages
- 57
Im trying to make a Trigger that will restore the health fo a hero, like this though
Strength Potion of Healing
Desc: Heals a base of 200 Health, with a bonus of x3.5 of the heroes current strength.
Any idea on how to do this, I would most likely to have this in GUI since i dont have any intelligence of JASS/vJASS
The trigger currently looks like this.
Currently, i have it trying to Heal 200+5% of heroes strength including bonuses
Strength Potion of Healing
Desc: Heals a base of 200 Health, with a bonus of x3.5 of the heroes current strength.
Any idea on how to do this, I would most likely to have this in GUI since i dont have any intelligence of JASS/vJASS
The trigger currently looks like this.
Currently, i have it trying to Heal 200+5% of heroes strength including bonuses
- Events
- Unit - a unit uses a item
- Conditions
- (Item-type of(item being manipulated)) Equal to |cffff3030Strength|r Potion of Health
- Actions
- Unit - Set life of (Hero Manipulating Item) to (((Real((Strength of (Hero manipulating item)(Include Bonuses)))) / 5.00) + 1.00)%
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