- Joined
- Sep 9, 2009
- Messages
- 658
How do I make a doodad walkable? I need to make this doodad's walkways and upper floors standable.

Your best bet is to use invisible platforms which can be found in the object editor under Bridges/Ramps in the Destructibles tab.
You can raise them and lower them using ctrl+PageUp and ctrl+PageDown. Another great thing you can do is change the pitch/roll angle using negative values to set them at the preferred angle. The angles are measured in radians where 180 degrees is 3.14 radians (I think) so common angles to set the pitch and roll to would be -.78 for 45 degrees or -.5 for a lower slope etc.
You can set a negative value by holding shift when you double click the field you want to change. If you want to see what the invisible platforms look like (since they are invisible) replace the model with something visible and put them where you want them and then re-replace the model with the invisible platform model.
You can make the entire model walkable by making it a destructable. Then simply block of "unwalkable" spots in the model with normal pathing blockers.
That looks much cleaner than the reverse (unwalkable model, walkable with platforms).
Right... forgot about that.I agree that it would be ideal to do that but when you get to the top platforms with the roof over it your unit will walk on the roof rather than the platform.
Right... forgot about that.
Btw, how about splitting the doodad into several components? I could imagine the engine having issues with such high poly models anyway. Also, you probably want the rooftop parts to go transparent when you walk under them, so you got to do that anyway.