• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Making a beacon

Status
Not open for further replies.
Level 7
Joined
Jul 9, 2007
Messages
306
I'm trying to make a beacon(?) object that units can walk on -- essentially the red circle effect when you launch a nuke, but I don't want it to go away. How do I make this?
 
There are Terran Protoss and Zerg beacons already available for use.
If you would like to use something else, make a structure with the desired model.
Set the unit to invulnerable, unclickable, unselectable, uncontrollable, and no view on the minimap (cant remember that flag name atm).
Change the model to whatever you like, and there you are. You have a beacon.

Edit: Oh also forgot to add, change the footprint pathing to 0x0 or (none) so that units can walk over it.
 
Status
Not open for further replies.
Top