Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I want to make like a good-looking thing in my map. I have a temple with an arena, i have two units pre-placed on that arena and I want them to fight each other (they would deal 0 damage so they dont kill each other) but I don't know how to do it
Multiple solutions here, something very simple would be to give them extremely high HP regen, that's just 1 value to edit. Alternatively, you can use a custom version of Spiked Carapace ability, there is a field that affect the % of damage taken, which you can set to 0
You can also trigger it with damage detection but that seems too much when you can do it with minimal effort instead
You of course need them to be enemies of each other or else order them to attack each-other (I'd suggest putting that order in a "delayed initialization", that is, after 0.01 seconds of game time, because I'm unsure how orders are handled on initialization).
So setting an event to "0.01 of game time elapsed" and then order them to attack each other would rather work, right? also if they're both Neutral-hostile, will they attack each other after an order?
So setting an event to "0.01 of game time elapsed" and then order them to attack each other would rather work, right? also if they're both Neutral-hostile, will they attack each other after an order?
Anything can be ordered to attack anything and it will as long as that's a legal target for the action. (Can't attack-move to attack enemies though, for example.) ThompZon was just suggesting that if they were hostile to each other they would attack automatically as long as they were in range, and would even run to start a fight when they acquire each other as targets.
did the expirement work for you? solutions proposed here are very simple and easy to implement so I like them.
In addition, after yo already made that trigger, if you want to see more complicated examples then you take a look at:
Undead legacy campaign chapter 1: you find two villagers fighting each other. I think they regain HP through trigger and not through normal HP regeneration.
You might also be interested in Hu legacy campaign chapter 5: march of the scourge. In the intro cinematics you see 6 footmen and 2 riflemen training. You might be interested in those triggers as well.
again, I advise you to first do the solutions proposed earlier by our fellow members before you actually look at these two triggers.
Yes it worked and was easy to do! Thank you all for suggestions!
Also thanks for pointing out those extra features from campaign @Map Designer I'll take a look at them aswell
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.