- Joined
- May 4, 2007
- Messages
- 2,260
Hi guys, I want to make a tree fly but I can't. I tested the "Art - elevation" field but it doesn't work. Is it possible to make a tree fly ?
I know units have this fields, but are you sure destructibles such as trees have ? I didn'0t find them...use this:
Movement Height : 240
Movement Height Minimun : 90
I only want a set of specific units to fly, for that to work the unit would need to be in map and I couldn't use triggers to make it, afaik.Better thing would be holding ctrl and presing pgup (raising) or pgdn(lowering).
Truth is that it doesn't need to be a tree, it must however be a destructible. This will be useful for my icon system with trackables and multiboard. When using a special model, destructubles can be used as icons. I am using the tree destrcutible as base model for an icon.What the hell. Why would you do this? lol
Anyway, can't you give another flying unit the model of a tree?
Already tried it, no effect.What my best advice in this case is, use the ctrl up and down.
If the object is placed in the editor, and it is a doodad; select it.Already tried it, no effect.
Current problem:If the object is placed in the editor, and it is a doodad; select it.
I stated this above. It has to be placed for that to work. I know GUI, and you can't change the height for doodads through GUI triggers.Current problem:
- the object created using a JASS trigger. So I can't select it in WE which is why that method won't work.