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What do you mean by that? I don't know much about the lighting between day and night (although I wasn't aware there was much too know), but isn't the only thing that changes is unit vision?
Are you wanting units to have less vision at night?
WC3 default day/night models are insanely bright. It is possible the development team messed up the colour management pipeline.
Each 4*4 tile chunk and mesh is limited to 8 different light sources. When under the affect of more than 8, WC3 automatically selects which 8 to use even if the choice might not be optimal. Day/night model probably counts as at least 1 light source.
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