• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Make Custom Tileset

Status
Not open for further replies.
Level 6
Joined
Feb 18, 2010
Messages
153
hey anyone know how i can make my own tileset

im looking for like a grey/while tiles

easy way to say the moon texture is grey/white im looking for somet like that or woundering how to make my own

somet like one below

22b53890afe00f01c57812d06523d0ea.jpg


and http://fc00.deviantart.net/fs40/f/2009/053/0/2/Volcanic_Texture_2__Unrest_by_Cat_in_the_Stock.jpg

also has to be buildable on
 
Level 11
Joined
Jun 20, 2009
Messages
880
Resize into 256x256 pixels, Convert image into a BLP file using Warcraft 3 Viewer
Then import it into your map, and chance path

If you dont know the path, its always:
( ( ( TerrainArt\Tileset_Name\Tile.blp ) ) )

Example:
TerrainArt\Icecrown\Ice_RuneBricks.blp

After this save your map, close editor and open it again. Then you SHOULD be able to use these tiles.
 
Level 22
Joined
Feb 4, 2005
Messages
3,971
The thing about tilesets is, the boxes have to match. With 256x256 texture when you place one square of your tileset on the map and another next to it, they will look completely different.

Best is if you use a monotonous texture and add craters and the other things on some of the variations but the edges have to be the same to not look like random blocks liek so:



This is how it maps for 256x256
 

Attachments

  • TilesetMap256x256.png
    TilesetMap256x256.png
    952 bytes · Views: 93
Last edited:
Status
Not open for further replies.
Top