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Make building unavailable after upgrade

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Dec 19, 2017
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Im sure there is already a thread for this but I cant find it. Any help is appreciated!
So on my multi-player map I got a main building (lets call it a Town Hall) that has two upgrades. I limited the Town Hall (that is built in game Not pre-existing) to 1 per-player but after the upgrade the Town Hall becomes a available again. I know i have to use the (Make unit Unavailable for traning/construction for ()) (Action Trigger) but I cant seem to get the Events and Conditions right for it to work properly.
So a solution or a link to a thread that covers this will be awesome! Ill give props for help in the map.
Thanks in advance.
 
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