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Make blink ability 0 casting time and unit dies after 1 attack

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Dec 16, 2013
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hello for some reasons i can't make blink ability to zero casting time
even i put 0 at the object editor, it still has a casting time

i know i can make it works by edit cast swing on casting unit, but it affects all spell.

can anybody solve my problem?


how to make unit dies after 1 attack? no matter it missed or hit the target.

thanks
 
Last edited:
You want the attacking unit to die after attacking?
  • Suicidal Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to Your Unit
    • Actions
      • Unit - Kill (Attacking unit)
This should work. Just have it disabled by default and enable it when you want it to active (because I'm assuming you don't want it to be always active)
 
You want the attacking unit to die after attacking?
  • Suicidal Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to Your Unit
    • Actions
      • Unit - Kill (Attacking unit)
This should work. Just have it disabled by default and enable it when you want it to active (because I'm assuming you don't want it to be always active)

HAHAH THANK YOU, now i understand
 
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