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Make a unit fly without any unwanted icons and stuff like that

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Jan 23, 2015
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Title says it all, how do I turn a ground unit to a flying one through triggers without showing the 'Human form' icon, which appears when I make the unit use 'Crow Form'?
Should I make the actions occur when the caster begins with the effect of the spell, make it a channeling one, based on 'Channel' and make it disable other spells during the effect?

I may have find the solution writing this thread, but I also have another problem, my unit does not changes flying height after using 'Crow form', should I have to wait a little after casting it and then change it's height or the problem is that I'm trying to cast a spell during a spell?
 
Level 11
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Jan 23, 2015
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788
I have this problem now, when I try to move a flying unit instantly to a point non-pathable for ground units, I know that it turns into a flying unit cause it is possible to change it's height, but it still stops when it's about to pass a cliff...

edit: actually, the variable that's setting the point is choosing a pathable one instead of the non-pathable it's about to choose, how do I avoid this from happening and make it set the point I want?
 
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Level 11
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Jan 23, 2015
Messages
788
Well, I've tried to change the alternate unit's model to a completely different one, and it appears it does not morph, but I've also created a special effect on the TempPoint, and it avoids the cliff, it just places the special effect near the cliff, so the problem may only lay there..
 
Level 11
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Everything's okay with that, and I think I can find a solution for it, but, how do I set a point on a non-pathable area with polar offset? Do I have to change something in 'Gameplay Constants' or it's just impossible to do?
 
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