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trigger1
event:unit uses abbility
condition:abbility being cast equal to wind walk
casting unit equal to your ship
action: add qhost
set variable: shipwithinvis=casting unit
ghost is undead abbility that has got ghost
trigger 2
event:unit has attacked another unit
condition:attacking unit equal to shipwithinvis
action:remove ghost from shipwithinvis
trigger3
event:unit casts abbility
condition:casting unit equal to shipwithinvis
action: remove ghost from shipwithinvis
disable breakinvis abbility
and you can also make abbility that breaks invis
trigger4
event:unit casts abbility
conditions:abbility being casted equal to windwalk
action:enable breakinvis abbility
you can use triggers to change colors or visibility
just set visibility to 50% or other using a current event
event:a unit learn a skill(passive skill is better)
condition:lerned hero skill equal to x
action:set visibility ...
if you want a normal wind walk
Event: every 1 sec
actionick every unit:ifiked unit have buff wind walk
then:set visibility to ....
else:set visibility to 0
look he thinks this (its trigger)
actions:
every 1 second of game time
conditions:none
actions:
pick every unit in gameplay
if,then,else:if picked unit has got buff wind walk
then actions:set visibility to 0
else actions:none
actionsick every unit in gameplay
if,then,else:if picked unit has got buff wind walk
then actions:set visibility to 50%
else actions:set visibility to 100%
cause the unit is using wind walk he cannot be attacked by enemy unit unless his detected.
the visibilty dont affect the ability it only make unit tranparent like ghosts, if you make it 0% your unit will be invisible for you and your enemies but you can still order him
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