Its an action
Under unit
It's Unit - Issue order targeting a unit
Then just fill it in, Order (unit with invisibility) to (human sorceress - invisibility) your boat or w/e.
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Sample w/ dummy units.
I'm not sure how to make multiple units do it at same time, but i'm sure someone does, anyway this might work for you, if you want multiple people to do just spam button for now until I or someone one else figures out how to make it work with many units at once.
Ok Make your dummy skill give it to your boat, make sure it doesnt require a target, example use roar and remove all the buffs from it. Make dummy unit, just use sorceress, give her the locust ability, change model to question mark, change scaling size to .10 and death time to .10. Again make sure you give it locust ability. Also give it invisibility and change the duration of invisibility to w/e you want and mana cost to 0.
I assume you understand variables. Use this trigger.
Dummylocation is a point variable DummyUnit is a unit variable.
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to (Dummy ability)
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Actions
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Set Dummylocation = (Position of (Casting unit))
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Unit - Creat 1 (Sorceress for Owner of Casting Unit at Dummylocation facing Default building facing degrees
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Set DummyUnit = (Last created unit)
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Animation - Change DummyUnit's vertex coloring to (100.00%, 100.00%, 100.00%, with 100.00% transparency
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Unit - Order DummyUnit to Human Sorceress - Invisibility (Casting Unit)
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Unit - Add a 1.00 second Generic expiration timer to DummyUnit
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Custom script: Call RemoveLocation(udg_Dummylocation)