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make a creep ignore the attackers?

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Combat{
Targets{
Ground, Structure
}
}

In unit edit


========OR========


[trigger="MyTrigger"]
Events
Unit - A unit is target of attack
Conditions
Unit Type of (attacked unit) not equal to structure
Unit Type of (attacking unit) equal to your unit
Actions
Unit Group - Pick every (structure) in (range of (200) around (attacked unit) and do (Actions)
Unit - Issue (attack) order targeting a (Picked unit)
[/trigger]
 
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