Anyone can make an AI extremely similar to the game 'Majesty: The Fantasy Kingdom Sim' to my map project?
Game Biografy: - http://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim
some AI Links - http://www.wc3c.net/showthread.php?t=79638
AMAI - http://www.wc3campaigns.net/forumdisplay.php?f=601
Gameplay:
The henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is totally different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.
AI INSTRUCTIONS:
Player1 (Me) build a warrior guild house, i order to create 1 warrior,when trained become to payer 2 and run AI to created units from all guilds.
*heroes are commanded by player 2 (You are the player 1)
*heroes walking around the kingdom looking for adventures and challenges
*when heroes are low on HP to die, use potion, and to end his potions they flee due to their guilds
*depending on the value placed on reward, the heroes are all going for the reward.
*the heroes will find chests on the map to him and take the money and go back to their guilds.
*when your heroes get enough money, they move to the blacksmith shop, market, bookstore, etc to buy their stuff.
PS:All heroes are from player 2 so all gold colected go to heroes upgrades,skills,itens, etc.
IMPORTANT - PLZ WATCH THESE 2 VIDEOS UNTIL THE END TO MORE INFO:
#Reward flag system are under construction (by:The_Witcher)
#Gold/tax collect system are under construction too.
THNX 4 Now,+rep and a ESPECIAL credits in this map.
I hope everyone will help me make that map, everyone will have ++Rep/credits for icons, models, systems, AI, etc.
Help me to bring that fabulous game to wc3 engine!
Thanks!
Game Biografy: - http://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim
some AI Links - http://www.wc3c.net/showthread.php?t=79638
AMAI - http://www.wc3campaigns.net/forumdisplay.php?f=601
Gameplay:
The henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is totally different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.
AI INSTRUCTIONS:
Player1 (Me) build a warrior guild house, i order to create 1 warrior,when trained become to payer 2 and run AI to created units from all guilds.
*heroes are commanded by player 2 (You are the player 1)
*heroes walking around the kingdom looking for adventures and challenges
*when heroes are low on HP to die, use potion, and to end his potions they flee due to their guilds
*depending on the value placed on reward, the heroes are all going for the reward.
*the heroes will find chests on the map to him and take the money and go back to their guilds.
*when your heroes get enough money, they move to the blacksmith shop, market, bookstore, etc to buy their stuff.
PS:All heroes are from player 2 so all gold colected go to heroes upgrades,skills,itens, etc.
IMPORTANT - PLZ WATCH THESE 2 VIDEOS UNTIL THE END TO MORE INFO:
#Gold/tax collect system are under construction too.
THNX 4 Now,+rep and a ESPECIAL credits in this map.
I hope everyone will help me make that map, everyone will have ++Rep/credits for icons, models, systems, AI, etc.
Help me to bring that fabulous game to wc3 engine!
Thanks!
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