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(Magos Model Editor) Rotation Problems

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Jan 28, 2009
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When editing animation code for rotation on a bone, I run into two problems:

1) I can't figure out the system to the rotation code, which obviously doesn't use degrees or radians. No matter the numbers I fill in, my node seems to insanely translate, rotate AND change scale at the same time.
2) When I instead try to copy one rotation code into another node's code, it does nothing, and when I go back the code is gone. At first I thought this was because I'd continously clicked Cancel by accident, but even with fresh brain cells I get the same problem.

If someone reads this and knows what I'm not talking about - you know, I mean if you know better than me - then your wisdom and enlightenment would be a welcome guest within my Lunatic's (insert fancy synonymous for anything) Aura.
 
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