- Joined
- May 2, 2011
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- 1,351
Hello guys,
so, I'm thinking for making new ability the blood mage, but I have no idea how to go about it:
Magic consumption:
Hungering for magic, the blood magic has a chance% to consume a negative spell targetting him, recovering all mana used to cast it, and completely negating the effect (completely negating means exactly just like amulet of spell sheild)
so storm bolt would give him 75 mana and death coil too. slow and faerie fire would give him 50 or 45 or so. cycloe would give him 150. and this mana can give him beyond his complete mana (just like mana siphon, i.e. he does not regenerate if he is more than max)
Initially I thought I'd do something like, unit casts an ability, but well, that doesnt seem enough at all, because storm bolt has projectile and is not instant. I also thought of damage detect system (because I will use it in my map) but the problem would be that not all spells does damage and maybe its not easy to un-stun from storm bolt.
lastly, I thought it might be good idea if we could add spell block at the right moment to the blood mage (ofc with %) but then again problem might still be. say we made unit cast ability and it was mountain king, and trigger would give the blood mage spell block, but before the projectile hit, the soreceress casts slow (which is instant) and the trigger says it shouldnt be blocked, so well...
is there some way to go about this? I think it would be good if we can add spell block at the right time, but what is the "right" time?
Edit: btw, the effect should look like spirit touch of obsedien statue (or essence of mana)
another edit: also forgot to say, can also consume star fall thing (might change mind though)
so, I'm thinking for making new ability the blood mage, but I have no idea how to go about it:
Magic consumption:

Hungering for magic, the blood magic has a chance% to consume a negative spell targetting him, recovering all mana used to cast it, and completely negating the effect (completely negating means exactly just like amulet of spell sheild)
so storm bolt would give him 75 mana and death coil too. slow and faerie fire would give him 50 or 45 or so. cycloe would give him 150. and this mana can give him beyond his complete mana (just like mana siphon, i.e. he does not regenerate if he is more than max)
Initially I thought I'd do something like, unit casts an ability, but well, that doesnt seem enough at all, because storm bolt has projectile and is not instant. I also thought of damage detect system (because I will use it in my map) but the problem would be that not all spells does damage and maybe its not easy to un-stun from storm bolt.
lastly, I thought it might be good idea if we could add spell block at the right moment to the blood mage (ofc with %) but then again problem might still be. say we made unit cast ability and it was mountain king, and trigger would give the blood mage spell block, but before the projectile hit, the soreceress casts slow (which is instant) and the trigger says it shouldnt be blocked, so well...
is there some way to go about this? I think it would be good if we can add spell block at the right time, but what is the "right" time?
Edit: btw, the effect should look like spirit touch of obsedien statue (or essence of mana)
another edit: also forgot to say, can also consume star fall thing (might change mind though)
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