- Joined
- Sep 18, 2011
- Messages
- 195
Luther's Adventures
- DescriptionLuther ('s team) go on an expedition solving the mystery of the temple that no one survived, discovering a lot of things, hard tests (puzzles), mini-games etc
- Features
Basically, I have this:
- Variant Puzzles (The same puzzle ideas but with some variant stuff) so you would probably replay the game, but it's a one time adventure, where you will need to see the beginning each time.
- Progress
Terrain - 7%
Storyline - 4%I don't have a good idea about the storyline, it will be by completing chapters, and beating bossesPuzzles - 1%
vJass - 10%I am currently working on vJass systems of the map - Ideas that needs your comments
Gameplay- The game contains regions that you go to through caves/gates.
Each place is called "Area". - In the whole game you go through these areas to do your objectives (like any RPG game for completing quests, you visit the areas more than once), the area may vary like something will become broken there (so it's not constant-environment)
- After you complete a set of objectives, you complete a chapter (Displaying your score in this chapter like the following) [Time elapsed, Secrets discovered, Total Score... etc]
- I don't know about this, but what should the map be a single player map, or multiplayer?
There are puzzles and tests in my mind that requires teamwork..
I was thinking that depending on the players playing, the puzzles are created (for example only one player is playing hence a puzzle that doesn't require teamwork appears) - Some chapters are about killing a boss, I have some ideas!
- A huge broodmother to fight in a cave
- A huge Furbolg in a jungle at night
The style of killing those bosses are by doing repeated stuff (e.g. You have to turn on three lights, then the boss takes 50 damage (presume his health is 150) then they turn off automatically, you will need to repeat it) - Soundtracks, they are important, but I was thinking that they will take a huge size if they are imported, so is there a need for them, just make two versions one without 'em, or use them anyway?
- I don't have the slightest idea for the items/abilities/units in my map :O
- I have an idea, it's more like items you have but you always have them (like abilities)
When you win a boss/chapter or finish an objective, you win these stuff to access other "Areas"
(A torch! you collect a torch, to access dark caves!)
(dynamite, you collect them, to break down blocked stuff or to kill enemies in AoE, you can break down rocks that blocks secret areas maybe ) - There are scenarios... or are there?
- there are times there will be lulz in the map gre hur hurrrrrr:
Notes- Any contributor for this map will be given credit, that includes (Suggestions of ideas, Buttons/skins, Models, beta-testing)
- Completion of this map is not assured but I will do my best to make it
- The game contains regions that you go to through caves/gates.
Last edited: