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Lumbermills

Submitted by Mike
This bundle is marked as approved. It works and satisfies the submission rules.
4 types of lumbermills: from lumber hut to big factory.

Changelog:

1.01 - added platform, added Origin and Overhead Refs.

Keywords:
Lumber mill
Contents

Lumbermills (Model)

Reviews
Moderator
11:30, 22th May 2016 Changes Made. Approved 11:30, 19th Mar 2016 The_Silent: Another great model, but suffers from some of the issues your other model did. "Overhead" and "Origin" attachment points. The Sawbench, stub, ect. In front of the...
  1. 11:30, 22th May 2016
    Changes Made. Approved

    11:30, 19th Mar 2016
    The_Silent:
    Old Review
    Another great model, but suffers from some of the issues your other model did.
    • "Overhead" and "Origin" attachment points.
    • The Sawbench, stub, ect. In front of the building will float if the structure is put on a hill. Please add a base or something to prevent this.
     
  2. apcrabnightlive

    apcrabnightlive

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    Excellent lumbermill and I love the 4 tiers. :D
     
  3. Warseeker

    Warseeker

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    The window need more lighting for the lumbermill who has the yellow roof,
    The carage looks good
    Also, that one above the roof (I don't know how they call it in english) but it's need more shading,
    Just suggession, anyway, Good work on this one as well :D 5/5
     
  4. Gottfried

    Gottfried

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    Impressive!
     
  5. SNIper of DARKness

    SNIper of DARKness

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    As I see you're having your way with the buildings why not make some Town Halls? Those could come in handy as The Hive lacks any kind of special Human Town Hall, would be quite nice.
     
  6. MiniMage

    MiniMage

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    Although it would add a shitload of work, I would recommend adding a peasant or something to move the wagon with wood. The current ghost state just looks weird.
    That is how it is for most buildings. People naturally add life and make it a lot cooler ingame.

    Also, something about the lumber bouncing back and forth, the three logs in the window, it looks strange. The only ideas I have to improve that adds a lot of work though. Way more than the animation of a peasant. The first being that instead of having three logs, I would suggest one log, which slides through the sawblade, splits in two and falls onto two piles on the ground. Or you could attach a ramp of sorts and make the logs slide down that ramp into a mixed pile.
     
  7. Mike

    Mike

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    Its a good idea with peasant. I thought about it during work. I would like to add him, but my skills in animations (especially units) weak for that( if someone agrees to do this, it would be great. Who want to work on it - write me.
     
  8. Arad MNK

    Arad MNK

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    Looks pretty nice. You are saving many people by these models.
     
  9. Emm-A-

    Emm-A-

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    Great Work with your buildings. I am just downloading them because they are so awsome, I wanted to make a "settlers" map years ago and now it seems to be possible bro :)
     
  10. SNIper of DARKness

    SNIper of DARKness

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    This is so much better.
    An improvement I say.
     
  11. BiroN

    BiroN

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    I really like your 4 tier sets. Lovely!
    I think the first tier of this one needs more team-color.
     
  12. apcrabnightlive

    apcrabnightlive

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    Nahhh the current team color is already enough.
     
  13. HARVENTURA

    HARVENTURA

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