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Lua Cheat Sheet

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Level 19
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Aug 31, 2008
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Here it is!!..

PHP
Code:
!!--------LUA CHEAT SHEET-------!!


------------------------------------------------------------------

RESERVED KEYWORDS:
       and       break     do        else      elseif   
       end       false     for       function  if       
       in        local     nil       not       or      
       repeat    return    then      true      until     while
       
       
-------------------------------------------------------------------
       

OPERATORS:
   +   addition
   -   subtraction/negation
   *   multiplication
   /   division
   ^   exponent
   ==   equal to
   ~=   not equal to
   >   greater than
   <   less than
   <=   less than or equal to
   >=   greater than or equal to
   ..   concencation (ex: "Hello ".."World" == "Hello World")
   
---------------------------------------------------------------
   
LOGICAL OPERATORS:
   and   arguments on both sides must be true
   or   argument on 1 side must be true
   not   reverse''s argument (ex: true->false/false->true)
   
---------------------------------------------------------------------------------------------------------------------
   
OTHER:   
   =   assignment
   ()   function arguments
   {}   table constructors
   []   table index
  ;   end statement (optional)
   :   table methods (ex: v:name(...) == v.name(v,...))
   ,   function argument separation/multiple variable (declaration/returning)/table declaration separation
   .   table index (ex: a.name == a["name"])
   ...   variadic (ex: foo(...) will collect all arguments into a table called "arg")
   
---------------------------------------------------------------------------------------------------------------------
   
   
OPERATOR PRECEDENCE:
   (if operators are next to each other it indicates that they are married and go in order of first, to last)
   NOTE: you can change the precedence with parentheses
   
     or
     and
     <     >     <=    >=    ~=    ==
     ..
     +     -
     *     /
     not   - (negation)
     ^
     
---------------------------------------------------------------------------------------------------------------------

ESCAPE-SEQUENCES:
   a --- bell
   b --- backspace
   f --- form feed
   n --- newline
   r --- carriage return
   t --- horizontal tab
   v --- vertical tab
    --- backslash
   " --- quotation mark"
   ' --- apostrophe'
   [ --- left square bracket
   ] --- right square bracket
   
   NOTE: Some don''t work in Lua Player
   
------------------------------------------
   
VARIBLE TYPES:
   nil      (eg: Well.... nil :D)
   boolean   (eg: TRUE or FALSE)
   number   (eg: 1,2,3,4,5,6,...)
   string   (eg: "Hello World!")
   function   (eg: foo(bar) )
   userdata   (eg: Image.load("man.png"))
   thread   (eg: co-routines)
   table   (eg: foo[5] = "bar")
   
-------------------------------------------
   
CONTROL STRUCTURES:
   ## WHILE
      while EXP do BLOCK end
   ---------------------------
   ## REPEAT
      repeat BLOCK until EXP
   ---------------------------
   ## IF
      if EXP then BLOCK {elseif EXP then BLOCK} [else BLOCK] end
   ---------------------------------------------------------------
   ## FOR
      ## NUMERIC
         for VAR = EXP1,EXP2 {,EXP3} do BLOCK end
         (expression must result in numbers)
            EXP1 = VAR starting value
            EXP2 = VAR ending value
            EXP3 = step between values from EXP1 to EXP2
      ------------------------------------------------------
      ## GENERAL
         for VAR {,VAR} in TABLE do BLOCK end
      ------------------------------------------------------
      
   -----------------------------------------------------------
   ## STATEMENTS
      break   stops the current control structure (Doesn''t work in "IF")
      return   returns a value from a function or chunk
   ------------------------------------------------------------------------
   
-----------------------------------------------------------------------------
      
DECLARATION:
   ## VARIABLE
      ## GLOBAL
         VAR{,VAR,...} = EXP{,EXP,...}
            VAR = variable name
            EXP = value
      ----------------------------------
      ## LOCAL
         local VAR{,VAR,...} = EXP{,EXP,...}
            VAR = variable name
            EXP = value
      ----------------------------------------
      
   ---------------------------------------------
   ## TABLE
      VAR = {EXP,...} --BRACES NOT OPTIONAL
         VAR = variable name
         EXP = value
   ------------------------------------------
   ## FUNCTION
      function VAR(ARG) BLOCK end
         VAR = function name
         ARG = function arguments
   ----------------------------------
   
---------------------------------------------------
         
         
##%%##%%##%%##%%STANDARD LIBRARIES##%%##%%##%%##%%

   collectgarbage(limit)   sets the garbage threshold to limit in kilobytes, and then if the limit has been exceeded,
                  it performs a garbage collection, if limit is nil, it sets the threshold as 0, thus
                  forcing a garbage collection.
               
   -------------------------------------------------------------------------------------------------------------------
                  
   dofile(file)         opens the file and executes its contents
   
   -------------------------------------------------------------------------------------------------------------------
   
   error(message{,level})   stops execution, and displays the message. The level argument specifies where the error
                  message points the error. With level 1, the error position is where the
                  error function was called. Level 2 points the error to where the function that called
                  error was called, and so on. if level is nil the level = 1.
                  
   -------------------------------------------------------------------------------------------------------------------
   
   tonumber(VAR{,base})   attempts to convert VAR to a number, if it can''t the function will return nil. An
                  optional argument specifies the base to interpret the numeral. The base may be any
                  integer between 2 and 36, inclusive. In bases above 10, the letter `A? (in either
                  upper or lower case) represents 10, `B? represents 11, and so forth, with `Z?
                  representing 35. In base 10 (the default), the number may have a decimal part, as
                  well as an optional exponent part. In other bases, only unsigned integers
                  are accepted.
                  
   -------------------------------------------------------------------------------------------------------------------
                  
   tostring(VAR)         accepts any type of variable and converts it into a string
   
   -------------------------------------------------------------------------------------------------------------------
   
   type(VAR)            returns a string that Identifies what type of value VAR is
                  possible returned strings are:
                     "nil"
                     "number"
                     "string"
                     "boolean"
                     "table"
                     "function"
                     "thread"
                     "userdata"
                     
   -------------------------------------------------------------------------------------------------------------------

   string.find(VAR,PATTERN{,INIT{,PLAIN}})   Looks for the first match of PATTERN in VAR. If it doesn''t find it,
                           the function returns nil else it returns the indices's of VAR where
                           this occurrence starts and ends. INIT is an optional argument that
                           states where to start searching from, the default is 1. Lastly the
                           argument PLAIN, is a boolean that if TRUE it should do a search
                           on VAR without considering "magic" characters, (NOTE: INIT must be
                           included if PLAIN is included)
                           
   -------------------------------------------------------------------------------------------------------------------
                           
   string.len(VAR)      returns the number of characters in VAR
   
   -------------------------------------------------------------------------------------------------------------------
   
   string.lower(VAR)      returns an identical string of VAR, except all uppercase letters are now lowercase.
   
   -------------------------------------------------------------------------------------------------------------------
   
   string.sub(VAR,START{,FINISH})   returns a substring of VAR in between position
                        START and position FINISH, if FINISH is absent, then it assumes
                        till the end of the string
                        
   -------------------------------------------------------------------------------------------------------------------

   string.upper(VAR)      returns an identical string of VAR, except all lowercase letters are now uppercase.
   
   -------------------------------------------------------------------------------------------------------------------
   
   string.gsub(VAR,PATTERN,REPLACE{,MAX})   returns an identical string to VAR, except it replaces all occurrences of
                           PATTERN with REPLACE. If MAX is present it will limit the number of
                           replacements to MAX, so if MAX == 1 then it will only replace the first
                           occurrence of PATTERN with REPLACE. If replace is a function then that
                           function is called every time it finds an occurrence of PATTERN with all
                           captured substrings passed as arguments in order. if the pattern
                           specifies no captures, then the whole match is passed as an
                           argument. If the value returned by this function is a string,
                           then it is used as the replacement string, else the replacement
                           string is an empty string.
                           
   -------------------------------------------------------------------------------------------------------------------
   
   table.getn(VAR)      returns the length of the table VAR
   
   -------------------------------------------------------------------------------------------------------------------
   
   table.insert(VAR{,POSITION},VALUE)      inserts VALUE into VAR at index POSITION, while moving other index's
                           up one index, so to make room for the new one. If POSITION is not given
                           then it will insert VALUE at the last index of VAR
                           
   -------------------------------------------------------------------------------------------------------------------
                           
   table.remove(VAR{,POSITION})         removes the index POSITION from VAR and moves all other index's down, so
                           it fills the gap and then returns the value of the removed index. If
                           POSITION is absent, it will remove the last index from VAR
                           
   -------------------------------------------------------------------------------------------------------------------
                           
   ##MATH FUNCTIONS
   -------------------
      math.abs(VAL)      absolute value of VAL
      -------------------------------------------------------------
      math.acos(VAL)      inverse cosine of VAL
      -------------------------------------------------------------
      math.asin(VAL)      inverse sine of VAL
      -------------------------------------------------------------
      math.atan(VAL)      inverse tangent of VAL
      -------------------------------------------------------------
      math.atan2(X,Y)   inverse tangent of X and Y cordinates
      -------------------------------------------------------------
      math.ceil(VAL)      ceiling of VAL (eg: math.ceil(5.3) == 6)
      -------------------------------------------------------------
      math.cos(VAL)      cosine of VAL
      -------------------------------------------------------------
      math.deg(VAL)       convert VAL into degree's
      -------------------------------------------------------------
      math.exp(VAL)      returns the base of natural logarithms rasied to the power of VAL
      -------------------------------------------------------------
      math.floor(VAL)   floor of VAL (eg: math.floor(5.9) == 5)
      -------------------------------------------------------------
      math.log(VAL)      returns the inverse of math.exp on VAL
      -------------------------------------------------------------
      math.log10(VAL)   returns the base 10 logarithm of VAL
      -------------------------------------------------------------
      math.max(VAL1,...)   returns the maximum value of its list of arguments
      -------------------------------------------------------------
      math.min(VAL1,...)   returns the minimum value of its list of arguments
      -------------------------------------------------------------
      math.mod(X,Y)      returns the remainder of X divided by Y
      -------------------------------------------------------------
      math.pow(X,Y)      returns X to the Y power
      -------------------------------------------------------------
      math.rad(VAL)      convert VAL into radian's
      -------------------------------------------------------------
      math.sin(VAL)      sine of VAL
      -------------------------------------------------------------
      math.sqrt(VAL)      square root of VAL
      -------------------------------------------------------------
      math.tan(VAL)      tangent of VAL
      -------------------------------------------------------------
      math.frexp(VAL)   splits VAL into a fraction and exponent
      -------------------------------------------------------------
      math.ldexp(X,Y)   returns X multiplied by 2, to the power of Y   (inverse of math.frexp)
      -------------------------------------------------------------
      math.random(VAL1,VAL2)   if their are no arguments, it will randomly return a real number between 0 and 1.
                     If VAL1 is present but not VAL2, it will return a random number between 1 and
                     VAL1. If both VAL1 and VAL2 are present it will return a random number between
                     VAL1 and VAL2
      --------------------------------------------------------------------------------------------------------------
      math.randomseed(VAL)   sets the (pseudo-)random number generator's seed to VAL, if you use a different
                     seed each time it will produce unsimular patterns, therefore creating actual
                     random numbers. A good way of making sure the seed is different MOST of the
                     time just call it like this math.randomseed(os.time()) os.time() will return
                     the time and then the time will be used as the seed, which can create almost
                     real random numbers.
      --------------------------------------------------------------------------------------------------------------
                     
      math.pi            a variable that contains the value of PI
      
      ----------------------------------------------------------------
                     
   -------------------------------------------------------------------------------------------------------------------
   
   io.close()         Closes closes the current file
   
   -------------------------------------------------------------------------------------------------------------------
   
   io.flush()         Saves any written data to the current file
   
   -------------------------------------------------------------------------------------------------------------------
   
   io.open(FILENAME,MODE)      Opens up FILNAMEE in MODE, the possibility's for MODE are:
                     "r"   read mode (the default)
                     "w"    write mode
                     "a"    append mode
                     "r+" update mode, all previous data is preserved
                     "w+" update mode, all previous data is erased
                     "a+" append update mode, previous data is preserved,
                        writing is only allowed at the end of file.
                        
   -------------------------------------------------------------------------------------------------------------------

   io.write(VAL1,...)       Writes all arguments to the current file
   
   -------------------------------------------------------------------------------------------------------------------
   
   io.lines(FILENAME)      Opens up FILENAME and then iterates each line of the file and then it will automatically
                  close FILENAME
         
   -------------------------------------------------------------------------------------------------------------------





















CREDIT TO EVILMANA!
 
Level 15
Joined
Nov 1, 2004
Messages
1,058
If people here held more interest in building World of Warcraft interface mods, this topic would probably get more of an audience. :wink:
 
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