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Low Quality Spell Pack

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
simple Triggers and not using a lot of variables

i think this spell will be usefull at RPG or Melee map


Spell List:
-Flame Strike:a combination war stomp and flame strike
-Unholy Haste: A passive ability with chance to deal more damage on enemy equal to the target's missing health
-Pulverize: A passive ability with a chance to stun nearby enemies and deal 200 + 2x strenght

Note:Sorry for the terrain it's very ugly



Credits:
shamanyouranus
WILL THE ALMIGHTY

Thanks for the effect guys


Keywords:
Pack,Spell Pack,Flame,Stun,Damage
Contents

Spell Pack (Map)

Reviews
05:52, 28th Jun 2011 Maker: The spells are too simple and not MUI.

Moderator

M

Moderator

05:52, 28th Jun 2011
Maker: The spells are too simple and not MUI.
 
Level 10
Joined
Mar 21, 2008
Messages
84
  • Area stun
    • Unit - Create 1 Dummy Unit for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Vista edificio predeterminada degrees
      • Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
      • Special Effect - Create a special effect attached to the origin of (Attacking unit) using war3mapImported\SuperBigExplosion.mdx
This leaks, u need to do an variable for remove(Position of (Attacking unit) and for remove special effect use Special effect - destroy last effect.
The same on Flame strike, and wound.
For remove points leaks, use call RemoveLocation (udg_Variable)

Wound have waits, you don't have to use it(recommendable)

And need to use some variables.
Bye :)
 
Level 3
Joined
Jun 12, 2011
Messages
32
  • Area stun
    • Unit - Create 1 Dummy Unit for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Vista edificio predeterminada degrees
      • Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
      • Special Effect - Create a special effect attached to the origin of (Attacking unit) using war3mapImported\SuperBigExplosion.mdx
This leaks, u need to do an variable for remove, and for remove special effect use destroy last effect.

The same on Flame strike, and wound.
Wound have waits, you don't have to use it(recommendable)
And need to use some variables.
Bye :)

Thanks for the information it will be usefull for my next spells :goblin_good_job:
 
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