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Triggers
Low Quality Spell Pack.w3x
Variables
In This Map
Refresh
Melee Initialization
Spawn
Spells
Area Stun on
Area Stun
Flame Strike
Wound
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Attacker
unit
No
Refresh
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit - Reset ability cooldowns for (Picked unit) .
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mountain Giant for Neutral Hostile at (Position of Circle of Power 0059 <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren for Neutral Hostile at (Position of Circle of Power 0058 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Neutral Hostile at (Position of Circle of Power 0060 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Area Stun on
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Pulverize
Actions
Set Variable Set Attacker = (Learning Hero)
Trigger - Turn on Area_Stun <gen>
Area Stun
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Attacker
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Pulverize for Attacker) Equal to 1
(Random integer number between 1 and 100) Less than or equal to 10
Then - Actions
Unit - Create 1 . Dummy Unit for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Cause Attacker to damage circular area after 0.85 seconds of radius 300.00 at (Position of Attacker) , dealing (2.00 x (Real((Strength of Attacker (Include bonuses))))) damage of attack type Spells and damage type Normal
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp .
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using war3mapImported\SuperBigExplosion.mdx
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Pulverize for Attacker) Equal to 2
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Unit - Create 1 . Dummy Unit for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Cause Attacker to damage circular area after 0.85 seconds of radius 300.00 at (Position of Attacker) , dealing (2.00 x (Real((Strength of Attacker (Include bonuses))))) damage of attack type Spells and damage type Normal
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp .
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using war3mapImported\SuperBigExplosion.mdx
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Pulverize for Attacker) Equal to 3
(Random integer number between 1 and 100) Less than or equal to 25
Then - Actions
Unit - Create 1 . Dummy Unit for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Cause Attacker to damage circular area after 0.85 seconds of radius 300.00 at (Position of Attacker) , dealing (2.00 x (Real((Strength of Attacker (Include bonuses))))) damage of attack type Spells and damage type Normal
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp .
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using war3mapImported\SuperBigExplosion.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Else - Actions
Flame Strike
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Flame Strike
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using war3mapImported\NuclearExplosion.mdx
Unit - Create 1 . Dummy Unit for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp .
Wound
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Endurance Aura) Equal to True
((Attacked unit) is A structure) Not equal to True
(Percentage life of (Attacked unit)) Less than 100.00
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 25
(Level of Pulverize for (Attacking unit)) Equal to 1
Then - Actions
Wait 0.85 seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing ((Max life of (Attacked unit)) - (Life of (Attacked unit))) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Floating Text - Create floating text that reads (String(((Integer(((Max life of (Attacked unit)) - (Life of (Attacked unit))))) + 0))) above (Attacked unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 4 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Pulverize for (Attacking unit)) Equal to 2
(Random integer number between 1 and 100) Less than or equal to 30
Then - Actions
Wait 0.85 seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing ((Max life of (Attacked unit)) - (Life of (Attacked unit))) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Floating Text - Create floating text that reads (String(((Integer(((Max life of (Attacked unit)) - (Life of (Attacked unit))))) + 0))) above (Attacked unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 4 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Pulverize for (Attacking unit)) Equal to 3
(Random integer number between 1 and 100) Less than or equal to 45
Then - Actions
Wait 0.85 seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing ((Max life of (Attacked unit)) - (Life of (Attacked unit))) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Floating Text - Create floating text that reads (String(((Integer(((Max life of (Attacked unit)) - (Life of (Attacked unit))))) + 0))) above (Attacked unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 4 seconds
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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