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Lost v1.04

This map is intended for 2 players
1 player will be too hard (my guess)

You start out with a paladin, and you end up with the same paladin.

Use your hero to explore the mysterious land and Find the King's Road to win.

Every "killable" unit, props will have a chance of dropping an item or two

NOTE: There are 2 paladin (one for player 1, one for player 2) if any of them fall to the enemy, both players will lose!

This is my FIRST WARCRAFT III map ever. so if i need improvements on this map, plz tell me

changed the deathworm's dmg/skill

Changed the game camera
Contents

Lost v1.04 (Map)

Reviews
MasterHaosis: Well man this is awesome for first map ever !!! I like it ! Nice ideas, and hard work in map what I respect so much !!! Yeah map is better for multiplayer for team map. [ ] Map scanned of viruses [ ] Map doesnot crash WC3 as far I can...

Moderator

M

Moderator

MasterHaosis: Well man this is awesome for first map ever !!! I like it ! Nice ideas, and hard work in map what I respect so much !!!
Yeah map is better for multiplayer for team map.
[ ] Map scanned of viruses
[ ] Map doesnot crash WC3 as far I can see
[ ] Map is yours/seems no edited from other author
[APPROVED]
 
This is Lost v1.01
fixed a few things
-potion bugs
-hero skill changed
-player2 follow player1 ... "control" removed
-Camera can be unlocked/relocked
-Boss difficulty increased
-Gameplay difficulty reduced
-Item shop added
-"Sewer" area monster bug fixed
-"sewer" area added Pipe prop (i can't believe i didn't add this... b4)

i think thats all
 
Level 7
Joined
Oct 20, 2007
Messages
174
This map is'nt close to be finished...

- Buffs are bugged
- Abilties + tooltips are bugged
- Boring hero (Title and names)
- Creeps are too strong
- No place to get hit points (sucks)
- Effects are bugged
- Spellbook is bugged

As i said, this map is far from done and fun...
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
As simple as it is it's likable but not without many errors:
-spells need an adequate description
-burrowing units are a bad idea if they can't be detected. It takes either a lot of damage or more tries to kill one before it burrows
-rats that carry items get out of the playable zone. The player can't reach them due to the fact that the rats enter teleportation regions
-tomes become out of stock after buying only one
-the spider tunnels: there's a unit or spell that kills the hero very fast. It would not be a problem really grateful to Divine Shield, but just saying, maybe it's a bug?
-last but not least, the camera is really making me dizzy

A suggestion:
-the heroes should not be doppelgangers. I mean having the same spells and same color lacks creativity and gives less replayability.
 
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