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Triggers
(2)Lost.w3x
Variables
Initialization
Main Quest
Melee Initialization
Intro
Key and Door
Garage
Mansion
Libarary
Ritual Room
Celler lvl 1
Kitch Door
Storage
Jail lvl 1
Jail lvl 2
Cathedral
Catatomb lvl 1
Arcane Sanctuary
Greater Catatomb
Sewer
Sewer Gate
Surface
Jail lvl 1 Doors
Door 1
Door 1 Copy
Door 1 Copy 2
Door 1 Copy 3
Door 1 Copy 4
Door 1 Copy 5
Key Drop
Garage Key Drop
Mansion Key Drop
Ritual Room Key Drop
Skeleton Key Drop
Iron Key Drop
Flesh Key Drop
Stone Key Drop
Travel Between Location Notices
Entering Mansion Notice
Entering Cellar level 1 Notice
Entering Kitchen Notice
Entering Storage Room Notice
Entering Jail lvl 1 Notice
Entering Jail Lvl 2 Notice
Entering Cathedral Notice
Entering Catatomb Notice
Entering Arcane Sanctuary Notice
Entering Greater Catatomb
Entering Sewer
Travel Between Locations
Mansion to Cellar level 1
Cellar lvl 1 to Mansion
Cellar lvl 1 to cellar lvl 2
Cellar lvl 2 to Cellar lvl 1
Cellar lvl 1 to Kitchen
Kitchen to Cellar lvl 1
Kitchen to Storage Room
Storage Room to Kitchen
Storage Room to Jail lvl 1
Jail lvl 1 to Storage Room
Jail lvl 1 to Mansion
Mansion to Jail lvl 1
Mansion to Jail lvl 2
Jail lvl 2 to Mansion
Jail lvl 2 to Cathedral
Cathedral to Catatomb
End of Map
Complete Quest
Red Lose
Blue Lose
Camera
Camera
Camera 1st
Camera 2nd
Unlock 1
Unlock 2
Relock
Relock Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ItemDropFromDestructable
destructable
No
DestructableNull
Main Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Reach the King's Road with the description -Reach the King's road in the west south. The road will lead you to the closest city.-Paladin must survive , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled Credits with the description ok.. so i borrowed alot of stuff... let me make a list of itIDEAS-diablo 2-diablo 2 LOD-a similar map called SATANIC MANSION 1.9B by AlienMakerModelsall the "custom" models i borrowed is from http://www.hiveworkshop.com/forums/models.phpnames of the creator of custom models-HappyTauren-Dan van Ohllus-olofmoleman -ket-Black Death !st person folo camera thingy(from the map House of the Dead System v1.00) ZerO.KitcheN , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Camera with the description To unlock your camera, simply type "-unlock"To relock your camera, simply type "-lock" , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Mission Spoiler Part 1 with the description DO NOT READ THIS IF YOU INTENDED TO PLAY WITHOUT THE DETAILED INFOT ABOUT THIS MAPok, so before I tell you what to do, you need to kno that i've give very small amount of infomation about WHAT TO DO, or WHERE TO GO on purpose. This is so because i want this map to have the feeling of "Lost" "Alone" and "Myterious".the detail about this map is as followed (they are in point form)-Welcome-find the graveyard; follow the road and keep going west. when you reach the graveyard, find a key in one of the crates located in the area-You found the key-Take the key (well that doesn't take a genius) and carry it to the garrage. follow the road and keep going east.-Use the key to open the garrage door, (and you will lose that key) and kill the boss called "Corpsefire" and he will drop the "Mansion key"-Take the Mansion key and find the Mansion gate, use it to open it and enter the Mansion-there are many rooms, most of them won't open for you. The one you are looking for is the "Libarary"find it, and kill everyone inside. One of them carries a Bloody key. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Mission Spoiler Part 2 with the description -Use the bloody key to open one of the rooms in the mansion. (hint: the room is on the 2nd floor)-once entered the room, kill the person who looks like a necromancer and (you guessed it) he will drop a key and you need it to open one of the rooms-this key opens a door which leads to a staircase. Move close to it and enter the Cellar-the cellar leads to two places, the "cellar lvl 2" and the kitchen. There are two doors in the kitchen. The first door will be open with a key dropped by the BOSS you see once you entered the kitchen.the second door can be opened with a key dropped by the BOSS in cellar lvl 2.-open the 2 doors in the kitchen and keep going.-you will enter the "jail room lvl 1"-there are many gates in this place, to open it, stand RIGHT INFRONT of the gate you wish to open (and you need to stand fairly close, or in other word, right next to the gate to open it). You need to find the BOSS "Jailor" and loot a "stone key" from him.-explore the jail room lvl 1 and one of the gate will lead you back to the mansion.-use the stone key you find to open another gate inside the mansion ( It looks like the gates in the jail room, so its made of iron bars not ... the rest materials)-this gate will lead you to Jail lvl 2-find the exit-it will lead you to the "cathedral". This is a good place to save your game. You will need to kill the BOSS "essence of great evil" , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Mission Spoiler Part 3 with the description -once the boss is killed, the door (you might find it b4 u kill the boss) will open, and go in.-you will then enter the "catatomb", this place contains a waygate, use it to exit the Catatomb...-... and enter the "arcane sancutary" -this place have 4 different ... routes.. and 3 of them have gates bocking the rest of the portion of this area. to open the gates, you need to find the BOSS the "summoner" and kill him.-once you kill the summoner, explore this place. one of the route will lead you to a portal-go through the portal and you will enter the "greater catatomb"-this is a good place to save your game again-in here you will have to kill the boss (you'll know it's him once you see him) and his death will open a door containing a stair case. go in it-you will enter the SEWER where you have to find ANOTHER staircase leads to the surface.-once arrive at teh surface, follow the "road" made from dead trees and it will lead you to the King's roadthat is all , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Region - Center Blue_Hero <gen> on (Position of Paladin 0002 <gen>)
Region - Center Red_Hero <gen> on (Position of Paladin 0003 <gen>)
Hero - Create Health Potion and give it to Paladin 0003 <gen>
Hero - Create Health Potion and give it to Paladin 0002 <gen>
Destructible - Make Iron Gate 2109 <gen> Invulnerable
Destructible - Make Demonic Gate 4513 <gen> Invulnerable
Destructible - Make Dungeon Gate 4510 <gen> Invulnerable
Destructible - Make Dungeon Gate 4511 <gen> Invulnerable
Destructible - Make Dungeon Gate 4509 <gen> Invulnerable
Destructible - Make Iron Gate 4508 <gen> Invulnerable
Destructible - Make Gate 4507 <gen> Invulnerable
Destructible - Make Dungeon Gate 4512 <gen> Invulnerable
Destructible - Make Gate 4586 <gen> Invulnerable
Destructible - Make Gate 4587 <gen> Invulnerable
Destructible - Make Gate 4589 <gen> Invulnerable
Destructible - Make Gate 4588 <gen> Invulnerable
Destructible - Make Gate 4585 <gen> Invulnerable
Destructible - Make Iron Gate 2111 <gen> Invulnerable
Destructible - Make Iron Gate 2157 <gen> Invulnerable
Destructible - Make Iron Gate 2159 <gen> Invulnerable
Destructible - Make Dungeon Gate 4709 <gen> Invulnerable
Destructible - Make Dungeon Gate 4704 <gen> Invulnerable
Destructible - Make Dungeon Gate 4745 <gen> Invulnerable
Destructible - Make Dungeon Gate 4739 <gen> Invulnerable
Destructible - Make Dungeon Gate 4752 <gen> Invulnerable
Destructible - Make Dungeon Gate 4717 <gen> Invulnerable
Destructible - Make Demonic Gate 5245 <gen> Invulnerable
Destructible - Make Demonic Gate 6137 <gen> Invulnerable
Destructible - Make Elven Gate 6138 <gen> Invulnerable
Destructible - Make Elven Gate 6315 <gen> Invulnerable
Destructible - Make Elven Gate 6317 <gen> Invulnerable
Destructible - Make Elven Gate 6318 <gen> Invulnerable
Destructible - Make Dungeon Gate 6319 <gen> Invulnerable
Destructible - Make Iron Gate 2109 <gen> Invulnerable
Destructible - Make Iron Gate 2109 <gen> Invulnerable
Destructible - Make Iron Gate 2109 <gen> Invulnerable
Destructible - Make Iron Gate 2109 <gen> Invulnerable
Destructible - Make Iron Gate 2109 <gen> Invulnerable
Intro
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Lost Wanderer : Play No sound and display This road doesn't seems to end. We've been running for hours and i am tired, hungery and tirsty. We need to find the King's Road where it leads to the cloesest town. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Garage
Events
Unit - A unit enters Out_side_of_Garage <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Garage Key)
Actions
Destructible - Open Iron Gate 2109 <gen>
Item - Remove (Item carried by (Entering unit) of type Garage Key)
Mansion
Events
Unit - A unit enters out_side_of_Mansion <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Mansion Key)
Actions
Destructible - Open Demonic Gate 4513 <gen>
Item - Remove (Item carried by (Entering unit) of type Mansion Key)
Libarary
Events
Unit - A unit enters out_side_of_libarary <gen>
Conditions
(Triggering unit) Equal to (Entering unit)
Actions
Destructible - Open Gate 4507 <gen>
Ritual Room
Events
Unit - A unit enters out_side_of_ritual_room <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Bloody Key)
Actions
Destructible - Open Gate 4585 <gen>
Item - Remove (Item carried by (Entering unit) of type Bloody Key)
Celler lvl 1
Events
Unit - A unit enters out_side_of_door_of_celler_lvl_1 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Skeleton Key)
Actions
Destructible - Open Gate 4586 <gen>
Item - Remove (Item carried by (Entering unit) of type Skeleton Key)
Kitch Door
Events
Unit - A unit enters Inside_of_Kitchen <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Flesh Key)
Actions
Destructible - Open Iron Gate 2111 <gen>
Item - Remove (Item carried by (Entering unit) of type Flesh Key)
Storage
Events
Unit - A unit enters Out_side_of_Storage_Room <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Iron Key)
Actions
Destructible - Open Iron Gate 2157 <gen>
Jail lvl 1
Events
Unit - A unit enters Outside_of_Jail_lvl_1 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Iron Key)
Actions
Destructible - Open Iron Gate 2159 <gen>
Item - Remove (Item carried by (Entering unit) of type Iron Key)
Jail lvl 2
Events
Unit - A unit enters Outside_of_Jail_lvl_2 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to ((Triggering unit) has an item of type Stone Key)
Actions
Destructible - Open Dungeon Gate 4512 <gen>
Item - Remove (Item carried by (Entering unit) of type Stone Key)
Cathedral
Events
Unit - A unit enters Out_side_of_Cathedral <gen>
Conditions
Actions
Destructible - Open Demonic Gate 5245 <gen>
Catatomb lvl 1
Events
Unit - |cffffcc00Essense of Great Evil|r 1014 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 6138 <gen>
Arcane Sanctuary
Events
Unit - |cffffcc00Summoner|r 1019 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 6317 <gen>
Destructible - Open Elven Gate 6315 <gen>
Destructible - Open Elven Gate 6318 <gen>
Greater Catatomb
Events
Unit - A unit enters Leaving_Arcane_Sanctuary_for_Greater_Catatomb <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_Greater_Catatomb_from_Arcane_Sanctuary <gen>)
Sewer
Events
Unit - A unit enters Leaving_Greater_Catatomb_for_Sewer <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Sewer_from_Greater_Catatomb <gen>)
Sewer Gate
Events
Unit - |cffffcc00Demon Lord|r 1038 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 6319 <gen>
Surface
Events
Unit - A unit enters Leaving_Sewer_for_Surface <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Surface_from_Sewer <gen>)
Destructible - Pick every destructible in Kill_trees_here <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Door 1
Events
Unit - A unit comes within 66.00 of Jail Room Dummy 0114 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Dungeon Gate 4709 <gen>
Door 1 Copy
Events
Unit - A unit comes within 66.00 of Jail Room Dummy 0115 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Dungeon Gate 4704 <gen>
Door 1 Copy 2
Events
Unit - A unit comes within 66.00 of Jail Room Dummy 0117 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Dungeon Gate 4739 <gen>
Door 1 Copy 3
Events
Unit - A unit comes within 66.00 of Jail Room Dummy 0116 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Dungeon Gate 4745 <gen>
Door 1 Copy 4
Events
Unit - A unit comes within 66.00 of Jail Room Dummy 0118 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Dungeon Gate 4752 <gen>
Destructible - Open Dungeon Gate 4510 <gen>
Door 1 Copy 5
Events
Unit - A unit comes within 66.00 of Jail Room Dummy 0119 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Destructible - Open Dungeon Gate 4717 <gen>
Garage Key Drop
Events
Destructible - Crates 4583 <gen> dies
Conditions
Actions
Item - Create Garage Key at (Position of (Dying destructible))
Item - Make (Last created item) Invulnerable
Mansion Key Drop
Events
Unit - |cffffcc00Corpsefire|r 0105 <gen> Dies
Conditions
Actions
Item - Create Mansion Key at (Position of (Dying unit))
Item - Make (Last created item) Invulnerable
Ritual Room Key Drop
Events
Unit - Creepy Servant 0018 <gen> Dies
Conditions
Actions
Item - Create Bloody Key at (Position of (Dying unit))
Item - Make (Last created item) Invulnerable
Skeleton Key Drop
Events
Unit - Ritualist 0049 <gen> Dies
Conditions
Actions
Item - Create Skeleton Key at (Position of (Dying unit))
Item - Make (Last created item) Invulnerable
Iron Key Drop
Events
Unit - |cffffcc00Bonespear|r 0279 <gen> Dies
Conditions
Actions
Item - Create Iron Key at (Position of (Dying unit))
Item - Make (Last created item) Invulnerable
Flesh Key Drop
Events
Unit - |cffffcc00The Butcher|r 0278 <gen> Dies
Conditions
Actions
Item - Create Flesh Key at (Position of (Dying unit))
Item - Make (Last created item) Invulnerable
Stone Key Drop
Events
Unit - |cffffcc00Jailor|r 0665 <gen> Dies
Conditions
Actions
Item - Create Stone Key at (Position of (Dying unit))
Item - Make (Last created item) Invulnerable
Entering Mansion Notice
Events
Unit - A unit enters Entering_Mansion_Notice <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering the Mansion . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Cellar level 1 Notice
Events
Unit - A unit enters Entering_Cellar_Notice <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering Cellar level 1 . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Kitchen Notice
Events
Unit - A unit enters Entering_Kitchen_from_cellar_lvl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering Kitchen . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Storage Room Notice
Events
Unit - A unit enters Entering_Storage_Room_from_Kitchen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering Storage Room . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Jail lvl 1 Notice
Events
Unit - A unit enters Entering_Jail_from_storage_room <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering Jail Level 1 . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Jail Lvl 2 Notice
Events
Unit - A unit enters Entering_Jail_lvl_2_from_Mansion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering Jail lvl 2 . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Cathedral Notice
Events
Unit - A unit enters Entering_Cathedral_From_Jail_lvl_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering CathedralCannot Turn back! . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Catatomb Notice
Events
Unit - A unit enters Entering_Catatomb_from_Cathedral <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering CatatombCannot Turn back! . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Arcane Sanctuary Notice
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering Arcane SanctuaryCannot Turn back! . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Greater Catatomb
Events
Unit - A unit enters Enter_Greater_Catatomb_from_Arcane_Sanctuary <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering Greater CatatombCannot Go back . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Entering Sewer
Events
Unit - A unit enters Entering_Sewer_from_Greater_Catatomb <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from (Entering unit) named Lost Wanderer : Play No sound and display Entering SewerCannot Go back . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Mansion to Cellar level 1
Events
Unit - A unit enters stair_to_celler_lvl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Cellar_Notice <gen>)
Cellar lvl 1 to Mansion
Events
Unit - A unit enters Leaving_Cellar_lvl_1_for_Mansion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Mansion_from_Cellar <gen>)
Cellar lvl 1 to cellar lvl 2
Events
Unit - A unit enters Cellar_lvl_1_to_lvl_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_cellar_lvl_2_from_lvl_1 <gen>)
Cellar lvl 2 to Cellar lvl 1
Events
Unit - A unit enters Leaving_cellar_lvl_2_for_lvl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_cellar_lvl_1_from_lvl_2 <gen>)
Cellar lvl 1 to Kitchen
Events
Unit - A unit enters Leaving_Cellar_lvl_1_to_Kitchen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Kitchen_from_cellar_lvl_1 <gen>)
Kitchen to Cellar lvl 1
Events
Unit - A unit enters Leaving_Kitchen_for_Cellar_lvl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Cellar_lvl_1_from_Kitchen <gen>)
Kitchen to Storage Room
Events
Unit - A unit enters Leaving_Kitchen_for_Storage_Room <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Storage_Room_from_Kitchen <gen>)
Storage Room to Kitchen
Events
Unit - A unit enters Leaving_Storage_Room_for_Kitchen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Kitchen_from_Storage_Room <gen>)
Storage Room to Jail lvl 1
Events
Unit - A unit enters Leaving_Storage_Room_for_Jail_lvl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Jail_from_storage_room <gen>)
Jail lvl 1 to Storage Room
Events
Unit - A unit enters Leaving_Jail_lvl_1_for_Storage_room <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Storage_Room_from_Jail_lvl_1 <gen>)
Jail lvl 1 to Mansion
Events
Unit - A unit enters Leaving_Jail_lvl_1_for_Mansion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Mansion_from_Jail_lvl_1 <gen>)
Mansion to Jail lvl 1
Events
Unit - A unit enters Leaving_Mansion_4_Jail_lvl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Jail_lvl_1_from_Mansion <gen>)
Mansion to Jail lvl 2
Events
Unit - A unit enters Leaving_Mansion_for_Jail_lvl_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Jail_lvl_2_from_Mansion <gen>)
Jail lvl 2 to Mansion
Events
Unit - A unit enters Leaving_Jail_lvl_2_for_Mansion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Mansion_from_Jail_lvl_2 <gen>)
Jail lvl 2 to Cathedral
Events
Unit - A unit enters Leaving_Jail_lvl_2_for_Cathedral <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Cathedral_From_Jail_lvl_2 <gen>)
Cathedral to Catatomb
Events
Unit - A unit enters Leaving_Cathedral_for_Catatomb <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Move (Triggering unit) instantly to (Center of Entering_Catatomb_from_Cathedral <gen>)
Complete Quest
Events
Unit - A unit enters Arrived_at_the_Road <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Paladin 0003 <gen>)
Actions
Quest - Mark (Last created quest) as Completed
Wait 1.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Move Paladin 0003 <gen> instantly to (Center of Arrived_at_the_Road <gen>)
Unit - Move Paladin 0002 <gen> instantly to (Center of Arrived_at_the_Road <gen>)
Unit - Make Paladin 0003 <gen> face Footman 0210 <gen> over 0.30 seconds
Unit - Make Paladin 0002 <gen> face Footman 0210 <gen> over 0.30 seconds
Unit - Make Footman 0210 <gen> face Paladin 0003 <gen> over 0.30 seconds
Unit - Make Footman 0072 <gen> face Paladin 0003 <gen> over 0.30 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Footman 0210 <gen> named Guard : Play No sound and display Stop, don't come and further or we'll... ... oh bloody hell, you're not dead! Who are you, and what are u doing so deep in the dark forest? Dont' you kno it's haunted? . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Paladin 0003 <gen> face Paladin 0002 <gen> over 0.30 seconds
Unit - Make Paladin 0002 <gen> face Paladin 0003 <gen> over 0.30 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Lost Wander : Play No sound and display Well that explained alot... o.O . Modify duration: Add 1.33 seconds and Wait
Unit - Make Paladin 0002 <gen> face Footman 0210 <gen> over 0.30 seconds
Unit - Make Paladin 0003 <gen> face Footman 0210 <gen> over 0.30 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0210 <gen> named Guard : Play No sound and display Come on, we better get you people to the cloesest town and maybe you can tell us what happened to you two. . Modify duration: Add 7.00 seconds and Wait
Unit - Order Footman 0210 <gen> to Move To . (Center of End_of_Road <gen>)
Unit - Order Footman 0072 <gen> to Move To . (Center of End_of_Road <gen>)
Unit - Order Paladin 0003 <gen> to Move To . (Center of End_of_Road <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Center of End_of_Road <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Red Lose
Events
Unit - Paladin 0003 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: -Paladin died!!!!!!!!!!!
Wait 2.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Blue Lose
Events
Unit - Paladin 0002 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: -Paladin died!!!!!!!!!!!
Wait 2.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Camera
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0003 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Paladin 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: Find the King's Road... to win and it's the exit to this hell hole.
Camera 1st
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Paladin 0003 <gen>) over 0.25 seconds
Camera 2nd
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Paladin 0002 <gen>) over 0.25 seconds
Unlock 1
Events
Player - Player 1 (Red) types a chat message containing -unlock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unlock 2
Events
Player - Player 2 (Blue) types a chat message containing -unlock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Relock
Events
Player - Player 1 (Red) types a chat message containing -lock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Relock Copy
Events
Player - Player 2 (Blue) types a chat message containing -lock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - Lock camera target for Player 2 (Blue) to Paladin 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
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