- Joined
- Apr 7, 2008
- Messages
- 1,621


After the three great gods, Zeom, Lao'shan and Rasuf destroyed the human
island Sul'en, many humans, elves and other didn't know where to live.
Many of them tried to reach islands far away from the gods, where
their powers doesn't exist.
Our hero, not famous nor popular, will gain fame and everyone will know his name.
Every parents will tell the story of the human, who saved the races for the
gods, who want to destroy all races.
On a stormy night, our hero Tried to reach an
island with a ship from Sul'en. But the storm was too strong, and damaged the ship.
Almost everyone on the ship died, but his fortune saved his life, because he has to play a great role for all races.
Story is in progress...

- Mapsize: Unknown
- Players: One
- Type: Single Player RPG
- Quests: Story based, optional
Requests:
Help:
Homepage:
Lost Island RPG - Project Site

There are two different sexes:
- male
- female
And you can choose from many different classes:
- white paladin
- dark paladin
- temple knight
- bard
- controller
- more in progress...

- inventory system, with 48 backpack slots (fullscreen)
Description:
Some of you will know this system. Not many rpgs have it.
A fullscreen inventory, callable with 'Esc', which supports 48 Slots,
6 normal Inventory fields, attachment fields and a field, where the
description of the selected item will be displayed. - visible attachments
Description:
Some nice and varied attachment models, which increase the amusement,
and shows indirectly your strenght. - attribute system (fullscreen)
Description:
A fullscreen attribute system, where you can spend your APs (Attribute Points).
It shows you your current stats like hp, mp, power, agility and intelligence.
With a nice interface, so you can easily add, or if you did something wrong, undo. - cooking system
Description:
Well, nothing great to say: Just a little system, where you can cook your food.
There are also recipes, which must be first found, to use them.
So if you haven't found it, but trying to cook the ingredients, nothing will happen. - loot-able corpses system
Description:
When you kill an enemy, his corpse will stay for a while, and you can loot
it's inventory. So it looks more real, than a dying animal, which let's a sack with item on the ground. - travel system (fullscreen)
Description:
A fast travel system between towns and villages.
This system will make travelling easier, and you need less time. - Open/close chest system
Description:
Just a little system, when you click on a chest, it will open.
An if you select another unit, it will close again. - lights On/Off (depends on ingame daytime)
Description:
Just a small 'eyecandy' effect, where the lights went on at night (18:00 ingame time)
and went out in the morning (6:00 ingame time) - Camera System *NEW
Description:
A very useful system, which allows the player to rotate the camera
how he/she likes. This could be very useful for places, which are hard
to see, like little corners, many vegetation, etc... - and more...

- classes
- inventory system
- attribute system
- terrain
- enemies
- Story
- bosses

- inventory (60% done)
- attribute system (85% done)
- first boss
- small terrain
- some systems


09-12-17
- inventory window has new design
- inventory system is almost done
- attribute window has new design
- new terrain
- new system: Camera-System
- new class ideas
- NEW SCREENSHOTS!
09-12- 4
- worked on inventory system
- terrain
- first village is under construction
- added a new system: lights On/Off (daytime)
09-12- 1
- added a new system: Chest open/close system
- did some environment stuff
09-11-30
- worked on the terrain
- added one screenshot of the new terrain
09-11- 28
- worked on the attribute system (~[60%] 85% done)
- added the first boss (~85% done)
- worked a bit on the terrain
Sincerely,

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