• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Lost Island RPG

Status
Not open for further replies.
146403-albums2547-picture20743.png


146403-albums2547-picture20729.png


After the three great gods, Zeom, Lao'shan and Rasuf destroyed the human
island Sul'en, many humans, elves and other didn't know where to live.
Many of them tried to reach islands far away from the gods, where
their powers doesn't exist.

Our hero, not famous nor popular, will gain fame and everyone will know his name.
Every parents will tell the story of the human, who saved the races for the
gods, who want to destroy all races.

On a stormy night, our hero Tried to reach an
island with a ship from Sul'en. But the storm was too strong, and damaged the ship.
Almost everyone on the ship died, but his fortune saved his life, because he has to play a great role for all races.
Story is in progress...

146403-albums2547-picture20730.png


  • Mapsize: Unknown
  • Players: One
  • Type: Single Player RPG
  • Quests: Story based, optional

Requests:

Help:

Homepage:
Lost Island RPG - Project Site

146403-albums2547-picture20731.png


There are two different sexes:
  • male
  • female

And you can choose from many different classes:
  • white paladin
  • dark paladin
  • temple knight
  • bard
  • controller
  • more in progress...

146403-albums2547-picture20732.png


  • inventory system, with 48 backpack slots (fullscreen)
    Description:

    Some of you will know this system. Not many rpgs have it.
    A fullscreen inventory, callable with 'Esc', which supports 48 Slots,
    6 normal Inventory fields, attachment fields and a field, where the
    description of the selected item will be displayed.
  • visible attachments
    Description:

    Some nice and varied attachment models, which increase the amusement,
    and shows indirectly your strenght.
  • attribute system (fullscreen)
    Description:

    A fullscreen attribute system, where you can spend your APs (Attribute Points).
    It shows you your current stats like hp, mp, power, agility and intelligence.
    With a nice interface, so you can easily add, or if you did something wrong, undo.
  • cooking system
    Description:

    Well, nothing great to say: Just a little system, where you can cook your food.
    There are also recipes, which must be first found, to use them.
    So if you haven't found it, but trying to cook the ingredients, nothing will happen.
  • loot-able corpses system
    Description:

    When you kill an enemy, his corpse will stay for a while, and you can loot
    it's inventory. So it looks more real, than a dying animal, which let's a sack with item on the ground.
  • travel system (fullscreen)
    Description:

    A fast travel system between towns and villages.
    This system will make travelling easier, and you need less time.
  • Open/close chest system
    Description:

    Just a little system, when you click on a chest, it will open.
    An if you select another unit, it will close again.
  • lights On/Off (depends on ingame daytime)
    Description:

    Just a small 'eyecandy' effect, where the lights went on at night (18:00 ingame time)
    and went out in the morning (6:00 ingame time)
  • Camera System *NEW
    Description:

    A very useful system, which allows the player to rotate the camera
    how he/she likes. This could be very useful for places, which are hard
    to see, like little corners, many vegetation, etc...
  • and more...

146403-albums2547-picture20733.png


  • classes
  • inventory system
  • attribute system
  • terrain
  • enemies
  • Story
  • bosses


146403-albums2547-picture20734.png


  • inventory (60% done)
  • attribute system (85% done)
  • first boss
  • small terrain
  • some systems

146403-albums2547-picture20735.png


attachment.php

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php


146403-albums2547-picture20736.png


09-12-17
- inventory window has new design
- inventory system is almost done
- attribute window has new design
- new terrain
- new system: Camera-System
- new class ideas
- NEW SCREENSHOTS!


09-12- 4
- worked on inventory system
- terrain
- first village is under construction
- added a new system: lights On/Off (daytime)


09-12- 1
- added a new system: Chest open/close system
- did some environment stuff


09-11-30
- worked on the terrain
- added one screenshot of the new terrain


09-11- 28
- worked on the attribute system (~[60%] 85% done)
- added the first boss (~85% done)
- worked a bit on the terrain


Sincerely,
146403-albums2547-picture20737.png
 

Attachments

  • Screen01.jpg
    Screen01.jpg
    196 KB · Views: 2,033
  • Screen02.jpg
    Screen02.jpg
    151.4 KB · Views: 654
  • Screen03.jpg
    Screen03.jpg
    203.8 KB · Views: 640
  • Screen04.jpg
    Screen04.jpg
    256.7 KB · Views: 757
  • Screen05.jpg
    Screen05.jpg
    100.3 KB · Views: 713
  • Screen06.jpg
    Screen06.jpg
    105.7 KB · Views: 554
  • Screen07.jpg
    Screen07.jpg
    85.7 KB · Views: 531
  • Screen08.jpg
    Screen08.jpg
    71.5 KB · Views: 597
  • Screen09.jpg
    Screen09.jpg
    137.3 KB · Views: 742
  • Screen10.jpg
    Screen10.jpg
    108.5 KB · Views: 556
  • Screen11.jpg
    Screen11.jpg
    101.3 KB · Views: 488
  • Screen12.jpg
    Screen12.jpg
    127 KB · Views: 523
Last edited:
Level 5
Joined
Nov 6, 2009
Messages
185
Story
Why do the 3 gods wanna destroy the islands? Is the god good or evil? I suppose the main character is suppose to kill them or something. For the story, i'll give it a 3/5 since its a work in progress.

Features
Good that there are 2 sexes, most RPGs dont. The classes on the other hand are the same old stuff that every RPG has, might wanna change them. Good inventory system, I like the cooking and loot from corpses system! >:D Bosses, well every RPG needs one.

Screenshot
You post lots of screenshot sections, but there is none? If you dont have screenshots, dont put a screenshot section.
EDIT* Screenshots posted, wow very nice inventory and attribute system!

Overall, seems like quite a basic RPG, some special gameplay here and there but still around the same as any other RPG. Try making it more unique, there are too many RPGs out there now and if you want yours to be popular, you know what to do. Cheers and good luck! ^^
 
Last edited:
The classes on the other hand are the same old stuff that every RPG has, might wanna change them
well, I'm not sure what classes I should make else, and the standart classes are common to everyone, so it's easier to play witht them.
The classes will get triggered spells, so it varies a bit.

and to the story: it was written very fast, so I will maybe remake the whole story.
there aren't many quests yet, which base on the story, so it's not such a big deal.

thx for your feedback, +rep to you both.
You post lots of screenshot sections, but there is none? If you dont have screenshots, dont put a screenshot section.
I have screenshots, but I don't know why they work? For me, they work perfectly.
Well, I will try to fix it.


EDIT: hope the screenies work now
 
Level 6
Joined
Dec 9, 2008
Messages
233
seems nice, like most of RPGs with male and female selection...Overall 3/5 since its not finished but im confidentit will be great by the end
 
Level 9
Joined
Sep 6, 2008
Messages
477
Screenies look great, the inventory/attribute screen is spectacular, did you code that yourself? If so, mad props.
 
Level 9
Joined
May 30, 2008
Messages
430
You can add a shaman class (summoner) that will share give share some damage taken with his companion, some buffs for his companion. Also a necromancer that can revive the death enemies and also buff them to be stronger or dunno u will decide.Their companions may gain lvls or to gain skills from killing or to have master(pet trainer) that will teach them for money. Also you may make some skills/pets to be found when u kill mobs and if u use it u will learn this skill. You may make the main story to make u deliver food for ppl after some times kill mobs after sometimes the major/king will send u to kill one of the gods on a island far away from this one because his power is growing and your island is threated. And so on i have poor imagination but i may help u testing if u wanna :thumbs_up:
 
I never said that the project is on hold. If you had properly read my post above, you would know, that I only work the half time on it, I would normally spend on.

And why do you find it a good idea, that this is on hold?
When you post, put some information in it, not just a sentence, which says nothing to me.

[B]Update: 09-12- 4[/B] said:


- worked on inventory system
- terrain
- first village is under construction
- added a new system: lights On/Off (daytime)
 
Last edited:
I have a few things to mentod.

"Controller" sounds a little bit kid-like to me :/
How can a paladin be dark? :O (refering to the character Dark Paladin)

a better name for a person who controlls enemies? It was only a fast idea,
and controller has the main idea in it's name.

Well his magic is dark :p
 
Status
Not open for further replies.
Top