LoME
EDIT: Ups! Played 0.41, some of this might already be fixed^^
First off, great map! Very good job

Played it for awhile and there's alot of things bothering me - ofcouse it's still in beta version so it's no problem
1) The hero with the ultimate that summons a eagle. The eagle will revive in town when the timer runs out, giving you the ability to gain a infinite amount of eagles. (happened in singleplayer, probably needs to be tested) The problem is because the eagles are detected as "heroes" and therefore will be revived in town, i guess.
2) Remove the mithril armor near the gondor castle please, it's lame and makes things unbalanced :O it's not like it's hidden well anyways
4) The city way north west, at the water between 2 gondor cities. This strange bug happened to me. I was going good with night elf rider + healer (that combo can solo anything on the map btw) but when i got lvl 4 i didn't detect me as being level 4, the main building was level 4 however i couldn't upgrade as if i was level 4. As you wrote in some of the posts might have something to do with the color, sadly i don't have a replay.
- Would like to know if this is all the time, since right now i'm avoiding that place (which is the best) like the pest
5) Serversplit. Me and some m8s on europe had been playing first game for 1 hour 4-8 minutes and then it said "you have been kicked :d" for all non hosts and all-possible hosts, they got messages that all left. Can provide with replay if it happens again, which it probably will.
6) This problem might be for me only since none else on the forum has said anything, but i find it something MAJOR! and since my m8 also experiences it i take it's something with the map and not our computers. After we have played and goes away from the score screen we both got a black screen which we could only get away from by ctrl+alt+del and then close wc3 that way
7) I like the greenhouse quest, nice choice there, just dosn't seem very smart not to take him. but would like to see more choices on quests in the future, like picking reward or so. (also a nice quest to farm if you want a army in that area, since you don't have acess to boats as the village near khadan)
8) Would like the tentacles on the same hero that summons the eagle to generate a little more threat. Really nice spell btw, however if i hit once after casting it all the monsters will run for the caster, which makes the hitpoint increase on that spell seem pointless. Also, but needs testing since i'm not sure, they only seem to hit once, but here i'm probably wrong.
9) Quests. I love them! I tend to repeat the one at gondar after i get lvl 3 (2 lvl 3 heroes = no big deal) for that mana necklace, however when i finish it that text that comes, everyone can see. I don't really care but my m8s are really lame and being spammed by talk about virgins all the time might not be the coolest lol, no idea how you want/if you want to fix this. Ofcouse it's for all quests.
10) The hero i like the best is probably the one that got those illusions that scatter all around, just wish the time they last could be improved abit, but might be too imba. Anyways the problem with her is her second spell. The "i take over your body and when i go out you go BOOM!". I don't seem to get experience when i enter or exit = Kill opponents. Not sure through might need testing.
11) People say that the heroes lack synergy, i must disagree. Sure for some of the heroes some of their spells might seem a little... meh... but for most of the cities if i set 2 heroes together i can kill most on the map (besides the top right one) The hero spells that might seem a little... meh is like that hero which got rain of fire, breath of fire etc. Got Night elf AoE healing spell as ultimate... WTF! A high output damage caster got a Mass healing spell as ultimate? maybe change such for a summoning like Baldor etc.
- Thigns i would like added/ideas/changes/etc -
12) I don't think it's too much to ask to gain SOMETHING when killing another player (which you can declare war with). I mean you basically raided a village. If it's resources or something else idk

just want some reason to attack other player, get some action into it besides attacking factions, which you need a huge army for (to protect colonies).
3) Spiders xp/hp/power or whatever should be changed, they simply give a little too much xp for how hard they are to kill. or maybe it's just me that finds them easy, their high MS might balance them idk (since you can't kite them)
13) The idea of free revival for heroes might seem nice at first, but it would be nice to see just some penalty with your heroes dying. Loss of items, revival cost, anything. Just making them go out and attack nearest camp, dying, going back out, dying just seems a little lame for the theme.
(Go take the mithril armor, go to nearest spiders and you'll be level 4 by the time you get lvl 3 = another lvl 4 hero = GG

)
That being said, i love the map, hard to believe it's only a beta. Kinda gives me the chills

Keep the good work up!
Btw aren't mercenaries already implanted? there's that skeleton archer you can buy right around the middle. Not much ofcouse.
Oh yeah last thing! REDO THE DAMN CREEP CAMPS

There's plenty spots on the map, red, yellow etc with loot where you can block with 1 hero, barely take any damage, get huge xp and a item. A example on this is the Mountian Trolls top left, right around the middle. (alt+r ingame to find them)
Gonna keep ya updated on anything else
