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Lords of Middle Earth3.4

Lords of Middle Earth
By GolluM[KoMe]


Your realms suffered from the wars opposing Harondor, Gondor and Umbar; but this time of conflict is about to end with the fall of Harondor.
A new age is about to begin! ; Liege Man, Gallant, Doughty, Tyrant, Bandit, Trader, Young, Old or whatever you are, you are the Lords of Middle Earth !
You will have to thrive, find new allies and protect your lands in these new but uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...

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Kind of Map : Anno-like (Rpg/Builder/Diplomacy)

Number of Players : 1-8

Concept's key words : Start from scratch, do whatever you want, make your region prosperous, sell your goods, make alliances, declare war, dominate colonies.

Victory : Defeat all other players (with your possible ally) / destroy all the Factions or reach the victory conditions set by the host.

Players : Gondor, Khand, Umbar, Harondor and 8 players.



Unprotected Version now available!



You can now download the unprotected 2.3 on this website : http://warlotr.free.fr/.
You should read these information if you really want to improve/change the map!
If you are interested in improving the map or just want to check out how the map goes on, check the newly created forum there: http://www.hiveworkshop.com/forums/map-development-202/lords-middle-earth-180985/#post1733588.



Needed stuff to work on LoME:
-Time free xD
-Rather good level with the World Editor
-You absolutly need to know the map rather well!





-A trading system with your ally player, like in Age of Mythology (or Age of Empire) : a trading unit is sent to your ally and it comes back with gold. The more your ally is far, the more you get, exponentially, which might encourage alliances with a far village. It would be automatical, with a boat (which would be easier to be made and more realistic). Theses boats could be attacked and you could not make more than X of 'em. There could be upgrades in the Shipyard to increase the speed and the limit...

-A better terrain

-Mercenaries to buy

-More slaves to buy

-New units for the Inns: saboteurs; invisible Hobbit Spies (which could be made everytime, but with a limit)

-New victory conditions: instead of having to destroy everything to win, the host could set victory conditions.
He would first choose a stuff (like Money in Stock; Bread in Stock; Number of Kills; Number of Colonies.....) and then an integer to reach between 5, according to the stuff chosen before (like for Money in Stock: 15 000; 20 000; 30 000; 50 000; 75 000).
Once done, he could choose an other condition etc etc...
This would be rather long to make, but not that hard, and would be SOOOO great ! With that, the whole gameplay would be redifined and you could not to make any soldier and only focus on your development :).
These conditions would then be written in the quest!

-Find a better way to make the unit entrance/leaving in and out of your town.
You could first also make a command like Type "-L" (for Leave) and the units you are curently selecting leave the place properly, like a Packsaddle horse leaving.

-A building that produces Items with :
Common Items (like Iron Sword)
Items according to the current warfare (like Armor of Gondor etc...) PS: Be careful with the warfare change with Elves/Orcs
Powerful Items very expensive, according to the Heroes you have, that cannot be broken, and that can be done only once (like 'Vilya' (the elven ring of Air, if you have Elrond, who actually owns this ring). These items would only be available when the hero reaches level X or after Y minutes...

-Archer tower uprgradable in Elite Archer Tower (in which you can place your Elite archers, with their abilities ....)

-According to the town you chose, in the Library, you can research something which makes you able to use a special ability (in the Library).
This ability would of that kind: Increases the Trade Rate (the price) for a specific good (that you choose in a Dialog Box); Decreases one; Create a little inflation in a specific place (Gondor, Khand or Umbar); Create Revolts which create an attack in a random town..........................

-Events which would occure each X sec. The could be negative, like the collapse of the price of a type of goods in a region, orc raids, bad weather which makes people leave a region, earthquakes, fires.....; positive: inflation, a baby boom .......; But also both: like a famine which would increases the price of Grain, Bread and Sheeps but stop the population growth (or even make it negative)..... You can find a lot of ideas with this :)

-The diplomatic system has to be rethought!
By example If a player which owns a town (like Amon Eithel) Which originally belongs to a Computer (Red here) breaks an ally treaty with this player (still Red xD), the Computer would declare war to the player to get the town back in its influence :).
A lot can be done !

-Add all towns a Faction captures to be bought by its allies.

-Updates according of the chosen town at the beggining.

-Multiboard :
Create 12 icons : 1 red, 1 blue, 1teal, .... 1 brown
Add 2 columns :
-Ally player, in which there is the color of the ally
-Ally faction




YES !! Except removing the the credits of those who made custom stuff :)




You can mail me at [email protected] or contact me here on the Hive :)
If you want any kind of stuff like the original minimap preview without my name etc etc... I'll send it to you! I really want this project to be continued!



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Beggining
Each player begins by picking a hero and a location on the map : your village. The rune in front of the hero indicates if it is a strength hero (red), intelligence (purple) or agility hero (teal). You will have to upgrade your town and make it thrive while you must defend it. Your townhall can reach 4 levels. Each new researched level unlock new abilities/buildings/... (like in wc3).

Growth
To grow your village, you first have to produce raw materials (like grain/wood/grape...) that you will sell in the three big trade places : Pelargir in Gondor, the Havens of Umbar in Umbar and Amrûn in Khand. You can also buy these goods at these places.

Income/Population
The second important stuff to thrive is growing your population. Each potential new citizen needs an accomodation (houses) and a job (posts) (you can check in the multiboard if you need to make new houses or if there is a lack of job. Then, each inhabitant will pay taxes (each 3min) according to their wealth (2 gold $; 6 gold $$; ;12 gold $$$). If your are not allied with a faction you will pay to the nearest one a tribute of 25% of this income.

Ways
When you reach level 2, you must choose between 3 ways :
-Mayor : you will be more focused on development, taxes and selling.
-General : you will be more focused on troop production and elite units.
-Outlaw : you will be at war against all the faction and you'll be more focused on raids and piracy.


Warfare/Weapons
If you choose Mayor or General you must choose between 3 kind of warfare (gondorian, umbarean or khandish). It ONLY determines the kind of soldiers/towers/boats you will be able to make. (yes you can make Mûmakil in deep Gondor :).
To be made, each soldier needs a weapon (that is an item). To be used, a weapon must be put in a war building's inventory and will be added to a virtual stock. The knights and the packsaddle horses also need a horse in stock.




Alliance with a Player
To use diplomacy, you must click on 'Diplomatic Action' in your main building.

Since level 2 you can :
Become allied with an other Player if he is at least level 2 too. You can only ally 1 Player. You can unally a player each time you want.
Declare war on a Player if he's also at least level 2. You can propose peace to a player any time you want.


Since level 3 you can :

Become allied with 1 Faction. You and your ally player will be allied to the same Faction. You can unally a faction anytime you want but if you own one of the town that originally belonged to this faction (which usually happens), the faction will then declare war on you.

Since level 4 you can :
Declare war on a faction which will send you some troops each X seconds. Thanks to this war, you can capture new towns by force (having more inhabitants and more raw materials)!



What will the factions do during the game?

At the beginning, Umbar and Gondor invade Harondor and after a cold war, they will enter at war and will begin attack the opponent towns (progressively thanks to the already taken places).
If you enter at war against a faction, it will attack you at your "village" and also in the towns you took from it or the towns it would like to capture.
Each town is also protected by a few guards. Before taking a new one, make sure you will be able to keep it!




Where sell your goods?
Each faction capital (Pelargir, Amrûn and Heaven of Umbar) have 2 selling places. Just drop your resources or send your animals to sell them. When animals/packsaddle horse (with the activated option) leave your town, they will automatically go to the nearest place to sell (and drop goods and go back to your town if it's a packsaddle horse).

Impossible to sell goods
You cannot sell your goods to an ennmy faction or to a faction at war against one of your ally (faction or player).
By exemple if you are allied with Umbar and if Gondor is at war against it, you cannot sell your goods in Pelargir.


How much will you earn?
Each faction have a selling rate for each kind of good. The selling rates always increase (if there is not a negative event :) (Max : 1.3; Min : 0.7). Each time you sell goods in a region, it will decreases the rate, but only at this place. If the rate of a good is below 1, it will increase faster.
The selling rates also grow faster the more players there are.
By exemple, the Grain rate in Gondor increases by 1% each (2+(X*(0.91^number of player)) with X =18.
Some special hero skills (developement heroes)(Not already done) and som specific events (Not already done) can also influence those rates.




Raw Materials
When you choose a village (a place on the map) at the beginning, you also choose specific raw materials, according the climate, the landscape etc...
To produce a new resource, you hav to "upgrade" a circle of power and then will be created 1 item of X every Y seconds (or an animal).
Then you can upgrade this production site (each time you reach a new level) what will reduce the time to produce one good. This time can also be decreased by researching updates.

Raw materials you can produce :
-Since level 1 : Grape, Grain, Sheeps, Wood/Rock (that is directly added to your stock (100 Wood/Rock per unit).
-Since level 2 : Horses, Iron Ore.
-Since level 3 : Silk.

Raw materials produced in colonies :
When a good is produced in a colony, it's not turned into item but into a dummy transport. This transport must reach your village to be turned into item.

Workshops
They can be built since level 3 and permit to turn your raw materials into manufactured goods. The workshops need an amount of raw material for each manufactured good or will just not be created.

Manufactured Goods
-Since level 3 : Bread, Wine, Weapons, Supplies and Milk (that is a bit different).
-Since level 4 : Silk Fabric.


Houses
Three kinds of houses (that create accomodations) can be built :
-Tents : 10 accomodations for poors.($)
-Thatched Cottages : (tent upgraded) 20 accomodations for poors.($)
-Stone Houses : 10 accomodations for middle-class inhabitants.($$)
-Manors : 5 accomodations for upper-class inhabitants.($$$)


Jobs
Each time anew building is created, it increases the number of posts, according to the qualification of the employees ($, $$ or $$$) and the level of the building.

Markets
Since level2, you can make markets in which you can :
-Sell your goods (25% of the basical price) to your inhabitants.
-Turn your wood into item. (to sell it or trade it with other players)
-Turn your gold into item. (to trade it with other players)
-Train Packsaddle Horses
-Stock any kind of item (the other buildings automatically drop the items that are not linked with their workings).


Shiping Port
The shiping ports increase the food limit (only used by the soldiers).

Mason's Guild
You can reseach some technologies to improve your buildings, such as "Fortress" that greatly increases the HP, range and damages of your towncenter but also add a trebuchet on its top.
You can also train engineers that can make siege weapons anywhere on the map with an additional cost of 150 gold.
Mason's Guilds also regenerte the nearby buildings.


Inns
They add a lot of job, have no limit and you can recruit random travellers that lodge themselves in it each x second : Prawler, Barbarians, Bounty Hunter, Dirty-Minded Assassin, Errant Priest, Gashed Veteran, Old Hermit, Knight Errant and Cleric; with custom abilities.

Libraries
You can research "knowledge" to increase the skill points of your heroes by 1.
You can also get bonuses thanks to your "stats" (like the number of used horses, your kills, how many time you played...) : Metropolis; Bloodthursty; Master of Cavalry; The Grande Armée; Creditor; Supplies of Mass; Obstinate.


Town Squares
They permit to organise some events in your town since level 2 : Dance Festival; Military Parade; Tournament; Feast; Town Fair; Torture Performance and Charity Meal.

Smithy
There you can buy items according to your warfare and your heroes, who can get a very unique and powerful item.

Milk
You can upgrade "Milking" since your Sheep Pen is level 3. It allows all your Sheep Pen (at level 3 and 4) to produce Milk thanks to sheeps in its fence. Every 50+(200 - ((Number of Sheeps) x 15)) seconds will be created a Milk. Make sure the sheeps are in the fence. (min=50 sec <=> max sheeps= 14).




Warfare
When you reach level 2, you choose beetween 3 warfares that will define the soldiers you will be able to make, but also what upgrades you will be able to research in each kind of barrack:
-Gondorian Warfare : resistant units, good siege weapons, researches based on armor and HP.
-Khandish Warfare : speed units, good cavalry, researches based on MS and AS.
-Umbarean Warfare : powerful units, good archery, researches based on damages and ranges.


Defence
Your War Workers can build towers according to the warfare you choose.
-Guard Tower : small damages, but 3 targets.
-Elite Tower : great damage, 1 target, one arrow ability (according to the warfare)
-Archer Tower : tower in which you can put your archers in garrison.
-Prefectures : A main building with 4 light towers that has an aura that increases the the damages.

In your barracks, you can also "create walls" which will reduce the entrance size and make your town easier to defend.


Barracks
Your war warkers can build 5 kinds of barracks : Barracks(lvl2), Archeries (lvl2), Stables(lvl3), Elite Barracks(lvl4) and Siege Workshops(lvl4).
You can make the soldiers of the warfare you choose.
Elite Barracks are a bit different as the units you can train in it are according to the place you choose at te beginning:
-Ardûmir : Corsair Glaive Launcher; Sea Dragon
-Endil : Knight of Belfalas; Captain of Belfalas; Archers of Belfalas
-Fanuilond : Lebennin Battle Mage; Sorcerors of Lebennin
-Hyarpende : Archer of Ithilien; Rider of Ithilien
-Isigir : Dunadan Knight; Dunadan Spearman; Dunadan Swordsman; Dunadan Captain
-Methir : Apothecary; Apothecary Fighter
-Oud Ilaz : Variag Captain; Suderon Rider; Variag Chariot
-Ramlond : Black Guard of Mirlond; Captain of Mirlond; Witcher


Shipyards
Where you can create your boats : two kinds of transporting ships, one kind of anti-boat ship and a anti-structure ship. (according to the warfare you choose). In shipyards you can also research Improved Nets which increases the food limit.

Scouts
Scouts are trained in barracks. This is a fast unit with a large field of vision, even by night that can build Watch Towers (invisible) to keep an eye on parts of the map.



How to get some?
You can get/loose renown by:
-Making specific events on your Town Square
-Sending money to Mithlond/Angmar
-Building a dark/light Statue/Academy

What is it useful for?
When you'll reach +40/-40 Renown, you'll be able to bing a delegation from Mithlond/Angmar. They will propose you a treaty in which they wil be able to settle in your village to have enclave in the South of Middle Earth in exchange of their knowledge:
If you accept, you'll have a whole new warfare (Elvish/Orcish). The barracks, stables, towers ... will be replaced by new ones and Elite barracks will be destroyed. You can instead make an Ent Stone/Troll Cage. You will also be able to choose a third hero in a list of 8, - those that have already been picked.
If you refuse, you will get the third hero liked to your town + a new unit in your Elite Barrack according to your warfare : Dome Guard (Gondorian); Consul Bodyguard (Umbarean); Suderon Chariot (Khandish).




Heroes
[COLOR=&RoyalBlue]At the beggining, you will have to choose between 3 heroes of a city. Then, when you will reach level 3, you will have to choose a second hero (one of the 2 others of the region).
When a hero dies, he will needs (50+12*level-1.25^level) seconds to be revived (at your town).


Bonuses
If your first chosen hero is more focused on developement (purple rune), you will earn 15% extra income + at the beginning you have an extra packsaddle horse.
If your hero is more focused on war (red rune), you will get free extra weapons in your virtual stock.


Demi-Heroes
When you will reach level 2 and 4 you will receive a demi hero that can be made again in a barrack (or an archery) if he dies. Each place (village) has 2 specific demi-heroes.



Each 3 min you will earn an income (which can be negative:).
Each poor inhabitant($) adds +2 to the income;
Each middle-class inhabitant($$) adds +6 to the income;
Each upper-class inhabitant($$$) adds +12 to the income;

From this income is deduced a maintenance cost of your troop. (0 (level 1); 1x used food (level 2 and 3); 2x used food (level 4)).
If you are not allied with a faction, you pay 25% of this sum to the nearest one for "protection" :).




Quests arrive in the big towns each x seconds. Check the Town Criers to know what quests are active. They are very useful to get xp and gold, but also items (especially at the beggining).
Before someone reaches level 3 : Pelargir, Amrun and Umbar will each generate 4/5 "easy" quests.
After someone reaches level 3 : Pelargir, Amrun and Umbar will each generate 4/5 hard quests.(The hard quests are not already made).





Random events can occur (weather event, bandit attack, famine, epidemics...) according to the levels of the player.



There are a lot of creeps on the map. Some of them can hide treasures...
You can hire mercenaries in mercenary camps (not already done).
You can buy slaves to slave merchants.
You can buy items to itinerant merchants.



Ardûmir is a place of beauty. Between desert, oasis and sea, this region offers multitude sumptuous panoramas, but also a high variety of tropical resources.
In such an arid place, you can produce Horses/Sheep, Grape and Silk. The fertile bank of the river also permit the running of palm trees.
In spite of its richness, this region is far from the high trade places in which you can at least sell your scarce goods with an expensive price.

Between mountain and sea, Endil is a remote town of Belfalas.
Its region is known for its mines that provide the foundry of the southern Gondor.
In this realm, you can produce Wheat (Grain), Sheep/Horses and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

With the fall of Harondor, the plunderings of Fanuilond have stopped and the region can be exploited again. Nevertheless, if a new war is triggered, this wealthy realm will plundered again; without counting on the frequent bandit raids.
Thanks to the heavy rain brought by the wind of the South, this land is maybe the most fertile of Southern Gondor which permit to cultivate varied plantations.
In this realm, you can produce Wheat ([COLOR=darkred"]Grain[/COLOR]), Grape and Sheep/Horses.The nearby forest also permit to provide the town in wood.

Next to the prosperous Pelargir, Hyarpendë is a village of Ithilien which suffers from the war against Harondor.
Nevertheless, the vicinity with both the river Poros and The Anduin, this city can thrive.
In this realm, you can produce Wheat (Grain), and 2 Sheeps/Horses. The nearby forest also permit to provide the town in wood.

Right in the middle of a desert, between mountain and sea, Isigir is in a very harsh place.
But the factors that permited the settlement of this region is a little oasis, its mountain that can be exploited, as well as its position, close to Umbar and on the trade route from Caldûr and Erädas.
In such an arid place, you can produce Grape, Silk and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

During the prosperous reign of Sanghayandion in Harondor, Methir was unfortunetly a place battle, which Gondorians used to assail by boat.
Nevertheless, with the fall of Harondor, this realm can thrive again, but it will have to find new allies with the arrival of the Gondorians that can claim this land.
In this realm, you can produce Wheat (Grain), and 2 Sheep/Horses. The nearby forest also permit to provide the town in wood.

Between the Ephel Dúath and the river of Harnen, [COLOR=Orange&]Oud Ilaz is a continental place.[/COLOR]
Its region is known for its horses and its wines but also for its mining exploitations.
In this realm, you can produce Grape, Sheep/Horses and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

After Gobel Ancalimon, Ramlond is the second town of Harnen.
Its region is known for its great plains where breeding is exelent. Its position near the capital of Harondor would have been a great advantage; unfortunately this kingdom is in decline and at war against Umbar and Gondor.
In this realm, you can produce Corn (Grain), and 2 Sheep/Horses. The nearby forest also permit to provide the town in wood.




-Upgrade as fast as you can at beginning
-Use your hero (he revives for 100 gold!)
-Don't waste any soldier
-Prepare carefully sellings (place to sell, way to bring the goods...)
-Use the abilities of the Packsaddle Horses.
-Build your village cleverly
-Choose a player ally
-Use boats (for amphibious attacks)
-Capture/buy colonies to expand your production
-Make sure your village can always handle an unexpected attack
-Make artillery to attack villages/towns
-If you don't want to be allied with a faction, make sure you sell your goods at the good place.




To get the hint list:
-hint
To change view type:
-min ; -med ; -far ; -very far
To choose your height :
-set number (~beetween 500 and 3500)
To order to all your units to Hold Position:

-hold
/ -stophold
To order to all your units to use Defend:
-def
/ -stopdef
To debug your Warhouse :
-debug

To know your Renown :
-renown

To know from how many time you play :
-time



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Before 1650 T.A (Third.Age) -The influence of Gondor decreases in the South, while the one of Umbar is growing. The ambitious prince Sangahyandion, son of the current concil of Umbar, takes the head of a powerful army and in only 1 year, conquer all Harondor which he makes his realm.

~1650 T.A -The talented and fiery strategist was taken by his run-up and invades Ithilien. During the Battle for Ithil, he seizes Minas Ithil. He also plunders Pelargir but doesn't manage to control the city.

~1653 -In spite of its successes, the armies of Sangahyandion are manhandled in Ithilien because of guerillas. So he decides to continue his plan as fast as possible and begins the siege of the capital of Gondor : Osgiliath; but the armies of Gondor are now organized and repel his attack during the bloody Battle For Osgiliath. After this failure, the prince is chased away from Ithilien and Pelargir began its recovery.

~1660 -After a time of raid and guerillas, the Gondorians launch a counter offensive against Harondor and Umbar. During the Battle to Umbar, the King Tarondor manages to force Umbar to stop its support to Harondor by making a daring blockade of the Heaven and after a few naval victories.

~1664 -The Harondor begins to decline and Prince Sangahyandion takes refuge in Ramlond, leaving his realm to the assaults of Gondor; but Umbar also wants a slice of the cake and send armies to at least conquer the southern Harondor (Harnen). This period is a time of opportunity for all ambitious Lord.
In the scenario Lords of Middle Earth, you control one of these lords that have been ruined by the late wars and take a new beginning.

Write the next instalment of this story ! Rule Middle Earth !


This fictive scenario is inspired by the books and letters of J.R.R. Tolkien and the website of Sampsa Rydman: Lindefirion.
This is a fiction story from what could occur in about 1650 T.A. If you wanna know more about this period, I invite you to visit the website Lindefirion.

Time References : Before the First Age : Creation of the world by Eru Ilúvatar and the Valars; 0 F.A : arrival of the Elves; 0 S.A : Morgoth is defeated (a second time xD); 0 T.A : Sauron is defeated by Isildur, 1000 T.A : Istari came to Middle Earth, 1300 T.A : Creation of Angmar, 2463 T.A GolluM finds the One Ring, 3019 T.A : Beggining of Fourth Age.

[COLOR=teal;]1650 T.A : Battle For Ithil[/COLOR]
1653 T.A : Battle For Osgiliath
1660 T.A : Battle To Umbar
1664 T.A : Lords of Middle Earth
You can find these four maps here : http://warlotr.free.fr/




Original map creator, Producer and Editor : GolluM[KoMe]

Website to download the last version : http://warlotr.free.fr/ (not already updated)

Many thanks to :
Advisers and Ideas finder:
Tleno
Desktop_General
FoFiF,Gloin[KoMe], Green.Heaven, SasuhKun, TheGodEmperor (aka stefan131), krisserz, Vaiar, Pomerancak, shadonavan, 88Warcraft3.
Testers: shadonavan, SasuhKun, TheGodEmperor, k13k, The Flamestorm, Tleno, D.A.R.M, SwampRaider, Spider22, Cortezz, 88Warcraft3 and CHILLA_KILLA (for his stupendous Square)!!
Master Tester: Desktop_General

-Documentation : http://wiki.lindefirion.net/ (many thanks to that amazing website and to Sampsa Rydman!).

-Model creators :
Many many thanks to OlofMoleman (trebuchet); Fingolfin (Gondor type ; wall, towers, roof); StormLegacy (lancer); HappyTauren (, houses); Nasrudin ( white houses); Tranquil (draw bridge) ;Communist_Orc(windmill); Willthealmighty(effects); Mr.Bob(Pelargir, lumbermill, town halls ........); GolluM[KoMe] (a nooby aura); sorry for those i forgot.

-Skin makers :
GolluM[KoMe] (Flags of Umbar and Gondor / white tree paving(based on the work of Mr.Goblin))

-Icon makers :
GolluM[KoMe] (lotr images + miscellaneous) ;sorry for those that I "forgot" ...

-Sound makers :
GolluM[KoMe] and Le_Bucheron.


-More than 600 custom units.
-More than 400 custom abilities.
-More than 120 items.
-More than 12 000 doodads/destructibles.
-More than 1380 triggers.
-More than 580 variables.
-More than 500 regions.
-40 custom heroes.
-Map size before optimization : 6.69 Mo.
-A lot of hour of work :)





Map Story
I started (5/6 years ago xD) to work on Battle For Osgiliath (from scratch) thanks to Lindëfirion, with my poor knowledge of roc maps with my late map Battle For Middle Earth 6.5. Most of the units/skills of LoME are from this map.
After ending that rather bad but appreciated map, I started Battle To Umbar by erasing the terrain of Osgiliath. After a while I thought about doing a trilogy, so I gave the management of the first map Battle For Ithil to my half brother that is still working on it (also originally based on Battle For Osgiliath).
Battle To Umbar was really appreciated but the map never really worked and in January 2010 I decided to make an other kind of map with the same terrain to save time and to keep spreading the story of this period : Lords of Middle Earth.
And the map came out in March 2010; and thanks to you guys is working as I couldnt have expected!

(You can find these five maps here : http://warlotr.free.fr/)

Influences
First influences of course come from the Tolkien's universe and from the maps of the Lord of the Ring on Warcraft.
Influences also come from old strategy games such as Age of Empire, Age of Mythologie, Starcraft... but mostly from management games like Anno (1701/1404), Sim City (3000, 4), Total War or even Mount and Blade.
Now you know (almost ^^) everything !


Modern Gamers : An other warcraft/starcraft website.
A chinese website xD
Some other not interesting websites like epicwar...



Some of the screenshots must be updated as the map changed :).

Whole map without doodads/units + Name of towns (Old)
150914-albums3110-picture26318.png


Overview from Ardûmir (Old)
150914-albums3110-picture26330.png


Pelargir
150914-albums3110-picture29938.png


Linhir (Old)
150914-albums3110-picture26372.png


Haven of Umbar (Old)
150914-albums3110-picture26325.png


Bay of Belfalas
150914-albums3110-picture29935.png


Amrûn
150914-albums3110-picture29934.png




A good Town after 45 min
150914-albums3110-picture46397.png


A good Town after 35 min
150914-albums3110-picture46396.png


Multiboard and Packsaddle Horse
150914-albums3110-picture26370.png


Prosperous Town and Warehouse
150914-albums3110-picture29941.bmp







-A huge bug with Marshall specialization removed
-The attack on Ancalimon was on Mirlond ... Fixed
-A few little stuff remade/bugs removed


-Peace with a faction now works perfectly
-New victory conditons : you can still use the late victory condtions OR you can set a game difficulty : Easy/Average/Hard/Very Hard/Impossible :
Outlaw : Gold:10K/20K/30K/50K/90K ; Kills:200/300/400/600/900
Mayor : Inhabitants:700/900/1100/1400/1900 ; Gold:5K/8K/14K/20K/30K
General : Towns Taken:3/5/7/9/13 ; Kills:200/300/400/600/900
-Some bugs removed


-Plunder income decreased (a lot :)
-Now outlaws can make Dragon Nest (Sea Dragons (Pirate King) and Fire Drakes (Godfather))
-New command for outlaws to know where are there colonies : -colonies
-MAYBE I solved the problem with neutral hostile/faction stuck behind your town when they attack you. It has to be tested !!
-Some little stuff remade like usual :)


-Sorry I forgot to give workers the ability to build Taverns (to make bounty Hunters and Terrorists xD)
-Now Outlaws have their own terrain path
-Each colony can now produce its own units !! (according to where they are on the map, you can therefore you can make Ithilien Rangers or even Variag Guards
-Sry I'm too drunk right now to tell u each new stuff/bug I remade :) Have fun !!!


-5 Month of work xD
-New gameplay : you choose between 3 ways at level 2 : Mayor, General or Outlaw.
-Whole new gameplay for Outlaw.
-At level 4, with 40+ renown, you can specialize in 2 other path (2 path per way : Mayor ---> Governor or Merchant Prince; General ---> Warlord or Marshall; Outlaw ---> Pirate King or Godfather).
-Milk is now Whool.
-A loooooot of other stuff :)

-Looter : can loot the dead ennemies which turns them into gold, according to the level of the unit. If you specialized in Pirate King, you can upgrade it.
-Slave Master : can summon 3 kind of slaves: wargs, goblins or spear throwers.
-Arsonist : use torches to burn down buidlings.
-Plunderer : mounted unit which also uses torches and have pillage ability. They can also ensnare fleeing units :)
-Courtesan : can entice ennemies to slow them down.
Terrorist : they can set up traps that will block resource units (such as sheep, or packsaddle horses) for 20 seconds! and warn you on the map: you might have the time to slaughter them and get their items. They can also sabotage buildings.

-Archer Ship : put buccaneers in it and it will become very deadly !
-Raider Ship (Pirate King only) : can summon little ships or a group of soldier to plunder to coast.

-You can settle in colonies in which there are 2 new kind of resources : Tobacco and Pearls. You can sell them, but also turn Tobacco into Smoke Barrier (-50% accuracy for ennemies when casted) and Pearls into 4 types of item boosting your heroes.



-A loooot of change in triggers (now almost all arrayed :)
-Diplomacy remade
-Selling remade
-Renown remade
-Upkeep doubled
-Now each of the 3 factions are able to attack/defend each position on the map (renown is now considered to set the power of the attacks). Everything is ready for the soon coming adventurers :)
-A loooot of stuff remade


-Now dummy lumberjacks harvest the wood (with animations etc etc)
-Bugs fixed: splash damage doesnt affect buildings anymore;; You now get a third hero by refusing the elven deal;; Some icons fixed;; a lot of other little stuff
-The counter attack of Umbar toward Eradas is less effective


-New building (since the beggining): Trading Post: you can transfer your resources to your ally (goods, gold, wood, weapons and horses) for a better cooperation.
-Units now get easily outside of the towns: just tell them where to go outside ;)
-Some little stuff reviewed.


-The host now set victory conditions at the beggining. To win, the players must filfull each of these conditions OR do like before (kill everything but his ally xD). There are 4 conditions you can modulate : Money in Stock (20K, 30K, 40K, 75K or 100K); Population (500, 750, 1000, 1250, 1500); Number of Colonies (2, 3, 4, 5, 6); Bread or Wine in the Warehouse (30, 50, 75, 100). These conditions are then written in the quest.
-After picking the conditions (or none), the host choose the modes (Money/wood and weapons at the beggining).
-Little bugs removed
-New line in the multiboard: the money of each player.


-The command -renown to check your renown now works properly.
-New game modes: -vqm : 15000 gold / 9000 wood ;; -em : +150 weapons
-The town of Amon Eithel now produce grapes instead of grain.


-A lot of balancing/bug removing
-New building: the Smithy, in which you can produce items, according to your warfare and also according to your heroes (by exemple if you have Morgomir you can make a 'Ring of Men') (all heroes have 1 custom item except Beorn, Barakiant, Bolg, Guhlavar and the elvish heroes). Which means a lot of new items :)


-Some Bugs fixed (like some orcs with no food cost)
-All elven heroes except the Istari have their own skills


-Some Bugs of 2.0 fixed


-Renown: you can gain/loose renown in order to reach 55/-55 renown. When this point is reached, Cirdan/Er-Murazor suggest you a deal : to set up an enclave in your lands. If you refuse it, you get the third hero of your place and a new unit type (made in the Elite Barrack) (Suderon Chariot (Khandish warfare), Dome Guard (Gondorian Warfare) or Consul Body-Guard (Umbarean Warfare).
If you accept the deal, all your Warfare is changed: all your towers/ships/military buildings/units/siege weapons ... are turned into an elvish/orcish way. (note : you also loose the Elite of your Village and the capability of making Elite Barrack with instead Ent Stone/Troll Cage). You can also choose between 8(-those chosen) elven/orcish heroes.

-Ways to get/loose renown:
By organising some events on your Town Square (check 1.9 changelog)
By building a lighty/darky statue that provides an aura
By building a lighty/darky "arcane sanctum" in which you can train mages
By sending some resources to Mithlond/Angmar

-A lot of new units, skills, upgrade, buildings...
-Fortress update issue fixed
-A lot of minor bugs i cannot remember fixed
-A lot of new icons and some new models
-Map neater, but not enough for now :)


-You can now buy the towns seized to Harondor by Gondor and Umbar if you are allied to the faction. (Amon Eithel, Barad Harn, Gobel Mirlond, Gobel Ancalimon).
-The goldmine of Korb Chelkar is more efficient
-Archers of Umbar spawning issue fixed
-Little issues fixed


-New building (since level 2) : Town Square : you can organise some events on it which will give a buff to the troops that see/participate it (with a some great (xD) animations on it)
1)Dance festival : +2 armor for 4 minutes / 350 gold
2)Military parade : +15% damages for 5 minutes / 300 gold and 2 weapons in stock
3)Tournament : +23% AS for 5 minutes + you choose if it's made with noble rules or if you allow blows below the belt (to win or loose renown) / 400 gold and 3 weapons in stock
4)Town Fair : Brings a Horse Merchant, a Slave Merchant, an Itininerant Merchant and a Goods Merchant (which sells each kind of resources) to your town for 2.5 minutes / 400 gold
5)Feast : +15% MS for 7 minutes / 300 gold, 2 wine and 2 bread
6)Torture performance : +7% AS and -5 renown for 5 minutes/ 350 gold, 125 wood and 1 weapon.
7)Charity Meal : +0.5 HP regen and +5 renown for 4 minutes/ 350 gold, 3 grain and 3 milk
-New ability for the packsaddle horse (again xD) : Item Transfer : if the horse is in your town, press it and all items it carries go in the warehouse and the weapons in the virtual stock.
-New command : -debug : it unstucks the warehouse that can sometimes be blocked
-New command : -time : tells you the time xD
-New command : -renown : tells you your renown
-New picture !
-Some buggs fixed
-Renown useful soon :)


-I'm happy to tell you that you can now play hours without any extra lag :) (there are still some lags when a big group of unit appears for a faction by example, but it doesn't prevent to play AT ALL; + the more you play, the more you take cities/kill players, the less Umbar/Gondor/Khand/Neutrals get soldiers.)
-A stupid bug removed
-I played all day (during 3Hours; and won xD) and it was Awesome ! (I've got the replay if you want ...)


-Fixed bug that after someone upgraded to level 2, all messages that would normally be displayed to all players were not displayed a all xD
-Removed a bug wth stone houses
-Set the integer to reach to get "The Grand Army" from 135 units recruite to 400 xD
-Sorry for this little version bu thefirst bug was REALLY annoying :)
-Square in 1.7 if I wnt die tommorow.


Bonuses at the beggining : you choose between:
+450 gold
+600 wood
+5 horses
+6 weapons
+1 random item (between 8 ones)
+nothing xD


-A lot of Leaks fixed !
-The attacks of the factions over the player towns are harder.
-New unit for the orcish attack(xDDD) : Orc Catapult, which can throw corpse to threaten humans muhahahaha.
-Prefectures no longer has Troops In Garrison but increases this skill (the one of the townhall).
-Milk price reduced from 60 to 40 ! $(
-Time to get new free weapon increased.


-New Building (Based on the idea of 88Warcraft3) : Library :
You can research "knowledge" to increase the skill points of your heroes by 1.
You can also get bonuses thanks to your "stats" (like the number of used horses, your kills, how many time you played...) : Metropolis; Bloodthursty; Master of Cavalry; The Grande Armée; Creditor; Supplies of Mass; Obstinate.
-The upkeep increment (+1) is restablished at the level 3. (which makes an upkeep of 3 per used food at level 4).
-Now workers are divided in 3 : worker, advanced worker and war worker.
-Now in China ! (By s8637800); with new screenshots : http://bbs.uuu9.com/read.php?tid=3732615
-Stupid bug removed :).


-Detailed tuto thanks to "-hint":
1.What to do at the beggining
2.Inhabitants/Taxes
3.Town Development
4.How to Sell your Goods
5.How to Make Soldiers
6.Diplomacy
7.Factions
8.Needed Stuff to Win a Game
9.How to leave your Town


-Minor fixed.
-New command : -tuto for all : the host can do this which will force the tutorial for each player.


-New item management : you now have a warehouse in which you get all your item, which is muuuuuuuuuch more practical :) (like in Anno). When the packsaddle horses go back to your village, they will automatically go next to it.
-New terrain : new tiles, new doodads, new trees ... more to come in 1.01.
-You can now make tower(s) to defend your colonies.
-The tax are doubled! $D
-You will now get free weapons, even if you didn't take a "fighter hero".
-Price of the horses increased.
-Towers now limited by 4. (not the archer and defense towers.)
-The research "Fortress" now makes a trebuchet on the top of your "real" townhall but ALSO on the one outside.
-Supplies now need 2 grain, 1 wine and 1 wine to be made (instead of 3 grain/2grape).
-Minor stuff remade.
-Post me what you think about this and please report each bug you see! Sorry to delay doing the new update, I really add to work xD.
-1.01: Bug with the horse going to the stock fixed
-Some stupid bugs removed :)


-Minor stuff remade
-Prefecture : an additional garrison, 4 low towers and an aura.
-Mason's Guild : you can research 4 stuff : advanced masonry (buildings +HP; 2 levels), advanced wells (increases the HP regen provided by your wells), advanced tower (+damages to towers, townhall, colonies), Fortress (+1000 HP, 100 range, 10 damages to your townhall + a trebuchet on the top of it).
Engineer can be trained in it : they can make siege weapons (with cost +150 gold) anywhere you want.
Regen the nearby structures.
-Number of towers limited by 6.
-0.91: Bug with warfare fixed.


-Little stuff remade
-New building : Inns. They add a lot of job, have no limit and you can recruit random travellers that lodge themselves in the inn each x second : 10 new units : Prawler, Barbarians, Bounty Hunter, Dirty-Minded Assassin, Errant Priest, Gashed Veteran, Old Hermit, Knight Errant and Cleric; with new custom abilities.
-Credits updated : Thx guys :)
-0.81; stupid bug with the Silk removed
-Time between 2 drops increased
-0.82 ; diplomatic bug removed


-Weapon bug fixed
-Transport Units problem maybe fixed xD
-Kicking bug fixed
-a lot of little stuff remade
-Time between two attacks reduced
-0.71 : All major bugs fixed
-a lot of little stuff remade :)
-0.72 : Weapon bug fixed
-Mumakil horn doesn't trigger Teleport Back anymore


-Now you can pick the position where you want to send your packsaddle horses when they leave home !
-Heroes has a teleport to the town (325 sec cooldown)
-Some stuff fixed
-Workers and War Workers are now a single unit (with morph ability)
-You can now sell your goods to a faction even if you are allied with an other : now the 2 restrictions are If you are an ennemy of this faction AND if one of your allies (faction or player) is at war against this faction).
-Diplomacy major change : You can now make peace with a faction and stop being allied with one. After each diplomatic action (peace, unhally, war or alliance) toward a specific faction, there is a cooldown of 10 min to be able to do an other action with this faction.
-Damages of the demi-heroes reduced.
-New ulti skill for Morëinion Orchaldor-Eldalótë : Call of the Depths.
-Some bugs fixed
-Optimized with Optimizer 4.9 insted of 4.7 (maybe less bugs after, and maybe fits with Mac; you tell me !).
-New model for archers
-0.63 : some little bugs fixed
-Kick System removed (maybe is it the thing that kicks everyone xD)
-Price of weapons and iron ore reduced (150 ---> 130 and 60--->52)


-bug with Umbar ennemy with Orange but attacking Blue fixed
-food produced by shiping ports greatly increased
-bug when a Resource Transport enters in a village not controlled by the owner fixed.(when you produce goods out of your town, you get a Transport (dummy) that need to reach your village to be turned into item)
-siege weapons cost increased
-cost of barracks decreased; with Khand warfare, you can now make stables since lvl2.
-cost of building updates increased
-overall cost in Wood/Rock increased
-"Troops in Garrison" decreased by 1 archer and 1 soldier
-Hero's time to revive increased (now equal to 50+12*level-1.25^level)
-"-Quick Mode" : if blue types it before 1 min, each player get 7500 Gold and 3500 Wood
-Watch Towers (made by scouts) are now always invisible and can see invisible units.
-Some weather effects fixed (SandStorms and Eclipses).
-New (and first :) Events : you can be attacked each x sec by x soldiers (according to your level) since level 2. Each place can be attaked by Orcs, Bandits or Pirates. Since level 3 places can also be attacked by specific unit (according to the location). Since level 4, the 4 possibilities of attacks also contain siege weapons (or heavy units like trolls or mumaks:)
-building's HP decreased
-Improved Nets (+15 to food limit) can be researched in shipyards since level 4.


-a lot of minor "bugs" fixed again
-skills minor change
-'Drops the Items' now works instantly
-Town criers (the ones who give quests) are replaced by Taverns
-When someone chooses a place at beggining, it tells it to everyone
-Faction's attacks fixed
-'Drop the items' of packsaddle horses now completly works
-Umbarean Scouts can now create Banners (aura '+armor')
-Thanks you a lot for suggestions! I'll add your names at the next version


-a lot of minor "bugs"
-town attacks (umbar vs gondor) fixed
-milk is now also produced in the Sheep Pens that belongs to captured cities
-Sheep Pens can now drop their milk without having to stop producing
-items size are increased
-Valdûmir Alcarialë now has "Robustness" (+str) instead of "Parry"
-workers don't have anymore 2 building abilities ^^
-some other stuff I forgot :)
-tell me what to do in 0.4 !!



Other screenshots : http://www.hiveworkshop.com/forums/members/gollum_kome/albums/

Please leave some advices, ideas, bug reports etc... (it's not perfect yet !! (no, no really !^^))
The map is still in progress!
And btw it's protected :)


Enjoy !


I am looking for :
-Testers
-Ideas
-Someone who speaks english very well (and that is ready to revise all the scripts in the map xD)
-Someone who could remake the human user interface in a Lotrish way.

I would of course give credits, rep, recognition and gratitude to the helpers (and a pet on the map !). Tell me if you're in! :)
Btw thanks again to those who already helped me to improve this game !




HF !


Keywords:
Builder, Anno-like, Strategy, Complicated, Lords, Middle Earth.
Contents

Lords of Middle Earth3.4 (Map)

Reviews
12:22, 26th Maj 2011 -Kobas-: Status: Approved 23:01, 27th Mar 2010 ap0calypse: approved
Level 7
Joined
Jun 1, 2009
Messages
305
well first off it wouldnt let me capture towns outside of my town. as in i delcared war on gondor and attacked a city. burned everything down inside but i didnt get it. attacked another same thing.

Second thing is i cant figure out how to get iron if i dont have an iron mine in my base. make it so you can BUY things from the market. Like i could click on the market click iron ore and it would be sent from the nearest market at a higher price then you would sell it for. as is the game is WAY to hard if you dont have an iron mine in your base. no ore=no wepons=no troops=LOSE. and most people wont trade it to you becuase they want it for their troops.

Third make quests ezer to find. as it is i cant ever find were to get quests.

Maybe make a market in town to buy gear(armor and weapons for heros)

Epic quest????? something like a dragon is coming to attack and you would need to work with 2-4 other players to kill it. I know no dragons left in middle earth its just the first thing that came to mind! well this is better giant army of orcs/goblins
 
And how getting a fighter hero at the beginning get me weapons?
If you get a Fighter hero, weapons will be added to your stock each x seconds (according to your level).
And buying weapons and ore is too complicated.
Ah ? at each capital, there are 2 markets in which you can buy them. it's not that hard ... but maybe for weapons I could make them buyable in your own markets for an even higher price.
(I had so much wine, grain, grapes, and bread that they started massing up in my castle. Awsimz excedent ftw.)

LoL ? don't you know how to sell them ? Read the basics ! (or launch the tutorial ingame)

well first off it wouldnt let me capture towns outside of my town. as in i delcared war on gondor and attacked a city. burned everything down inside but i didnt get it. attacked another same thing.
u sure ? It never happened to me xD (and I just played this ver 1 hour ago and it worked very well !)
Second thing is i cant figure out how to get iron if i dont have an iron mine in my base. make it so you can BUY things from the market. Like i could click on the market click iron ore and it would be sent from the nearest market at a higher price then you would sell it for. as is the game is WAY to hard if you dont have an iron mine in your base. no ore=no wepons=no troops=LOSE. and most people wont trade it to you becuase they want it for their troops.
Maybe you didn't notice that you could buy each kind of resource in the capitam (just near the 'Selling Places'.
Third make quests ezer to find. as it is i cant ever find were to get quests.
you are right, but what do u suggest ? force people to read the 'Detailed Information' ? xD. (btw you can get them in the capitals with the "Town Criers".
Epic quest????? something like a dragon is coming to attack and you would need to work with 2-4 other players to kill it. I know no dragons left in middle earth its just the first thing that came to mind! well this is better giant army of orcs/goblins
Like I wrote in the description of the map, I will make harder quests. And btw there are armies of orcs and very hard creeps with unique items, but you just must find them :) (usually in woods)
 
Level 7
Joined
Jun 1, 2009
Messages
305
as to what i would suggest to make it ezer to find quests you could make a tavern or a pub in each main city(much ezer to see then a tiny person lol) that would have the quests inside them. could be like in most games when at start you click on tavern to select ur hero it would be same kinda thing but with quests!

and btw thank you for saying i could buy items there i wasnt aware lol. HELPS ALOT!!

edit
so how often do you get a bonus weapon if u got the hero with red glyph?
 
Level 13
Joined
Feb 8, 2009
Messages
1,193
Because it is actually quite fun to play and I would say original since I haven't played a game in awhile that I enjoyed as much as this thought it dose move slow and have quite a few glitches and far from being done it is still quite a good map.
 
Level 1
Joined
Jun 17, 2008
Messages
7
Thanks for fixing the war trigger so i can wage war on all four faction, now i just wait for the orcs to come out of mordor. Can you increase the food limit a little bit?
5/5
 
Level 2
Joined
Nov 6, 2009
Messages
15
Hi again

wow you're updating really fast! Nice!

Increase the size of them
That's an idea!

Always glad to help :-D Anyhow increase the size of weapons a bit more? I still have problems finding them when blacksmith drops them.

(in fact I need to review all the heroes)
Yes, I agee that heroes are "Achilles knee" of map. They're plain, simple and some are bad designed (mean skill synergy) I will try to suggest soemting more usefull if I find some time.

Neverthless you're carrying a good job I admire you're zeal :)
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
I have an idea to fasten the game. Divide all the things in time by 3. It will get a lot better. Instead of 3h I would play only one. Maybe a little harder to micro at beginning but.. Oh, wait could be a feature!

3 times:

Slow. Like it already is. Normal (/2). And Fast (/3)

Also, yes. Make the heroes better.
 
I have an idea to fasten the game. Divide all the things in time by 3. It will get a lot better. Instead of 3h I would play only one. Maybe a little harder to micro at beginning but.. Oh, wait could be a feature!

3 times:

Slow. Like it already is. Normal (/2). And Fast (/3)

Also, yes. Make the heroes better.

I already thought about a "Quick Mode": 10 000 Gold and 5000 Wood at the beggining (instead of 600/250).

I also thought about putting a ninth player (replacing Harondor that would be neutral passive) who has Orcs. (all the units/ heroes are already done as I based this map on my Battle to Umbar). This ninth player would have a specific gameplay with income based on plunders/kills and can be paid by a player to attack a a specific other player :).

Or maybe I would just do a "Orcish Warfare" Dunno for now :) (ye, ye i love vicious creatures ^^)

They're plain, simple and some are bad designed (mean skill synergy) I will try to suggest soemting more usefull if I find some time.
You're so right :). But I still have some good skills in stock (used in Battle to Umbar), I will make them fit with this map and make them replace skills.
Btw I will also add "Development Skills" and "War Skills" (for development and fighter heroes). the dev skills would be like "inflation pressure", increasing the cost of a chosen resource in a chosen place (with dialog boxes) (or the same, but with a decrease). And War Skills like summoning a few troops (according to the warfare you choose, or the hero that is casting)

All these ideas afraid me as this way the map will never end xD

Btw I'd like to know if someone tried the quest "The Greenhorns" in Khand ?

PS : I also found a way to make the buildings drop directly ! (for 0.4 :)
 
Do you need the items to do the quests? And if you do, make the items points where the quests are, cause I couldn't find any.
So !
No you don't need to ! it's just a description of what you need to do and ... yes quests are indicated on minimap ! (when u take em !) (only one quest don't show where, but you can understand where it is in the description ("The Lost Warrior")).

And make some form of early combat, so we can do the quests.
Some quests can be done since the beggining (like "Orcs to be Killed" or "Pirate Incursion") (be clever (creeps are not ^^) and try not to waste any soldier; it makes the update to level 2/3 really quicker!)
Btw you can do them with an other player !! Cooperation is the key ! (and you can still betray right after ^^)
 
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Level 7
Joined
Jun 1, 2009
Messages
305
i tried the greenhorn quest(the one you get the 2 extra soldiers right?) anyways i did it over and over to build my army lol. but evenetually the started saying this like WE WILL NEVER JOIN YOU!!!
 
Level 5
Joined
May 12, 2009
Messages
201
Ok, I can't say much about gameplay and other ingame stuff(cause I haven't played it :D) but I can tell you one thing-

I think your map is...briliant, just look at your description, when I furst scrolled down with all the hidden tags opened it scared me to death, it was so perfect my heart didn't want anymore breath, it wanted just your map and I felt so too ;D

I am going to play it and if I can I could post some feedback later.
 
Level 3
Joined
Mar 15, 2010
Messages
37
I think this need some more thinks to do. its so fast and easy to get your main house to max... I hate only that, I have 5 transport ships fulls of sheeps, then I sell them, can upgrade some houses and gotta wait again..
 
i tried the greenhorn quest(the one you get the 2 extra soldiers right?) anyways i did it over and over to build my army lol. but evenetually the started saying this like WE WILL NEVER JOIN YOU!!!
LoL ^^. In fact there are 5 different ends; I just wanted to know if people would undertand this quest (pressing 'Escape' to ask the both of them to follow you etc ...)

I am going to play it and if I can I could post some feedback later.
thanks :)

Ah, and i have a idea - maybe our Lord can be faction leader? Killing King of Gondor without heir can lead to a Civil War. As a consequence our "avatar" can be great regent, great sheriff or something like that. A! And remember to do something like this titles: Great Admiral of the Gondorian Navy, General of Gondorian Army so we can lead armies of Gondor to war with Khand! xD

Agh sorry guy I didn't see your post ...
If you want to play faction leaders, play Battle To Umbar (which is not completly finished but works well =)
Btw in LoME you can still kill King Tarondor (twenty-seventh King of Gondor) but it wont lead to a civil war xD (but it' an idea!); it just gives you great items xD.
+ in game there are former-admiral and former-general of Gondor
 
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Level 7
Joined
Jul 9, 2006
Messages
227
Suggested players says 5v5...
Also, I'd like the possibility to build towers on the 'main map', and having armies march at you instead of just spawning inside ur base (which is lame). The same for attacks between the different factions, instead of just spawning an army at a city, make a boat transport them there, or make the army walk there, so that you can defend by putting your army and ships on strategical locations.
 
Level 5
Joined
May 12, 2009
Messages
201
I played with five friends and was really fun after the first half an hour cause we didn't know how to play in the beginning.
Now for the buggy part- only hint number 4,7 and 8 appeared.
No one understood how to mount or to buy horses.
There are other minor stuff like typos and the stupid purple color( I couldn't see the words in that color) but for a beta this is really nice.
You could make the drop all items spells a one time castable(drops immediately).
And pls make all dropped items to be actually dropped somewhere where I can pick them up, I have to focuse on the weapon from the blacksmith ten second to pick one up.

Hope this helps :D
 
Level 2
Joined
Mar 30, 2010
Messages
11
Umm... I tried to Download this level and play it, but it wouldnt let me... So i went into world editor to save it in a compressed file, and it wouldnt open it cuz it said not enough memory, can someone send me a message and tell me what to do!!! BTW... Im new to HiveWorkshop...
 
Also, I'd like the possibility to build towers on the 'main map'
You can ! You didn't discover all the game :). Scouts can build Watch towers :) (but offensive towers on the map would be really imba) BUT, it gives me an idea ! the colonies that you take could be able to "build towers", which, once done would be placed on a specific place for each colony (with a limit of tower).

and having armies march at you instead of just spawning inside ur base (which is lame). The same for attacks between the different factions, instead of just spawning an army at a city, make a boat transport them there, or make the army walk there, so that you can defend by putting your army and ships on strategical locations.
Ye factions are lamy xD. Firstly I thought about making attack that way, but it just take too much time to do (and there area ot of terrain constraints, I tried doing so...) + the attack must be "compact", with all soldiers arriving at the same + the soldiers could b disrupted during their walk so there would be a lot of "lost soldiers" on the map. If you want once I give you the map and you make it ... ^^
Btw it forces you to protect your base (making walls, towers, keeping a garrison etc) which can be interesting as gameplay.

you can defend by putting your army and ships on strategical locations.
It's sure it would be fun ,especially with ships, that are for now only used between players, I might do some boat patrols in the next versions.

Aww don't remove the mithral it's why I pick that faction.
You have to pick a faction to get the mithril ?? xD (btw too late !!, it's something else ! xD) (in next version).

Now for the buggy part- only hint number 4,7 and 8 appeared.
Warcraft sucks at randomization xD (btw I saw, for sure a 1 and a 2 ! xD)

No one understood how to mount or to buy horses.
This is more than simple :). In each capital, you have selling places, with next to them a Market (where you can buy any kind of resources) and a Horse merchant which ... sells horses !!!! (no, no really that's what he does).
Then to use them, you use "Add a Horse to Stock" (in Markets, stables and elite barracks) wich is exactly the same like weapons. Btw you can also produce horses in pastures (where you can also build sheep pens) (since level 2, so if you want some, don't upgrade all your sites into sheep pens !!).

There are other minor stuff like typos and the stupid purple color( I couldn't see the words in that color) but for a beta this is really nice.
So for the purple color, u saw it because the game was speaking about Player Purple ? maybe should I put a mauve color instead ...

You could make the drop all items spells a one time castable(drops immediately).
Buildings are already doing that (since ver 0.4).

And pls make all dropped items to be actually dropped somewhere where I can pick them up, I have to focuse on the weapon from the blacksmith ten second to pick one up.
^^ I know me too, but I got used to it now (+I have a big screen so its easier xD (26')).
But it's only a problem with weapons i think, others are easy to pick; but anyway, i'll make soon a directly drop which transfers to the nearest Packsaddle Horse in the region (good, uh ! ^^).
If you know any other good model for weapons, tell me !

after the first half an hour cause we didn't know how to play in the beginning.
Why half an hour ? It's easy as a pie ! xD

Hope this helps :D
y so much :)
was really fun
It's not enough fun at all I find ... I needa find some more ideas to make the game more exciting !

THX A LOT GUYS !! it makes me feel sooo happy seeing you involved in the dev of the map :grin:
 
Level 7
Joined
Jul 9, 2006
Messages
227
Also, mayb make it so that you can buy towns from the factions? It kinda sux the only way to get other towns is through brute force... Just make the price rly high (10x income gained from city or sth?). Also, I really don't like some of the systems. Primarily the trading system and the lack of iron in some cities. It's OK that some cities don't have, in example, grain. But it's not okay to prevent someone from getting an army. Also, please, just an autosell thingy that sends caravans for every resource automatically, instead of having to manually send caravans that actually fail to sell all the items they drop. Usually one of them isn't sold, while if I just drop them manually, all of them instantly (using shift), they do get sold, so I don't get the problem here. Also, the upper base at the sea of Umbar gets it's demi-heroes and heroes spawned at the most left base gondor captures from light blue.
 
Also, mayb make it so that you can buy towns from the factions? It kinda sux the only way to get other towns is through brute force... Just make the price rly high (10x income gained from city or sth?). Also, I really don't like some of the systems. Primarily the trading system and the lack of iron in some cities. It's OK that some cities don't have, in example, grain. But it's not okay to prevent someone from getting an army. Also, please, just an autosell thingy that sends caravans for every resource automatically, instead of having to manually send caravans that actually fail to sell all the items they drop. Usually one of them isn't sold, while if I just drop them manually, all of them instantly (using shift), they do get sold, so I don't get the problem here.
Ehe all of these stuff are already made !! you just missed 'em !
-For the possibility of buying towns I already put it in description, saying that it was not already done (in diplomacy)
-Everyone can (must :) do an army (ofc guy ...)!! Weapons (and Iron Ore) can be bought !! in the Markets (near the selling places)
-For the items that sell themselves, it's also already made : just Activate the mode on the packsaddle horses and when they leave the city (you also have a skill to order that), they automatically go to the nearest place to sell, drop items (well) and even come back to your city !! Just read the full description !

Also, the upper base at the sea of Umbar gets it's demi-heroes and heroes spawned at the most left base gondor captures from light blue.
Agh ! which color did you have ? (it means the map didn't find the region, so put it in the middle of the map).

Have Fun :)
 
Level 1
Joined
Apr 2, 2010
Messages
4
LoME

EDIT: Ups! Played 0.41, some of this might already be fixed^^



First off, great map! Very good job :eek:
Played it for awhile and there's alot of things bothering me - ofcouse it's still in beta version so it's no problem :)

1) The hero with the ultimate that summons a eagle. The eagle will revive in town when the timer runs out, giving you the ability to gain a infinite amount of eagles. (happened in singleplayer, probably needs to be tested) The problem is because the eagles are detected as "heroes" and therefore will be revived in town, i guess.

2) Remove the mithril armor near the gondor castle please, it's lame and makes things unbalanced :O it's not like it's hidden well anyways :p


4) The city way north west, at the water between 2 gondor cities. This strange bug happened to me. I was going good with night elf rider + healer (that combo can solo anything on the map btw) but when i got lvl 4 i didn't detect me as being level 4, the main building was level 4 however i couldn't upgrade as if i was level 4. As you wrote in some of the posts might have something to do with the color, sadly i don't have a replay.
- Would like to know if this is all the time, since right now i'm avoiding that place (which is the best) like the pest

5) Serversplit. Me and some m8s on europe had been playing first game for 1 hour 4-8 minutes and then it said "you have been kicked :d" for all non hosts and all-possible hosts, they got messages that all left. Can provide with replay if it happens again, which it probably will.

6) This problem might be for me only since none else on the forum has said anything, but i find it something MAJOR! and since my m8 also experiences it i take it's something with the map and not our computers. After we have played and goes away from the score screen we both got a black screen which we could only get away from by ctrl+alt+del and then close wc3 that way

7) I like the greenhouse quest, nice choice there, just dosn't seem very smart not to take him. but would like to see more choices on quests in the future, like picking reward or so. (also a nice quest to farm if you want a army in that area, since you don't have acess to boats as the village near khadan)

8) Would like the tentacles on the same hero that summons the eagle to generate a little more threat. Really nice spell btw, however if i hit once after casting it all the monsters will run for the caster, which makes the hitpoint increase on that spell seem pointless. Also, but needs testing since i'm not sure, they only seem to hit once, but here i'm probably wrong.

9) Quests. I love them! I tend to repeat the one at gondar after i get lvl 3 (2 lvl 3 heroes = no big deal) for that mana necklace, however when i finish it that text that comes, everyone can see. I don't really care but my m8s are really lame and being spammed by talk about virgins all the time might not be the coolest lol, no idea how you want/if you want to fix this. Ofcouse it's for all quests.

10) The hero i like the best is probably the one that got those illusions that scatter all around, just wish the time they last could be improved abit, but might be too imba. Anyways the problem with her is her second spell. The "i take over your body and when i go out you go BOOM!". I don't seem to get experience when i enter or exit = Kill opponents. Not sure through might need testing.

11) People say that the heroes lack synergy, i must disagree. Sure for some of the heroes some of their spells might seem a little... meh... but for most of the cities if i set 2 heroes together i can kill most on the map (besides the top right one) The hero spells that might seem a little... meh is like that hero which got rain of fire, breath of fire etc. Got Night elf AoE healing spell as ultimate... WTF! A high output damage caster got a Mass healing spell as ultimate? maybe change such for a summoning like Baldor etc.


- Thigns i would like added/ideas/changes/etc -

12) I don't think it's too much to ask to gain SOMETHING when killing another player (which you can declare war with). I mean you basically raided a village. If it's resources or something else idk :p just want some reason to attack other player, get some action into it besides attacking factions, which you need a huge army for (to protect colonies).

3) Spiders xp/hp/power or whatever should be changed, they simply give a little too much xp for how hard they are to kill. or maybe it's just me that finds them easy, their high MS might balance them idk (since you can't kite them)

13) The idea of free revival for heroes might seem nice at first, but it would be nice to see just some penalty with your heroes dying. Loss of items, revival cost, anything. Just making them go out and attack nearest camp, dying, going back out, dying just seems a little lame for the theme.

(Go take the mithril armor, go to nearest spiders and you'll be level 4 by the time you get lvl 3 = another lvl 4 hero = GG :p)

That being said, i love the map, hard to believe it's only a beta. Kinda gives me the chills :D Keep the good work up!
Btw aren't mercenaries already implanted? there's that skeleton archer you can buy right around the middle. Not much ofcouse.

Oh yeah last thing! REDO THE DAMN CREEP CAMPS :p
There's plenty spots on the map, red, yellow etc with loot where you can block with 1 hero, barely take any damage, get huge xp and a item. A example on this is the Mountian Trolls top left, right around the middle. (alt+r ingame to find them)

Gonna keep ya updated on anything else ;)
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
Hmmm... I really love this map, its like RPG, city building and Risk combination... its really great.
Okay, then the bad part: Leaks. Game lags sometimes and also when I played singleplayer and loaded the game it failed to load, which is a proof there are leaks. You should fix those as fast as possible, they are the main game ruiners at the moment...

And the most fun part: suggestions:
-You want to make events? What about drough or something like that because of what prices of food rise or maybe a really good year for farming after what prices fall?
-Fires in city. Of course the space for building is very limited and its better to build everything very tight, but as known from history, this ussually leads to fires which destroy most of the city... oh, and some firehouses or something like that could be used to stop forest fires....
-War worker and worker and completely the same, so you can do it like this: there is only one worker type and he can switch between War and ordinary worker types using "morph" ability.
-You can meet Tolkein but you can't even ask him for autograph?! FIX IT NOW!
-Maybe you should add some kind of warehouse building that could store all the resources like grain if you have to much of it and would be smaller than market but less functional? it could also have some kind off notification that if most of slots are already filled then you have a notification that you should do something with those items?
-What a pitty, armory can make weapons for your people but can't make items for your heroes...
Thats all for now...
 
Sire, we had a CRITICAL ERROR.
Agh ! Don't you remember how it happened ?
Game lags sometimes and also when I played singleplayer and loaded the game it failed to load, which is a proof there are leaks. You should fix those as fast as possible, they are the main game ruiners at the moment...
Y I know but the problem is ... that there are now more that 1150 triggers (and very very long ones...). + it's hard to determine what makes it laggy as it happens randomly.
-You want to make events? What about drough or something like that because of what prices of food rise or maybe a really good year for farming after what prices fall?
Ye these kind of events are about to come ! (even as abilities for development heroes).
-Fires in city. Of course the space for building is very limited and its better to build everything very tight, but as known from history, this ussually leads to fires which destroy most of the city... oh, and some firehouses or something like that could be used to stop forest fires....
LoL great idea ! (maybe taken in alll the builder games xD (like Anno (L)) But btw it'll be hard to do ^^

-War worker and worker and completely the same, so you can do it like this: there is only one worker type and he can switch between War and ordinary worker types using "morph" ability.
I'll think about that ! (rather easy to do btw).
-Maybe you should add some kind of warehouse building that could store all the resources like grain if you have to much of it and would be smaller than market but less functional? it could also have some kind off notification that if most of slots are already filled then you have a notification that you should do something with those items?
ye I already thought about "underground" stocks (based on the Orc Bunker model) that would be rather cheap, with only the capability of having an inventory and a dropper.
-What a pitty, armory can make weapons for your people but can't make items for your heroes...
LoL that's an idea ! But 12 kinds of item can already be bought thanks to Itinerant merchants (one moving around Harondor and one in the South between Eradas and Amrun); but I should add one in Gondor !


Thanks a lot guys ! If you find any little shit, tell me !



PS:
-You can meet Tolkien but you can't even ask him for autograph?! FIX IT NOW!
LoL ye, we should be able to buy him a signed book xD.
 
Level 1
Joined
Apr 2, 2010
Messages
4
About that critical error / Serversplit or W/E it was.

Happened twice for me and my friends on Europe after a little over 1 hour (0.4)
But in 0.5 fast mode on east it happened alot quicker
I suspect it's something that happens when you evolve, might be with certain cities or factions idk. Can try to supply with replay, seems to happen alot.

EDIT: could write alot of things that would need balance or smaller bug fixes. But kinda dosn't matter if the game splits/crashes after 20 min (fast mode) or 1 hour normal mode

There's also a black screen which appears for some people after the score screen. Some people can get out it by ctrl+alt+del. others need to restart. Wc3 closes down both ways :S

EDIT2: Okey happened again. This time after 36 minutes in 0.5
Seems to be pretty much server split where every player goes to his own "game". Hosts stay ingame. As i'm not a host i can't say for sure since i just get the "You have been kicked :d" message.

Got a replay if needed. Through we didn't anything special, run around kill some creeps, levelup, walls, towers, a few boats. No unally with faction or anything. Was just after the Khand drawbridge was opened.
 
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Level 7
Joined
Jul 9, 2006
Messages
227
Ehe all of these stuff are already made !! you just missed 'em !
-For the possibility of buying towns I already put it in description, saying that it was not already done (in diplomacy)
-Everyone can (must :) do an army (ofc guy ...)!! Weapons (and Iron Ore) can be bought !! in the Markets (near the selling places)
-For the items that sell themselves, it's also already made : just Activate the mode on the packsaddle horses and when they leave the city (you also have a skill to order that), they automatically go to the nearest place to sell, drop items (well) and even come back to your city !! Just read the full description !


Agh ! which color did you have ? (it means the map didn't find the region, so put it in the middle of the map).

Have Fun :)

I'm talking about that items automatically sell themselves, and that you don't need to put them into a pack horse and send them off. Also, if the pack horse is full it won't sell 1 or 2 items...

And my friend had Dark Green.
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
The thing that does not sells 1 or 2 items is fixed already. And you could do a Blacksmith, which would use different quantities of Iron Ore (maybe more things) to do different weapons and armors.

Critical error was like that.

I managed to get a full house on 0.5, then I started. As usual some people didn't know how to get their nation, I explained to them and all. Then I activated the dreamed QUICK MODE. Then we played it as usual. After some time, Gondor and Umbar were still killing Harondor. And four players left at the same time. Then more two left. Then my screen blacked out, I had a critical error, 375 I think. Something was too heavy, something like that. Then after I pressed ok, it returned to my desktop. The others players didn't get the critical error, their screen just blacked out, no error.

(Tleno post in every map I post xDD)
 
Level 1
Joined
Apr 2, 2010
Messages
4
The thing that does not sells 1 or 2 items is fixed already. And you could do a Blacksmith, which would use different quantities of Iron Ore (maybe more things) to do different weapons and armors.

Critical error was like that.

I managed to get a full house on 0.5, then I started. As usual some people didn't know how to get their nation, I explained to them and all. Then I activated the dreamed QUICK MODE. Then we played it as usual. After some time, Gondor and Umbar were still killing Harondor. And four players left at the same time. Then more two left. Then my screen blacked out, I had a critical error, 375 I think. Something was too heavy, something like that. Then after I pressed ok, it returned to my desktop. The others players didn't get the critical error, their screen just blacked out, no error.

(Tleno post in every map I post xDD)

Actually we got "You have been kicked :d". Scorescreen and THEN blackscreen! really weird
 
Level 18
Joined
Feb 28, 2009
Messages
1,970
Yay, it`s getting better and better. Just one thing - (I don`t remember the nome of faction but that was the one with frost mage hero) it`s impossible for the ship to leave the village because when I click on the rune to make the ship leave it imeediately moves back to the village. (And there is typo in the first ship in Khandlish shipyard ( there is sheep if I remember right :D))
 
And my friend had Dark Green.
I couldn't find the bug :(. You sure he was Dark Green and Isigir as town ?
I managed to get a full house on 0.5, then I started. As usual some people didn't know how to get their nation, I explained to them and all. Then I activated the dreamed QUICK MODE. Then we played it as usual. After some time, Gondor and Umbar were still killing Harondor. And four players left at the same time. Then more two left. Then my screen blacked out, I had a critical error, 375 I think. Something was too heavy, something like that. Then after I pressed ok, it returned to my desktop. The others players didn't get the critical error, their screen just blacked out, no error.
Weird xD. Do you mean the game itself first kicked 4 persons at the same time, then 2 others and just after, when you were alone, it kicked you with the critical error ?
it`s impossible for the ship to leave the village because when I click on the rune to make the ship leave it imeediately moves back to the village. (And there is typo in the first ship in Khandlish shipyard ( there is sheep if I remember right :D))
Ye it is ! The rune is nothing ! To leave you city with boats, there is a real Teleport : tell your ship to go somewhere on the map, and he will; that's all :) (and it works !!)
I didn't understand the typo stuff btw xD. You wnted to say It was a Sheepyard? :)
 
Level 18
Joined
Feb 28, 2009
Messages
1,970
Ye it is ! The rune is nothing ! To leave you city with boats, there is a real Teleport : tell your ship to go somewhere on the map, and he will; that's all :) (and it works !!)
I didn't understand the typo stuff btw xD. You wnted to say It was a Sheepyard? :)
Oh, I didn`t know that. Now I can fully play it xP
The typo is in one of the ships from that shipyard (Lol I made a typo in shipyard xP)

P.S. you should get a hostbot for this map :D
 
Level 1
Joined
Apr 2, 2010
Messages
4
Fix this :S

Okey... So it happens EVERY game.
Can't even play 15 minutes full house with quick mode, CBA trying normal mode just to crash after 45 minutes :S

http://rapidshare.com/files/371201856/CrashAfter14Minutes.w3g.html
14 Minutes Replay until game crashes
http://rapidshare.com/files/371202114/CrashAfter36min.w3g.html
36~ minutes replay until game crashes

No idea what's causing it. But can tell it happens each and every single game and people don't even want to start playing the map since they know it will crash.

And it happens earlier in quick mode then in normal mode, which leads me to believe it has something to do with getting level 4
 
Level 3
Joined
Mar 9, 2010
Messages
38
I have tried it so here is my review
The game play is interesting very interesting and also the level of diffuculty is nice would do well in multiplayer...But unfortunetly the grain making system is flawed after it makes grains in all 6 slots the grains will start to spawn near the castle making it laggy and the spear barricade is useless i highly suggest you use it for the outside part of the city i mean it would be good if it was outside the city oh and also needs more costume units otherwis very good i like it it might become famous
 
Level 3
Joined
Oct 24, 2004
Messages
50
I really like the game thought gets boring towards the end. I suggest some more unit types and upgrades. A building that can get mercenary units that do not require weapons just gold. Also maybe more building that add jobs like that the main focus of the building( shop building that only provides jobs) so you can get more population and create a larger city.
 
P.S. you should get a hostbot for this map :D
isnt'it expensive ?
I suggest some more unit types and upgrades.
Some stuff is to come :); but if you have any idea of upgrades and units, I am listening !
A building that can get mercenary units that do not require weapons just gold
It's already done! (above Gobel Mirlond there are a Slave Merchant (selling Goblins and Trolls and soon some other cute pets:) and a MercenaryCamp (that for now sell nothin xD).
Also maybe more building that add jobs like that the main focus of the building( shop building that only provides jobs) so you can get more population and create a larger city.
That's an interesting way to see the map ! (like a Sim City ^^). In fact, you can (after having upgraded all "useful" stuff), build useless workshops and take colonies in which you get more population and where you can build extra raw material sites (more jobs for your town :).
But your idea is great ! I might do some cheapy dummy building only increasing jobs !

PS : We just overtook 1000 DL !! (in 6 days !!) :) I'm just happy :). THX GUYS !
I would never expect that !
 
Last edited:
Level 3
Joined
Oct 24, 2004
Messages
50
I agree with the other poster your map is amazing and it's only getting better. I also think your a great mapper and it shows by how you read people suggestions.

A few other suggestions I have is: A Tavern building that you can hire a hobbit spy or other shady characters. A building for upgrades like a library, mason guild and etc. A defensive upgrade that adds towers outside the city( if this does not change the game play your going for)

As for suggestions for units I think you may find some inspiration on this website for Lotro online. http://lotro-wiki.com/index.php/Category:Creatures_by_Genus.

Also you can maybe borrow the embassy concept from age of empires. Have a sort of embassy building and you can choose few sides align with to get units form them to hire like mercenary. Like the Gaurdian( http://lotro-wiki.com/index.php/Gauredain), dwarfs.

I hope these suggestions could be of help or give you some inspiration. Good luck with the map and look forward to more updates.
 
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