OMG I just played Legion and they are completely broken! I stole the book in the first 5 minutes of game and summoned Kil'Jaeden right a way. I was so powerful I was just steam rolling everyone and the game actually got pretty boring as it was so easy.
I ended up having to put him inside the void so I didn't ruin the game for everyone!
I have
a lot of plans on how to balance Legion so going to give them a rework next version. Currently this faction is useless unless they get the book but summoning too early ruins the game. They won't be able to summon via the book until level 10 to stop people getting KJ too fast.
Thanks everyone for the feedback!
I might not take all the advice but there's a lot you guys picked up that will be included in next release. Next release will focus on fixing/balancing whats currently in the game rather than any major new features/events. There's so much in the game already I need to make sure it's all working correctly together.
I think Forsaken joining Horde event needs a rework as I said earlier it presents balance issues, maybe I will add a timer to it or make it only availble after Forsaken has betrayed Legion.
And yes Cho'Galls Runes spell is op, I will lower dmg in next version but as for this OP Frost Wyrm squad I'm not sure I can comment without seeing it myself, do you have any replays you can send me so I can see?
I don't think you can really judge balance too much based on just one game though. Sometimes you just get newbies playing factions, doesn't mean the faction itself is broken. Dalaran WILL die if it just sits in Lordaeron and tries to defend vs Forsaken, Dalaran must have a clear plan at game start and know what he's doing.
Ok, i've played it for some time...
I think theres a problem with the unit limits, Mortar teams and all Siege units should be limited to 8, the triggers are in my map but for some reason not working as intended :/
I'll try and get a friend to look at whats going wrong.
Regarding the Sunwell, I had to allow every faction to restore it so they'd be able to absorb its power, but yeah maybe having players have to find the Vial containing Avea's esssense to restore sunwell first would be more realistic.
I agree about Forsaken's Val'kyr buildings but about the Book, I had to make it so it couldnt be loaded into a transport as people just sunk it... You can just go to the island with ships and Legion has the Astral walk ability to teleport his dreads anywhere on teh map.
About Jinro'hk The Apocalypse ability, I made it like that as the buff can easily be dispelled, but your right I need to do something about it.
Oh sorry about the Wyrmrest Accord event, I actualy did all the triggers for thast but then lost that version of the map. Hopefully it can be completed for next release.
Ok, I played with every faction (Single Player) and here is my report:
Well, I don't really see whats wrong with the currant Garrosh skin? My skin's only 50mb whereas that Garosh model is like 320mb :0 I actualy tried that model first but I didnt like it enough, despite the portrait actualy been quite good. If you have any low file size model suggestions then I'm all ears though.
Regarding Silverhand, it dosnt actually matter that much if they die early on, they gain a new army and heroes when going Scarlet, then again get a new army and base when they go Argent Dawn. They are the only faction that can keep on dying and still survive!
I hate dwarven scouts with a passion.
I added the scouts as Dwarves had no espionage unit, I haven't experienced that myself but yes I can see how people could abuse them like that. What if I limited them to max 10 and lower rifleman armour rating while in scout mode? I will also change the armour type to unarmored while in scout mode.
Again if you saved the re-play I'd like to see it so I know how much to nerf them?
Want to report a very strange bug, Was me
I agree with most of what you said there. Fel Elves will get some attention, they'll be a faction that focuses on summoning demons + Magic etc. And the Fel Kael not being able to summon Legion is a bug which I will fix shortly.
Trolls will no longer start with Ice Trolls, they can capture the base by bringing Zuljin to Gundrak to have him persuade the Ice Trolls to join. Trolls currently start off with 3 big bases across the map which is hell to control, when I played trolls I focused on the mainland and lost my Northrend base quite fast.
Your not the only one to say green (Horde) are boring, next version they'll get to recruit the Tanuka (Ice Tauren) but so far no major events planned for them yet
As i mentioned earlier restoring the Sunwell will become harder in next versions so hopefully Twilight shouldn't be able to pull this trick so early on.
Regarding the reported Silverhand Preist bug, I will need to look into it. I tried replicating this myself but didnt get the bug, my preists trained fine? One other person reported this bug earlier but again I couldn't see what's going wrong, I've never had this bug.
Thanks again to everyone who posted feedback!