Hi all, I have been making maps for quite a while now and I saw a lot of beautiful work on this site. I was wondering if anyone would be willing to help me terrain my map, I am currently in the very beginning stage but the concept is already figured out.
It is an open role playing game based on Baldur's Gate 2, Morrowind, etc, but designed for PvP as much as PvE.
You pick a class, then you can either stay a True Class, become a Dual Class or a Multi Class.
True Class gets faster experience, and always has the choice of one day changing to a Dual or Multi.
Dual Class choses one other class to level, keeping it's original skills but gaining a new class level 1, leveling both at 50% experience rate.
Multi Class gets only 30% experience, but can be proficient in all the accessible classes to multi, available to the class you chose.
The map is available now for terraining, I have a few other Beta maps I can show as "resume" if needed.
Edit: Forgot to mention, you get a up to 11 abilities per Hero, 6 slot bag, a "real" inventory consisting of Head, Armor, Main Hand and Off Hand (only one of each being able to be equipped at once of course).
It is an open role playing game based on Baldur's Gate 2, Morrowind, etc, but designed for PvP as much as PvE.
You pick a class, then you can either stay a True Class, become a Dual Class or a Multi Class.
True Class gets faster experience, and always has the choice of one day changing to a Dual or Multi.
Dual Class choses one other class to level, keeping it's original skills but gaining a new class level 1, leveling both at 50% experience rate.
Multi Class gets only 30% experience, but can be proficient in all the accessible classes to multi, available to the class you chose.
The map is available now for terraining, I have a few other Beta maps I can show as "resume" if needed.
Edit: Forgot to mention, you get a up to 11 abilities per Hero, 6 slot bag, a "real" inventory consisting of Head, Armor, Main Hand and Off Hand (only one of each being able to be equipped at once of course).
Last edited by a moderator: