NameelessJustice said:
Btw i need help with another Item...
its like an enchantment, u know the Static Trap ?
If u use the card u can set anywhere at the map a Enchantment ( Totem or Something ) with an effect range of 600 and has the ability, 25% Slows enemys and give em an 5% Hp Decrease each Second.
how i make this ?
... btw with a Curse Special Effect on the Creeps.
hmm.... aight with this one, go into Object Editor, Abilites. Copy and Paste Stasis Trap under the Custom Abilities folder. now, under the Data section of Stasis Trap, you'll see Activation Delay (How long it takes until it detonates), Detection Radius (i think [not certain] that this works like a land mine [comes this close and it will overcome the Activation Delay and set itself off]), Detonation Radius (aka Area of Effect), and Stun Duration (how long the units inside the Detonation Radius will be stunned for). Now change the Stun Duration to 0.00 (unless u want stun then just change it to how long u want them stunned for), then change the Detonation Radius to 600. Now you'll see the Techtree section, delete the Techtree - Requirement (Witch Doctor Adept Training). If you want this to be able to be placed anywhere in the map from where your unit is standing from, (like your unit could be standing on one side of the map an dcould cast it on the other side of the map (which is what i understood by u saying "If u use the card u can set anywhere at the map a Enchantment") change the Cast Range from 500 to the highest nuber that it will let you type (i think its 99,999). Now under the Buffs section, add a Buff in there called "Slowed" (NOTE: make sure it isnt Slow [it should have the -ed at the end]) that should give the enemy units that it hits the slowed effect.
sorry i could only finish about 1/2 of it but my mouse is wacking out and its really annoying haveing to switch from we to this with a crap mouse, i hope i got it some what started for ya =\ and im hoping someone finishes this up for ya to
alls you need for the 5% damage is a trigger saying something like
Unit comes withing 600 range of Spell/Ability
Condition:
Unit not equel to self (unless u want this to affect allied units then u wont need a condition)
Action
Set triggering units life to 95%
Wait 1 second
(then you'd need an "If/Then/Else" trigger which is really the only kind of triggers i hate aos i try to avoid them but youd need an if the somewhat like
"If unit ?isnt within 600 range of ability?, then stop trigger on triggering unit (or something like it), if not, do nothing.
Set triggering units life to 90%
ect. - repeate
ya im not too sure about the trigger i semi wrote for u... its really just a 1/2 blind guess hehe
and for the curse ability on the creeps
you should be able to do
Unit comes within 600 range of Ability
Condition
Unit equal to Nuetral Hostile (Player)
Action
Cast ability Curse n triggering unit
that one shouldnt bee that hard to do
well gl again and again, i hope i helped out in any way