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Looking for someone ... [Request]

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Level 2
Joined
Aug 30, 2004
Messages
10
ok Guys, :D

im looking for someone who got time to make me some nice spells :)

1.
BTNReignOfTerror.jpg
Reign of Terror: 600 Range, 350 Area Spell who give all a Speed Decreese ans a 500 dmg each Second ( Dmg over Time ) - to all enemy Units in this Area. 60 Seconds Recast Timer. ( Special-Effect - Something with Skulls and Waves of Terror *smile*

2.
BTNTsabos.jpg
Tsabos Web: A Simple Area Ensnare. if possible with 10 Levels. ( +1 level , Longer Ensnare Time and More Range - Ground - Air - Enemy Units only ) 60 Seconds Recast Timer. ( Special-Effect - dont know something with a web :D )

3.
BTNWrath.jpg
Wrath of God: Kills all Enemys in a Area Range 1000 - 350 Area. Only 1 lvl, Simple spell, the spezialeffects would be nice. u cast the WoG, a cloud comes over the creeps, all units in the area stand still, and begin to die, after this, the cloud gone and the units spirits rising @ heaven. :) could be use by an item.

4.
BTNDeathStroke.jpg
Death Stroke: Cast on One Enemy Unit, it spawns a Scimitar and Slash ( ritsch ratsch :D ) the enemy unit 10 times for 10% dmg each hit. Recast Timer 10 Seconds.

i hope heres someone who wanna spell it :)
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
I cannot help you with the spells but i can give you a piece of advice for all of them. They are easy to make as long as you know basic triggering. And give more detail about spell 4 again please, I didn't really get what it does. Summons what, does what and what's that 10% damage? And if it is what I think increase the cooldown to 30 at least.

3. Wrath of God: Lame spell but anyway, let's get to it. I guess you can base it on Flame Strike to make it effective. Change to only one level for the spell. Change the level request for the hero to 6 (check Starfall if you don't know how). I recommend you a fixed area of effect, let's say 500 (decent in my opinion, 1000 is damn to much). For coll effects make special models. I can give you the idea but I didn't start to work for a very long period of time with buff-like effects (I got version 1.15 recently... Before that I had version 1.07). Ok, instead of the waves that appear at the beginning make the resurrection angel appear. Make the delay period of 5 seconds and change the damage of the spell to 0. Create a buff based on Flame Strike changing its name and stuff. Change the coming flames into the cloud animation (which can be found at BUFFS). You may change the damage to 9999999 both small and big damage. Their spirit stuf... I don't know how you could do it.

2. Tsabos Web: Pretty easy to make as long as you can do first level and change the other levels. Like every singular target to area of effect spell, you have to use a basic spell that is already an area of effect one. Let's say Silence. Make sure it does not disable any spells and stuff. Change the levels to 10 and cooldown for each level (60 if you want to have this cooldown). Make sure it targets only Ground-Air-Enemy units (change these yourself for all ten levels). Also change range as you want, making it small at first level and bigger as the level grows.

This is the skill part. Now, make your own buff, based on Silence again. Copy-paste Silence buff and change the description, name and put no animation (NO animation or stuff) for buff. We will have this handling later. Also chage the icon. Then go back to the skill and change the buff for all the levels. Make the duration of the spell let's say 0.50 seconds (it may be fixed later... I usually use one and then vary it). Don't forget to change description and stuff for the spell yourself.

Now we need to make a dummy unit for this spell. Copy-paste the footman unit. Make sure to change all Collision Size, Unit Size and so on to make sure that the unit is unseen. Also, change the visibility for day/night to 0 and make sure it doesn't appear on the map. Also make sure to change it's movement speed to 0. Now, create an ensnare spell and give it the duration you want. Make sure it has the same targets as the Silence spell had. Change its requirements to none so you make sure that it doesn't require anything. Change the duration to what you want (for level 1). Copy-paste the ensnare buff and give it your own description and stuff... THen get the buff to the newly created ensnare skill. Give this skill to your dummy footman (Give if the name Tsabo Dummy or something). Now, change the editor suffix for both the unit and the ensnare spell to (LVL1).

Ok, now comes the boring part. Copy-paste the Tsabo Dummy nine times so you have one for every level. Do the same thing with the ensnare spell. Change the suffix to LVL2, LVL3 and so on and give the ensnare spell associated with the level to the footman. Make sure to change the duration of the ensnare like you want (incrasing it with every level). Easy by now...

Let's go to the triggering part. Event would be "(General unit event) Unit begins casting an ability" and condition "Ability equal to Tsabos Web". Now, I will simply guide you. Get ten If-Then-Else (Multiple Conditions) events and for each one put an if condition which checks the level of the casting unit for the "Tsabos Web" ability. For each if increase the level starting with 1. Now, depending on the level of the spell the caster has, you should do the following "Then" events, changing the unit depending on the caster.

-Pick up every unit in the map that has the Tsabos Web buff (the one for silence) and add the unit to a group "Tsabos_Group" or something.
-Pick up every unit in Tsabos_Group and (Do Actions).
-> Create a Tsabos Dummy at the position of unit
-> Add Tsabos Dummy to a Tsabos_Dummy group
-> Order "Last Created Unit" to "Orc - Ensnare (Picked Unit)"

-Wait 0.10 seconds.
-Pick up every unit in Tsabos_Dummy and "Remove (Picked Unit)
-Clear Tsabos_Dummy group
-Clear Tsabos_Group group

That is all.


For the next spells... DO these first and I'll give you further info. Atleast that's how I do AoE spells.
 
Level 3
Joined
Sep 2, 2004
Messages
34
the first one shouldnt even require ne triggers (maybe 1 or 2 but not enough to be super hard)
alls you have to do is pick an already exsisting spell (flame strike?) and then u add the buff (slowed) and create a new buff like poisne arrows that instead of 4 dmg per sec it does 500, or you could just use and uber edited slow poisen, but that could get a bit confusing after a bit. for the sepcial effect, i dont know where you could find that.. unless u created ur own with certain units or doodads =\ like drawing with smoke smudge, and then figgering out the certain distances and angles they would have to be from the casting spot =\ or just change some models around or re-skin stuff and make a special effect where the unts circle the targeted area (thats the only complicated part of that spell in my opinion)


.... 2nd one is simple as nething, Daelin put it right, so i have no need to retype it =p

if u want a single ensnare... simply take the ensnare ability and change it to a Hero Ability, change the 1 levels to 10 levels, and just increase duration times per level and increase the range per level


with wrath of god... couldnt u just do (i'm assuming this would work like an arua and not like a mana based spell that you would have to cast)


-(Unit) comes within 1000 range of (Unit)
Condition:
-(Triggering Unit) not equal to (player[self])
Action:
-(then for the paused units so they dont move id suggest u make a trigger casting an edited ability that would stunn the target for (however much hp per second) and it would be on a loop so it would keep casting this spell on them until they die [and i wouldnt include a art attachment to the units {aka take the stun model off the buff for stun}]).


-(Unit) comes within 1000 range of (Unit)
Condition:
-(Triggering Unit) equal to (player)
Action:
-Create (Special Effect [aka cloud]) at (Postion of Triggering Unit)


youd have to make the special effect a seperate trigger so they will bot hbe enabled at the same time.

uh with the last one (cuz im so lazy im giving u the lazy way to do it cuz the other way takes too much typing and im tired =p) youd need to create dummy unit to strike it individually i think... order target attack with each one, create 10 diffrent units make each one 10% more attack than the last one, and u make a triger for them to attack the hero individually, u order the weakest one to attack first and add trigger (something like this)

-Ability is cast on (Unit)
Condition
-(Unit) equal to (Unit{Enemy])
Action
-Create (Unit[Dummy #1]) at Center of [Unit being casted upon{or w/e you want}])

-(Unit) is created.
Condition
-(Unit) equal to (Unit[Dummy #1])
Action
-Order (Unit[Dummy #1]{¿last created unit?}) attack (Unit[Enemy])

-A Unit attacks (unit [enemy])
Condition
-(Triggering Unit) equal to (Unit[(Dummy #1])
Action
-Kill (triggering unit[Dummy #1])

-A Unit dies.
Condition
-(Unit) equal to (Unit[Dummy #1])
Action
-Create (Unit [Dummy #2]) at (Center of [Last killed unit{or w/e you want}])

then u repeate from
-(Unit) is created.

i hope i could help ya and that what i tried helping you with works, well goodluck on your map
 
Level 2
Joined
Aug 30, 2004
Messages
10
hm okay thx for the fast answers, iam not a trigger pro for first.

but hey the problem is Wrath of God is an Card ( Item ) and when u use it the spell triggers from the Card.

thats the problem :-/

Btw i need help with another Item...

its like an enchantment, u know the Static Trap ?

ok go on :)

If u use the card u can set anywhere at the map a Enchantment ( Totem or Something ) with an effect range of 600 and has the ability, 25% Slows enemys and give em an 5% Hp Decrease each Second.

how i make this ? :D ... btw with a Curse Special Effect on the Creeps.

thx *g*
 
Level 3
Joined
Sep 2, 2004
Messages
34
NameelessJustice said:
Btw i need help with another Item...

its like an enchantment, u know the Static Trap ?

If u use the card u can set anywhere at the map a Enchantment ( Totem or Something ) with an effect range of 600 and has the ability, 25% Slows enemys and give em an 5% Hp Decrease each Second.

how i make this ? :D ... btw with a Curse Special Effect on the Creeps.

hmm.... aight with this one, go into Object Editor, Abilites. Copy and Paste Stasis Trap under the Custom Abilities folder. now, under the Data section of Stasis Trap, you'll see Activation Delay (How long it takes until it detonates), Detection Radius (i think [not certain] that this works like a land mine [comes this close and it will overcome the Activation Delay and set itself off]), Detonation Radius (aka Area of Effect), and Stun Duration (how long the units inside the Detonation Radius will be stunned for). Now change the Stun Duration to 0.00 (unless u want stun then just change it to how long u want them stunned for), then change the Detonation Radius to 600. Now you'll see the Techtree section, delete the Techtree - Requirement (Witch Doctor Adept Training). If you want this to be able to be placed anywhere in the map from where your unit is standing from, (like your unit could be standing on one side of the map an dcould cast it on the other side of the map (which is what i understood by u saying "If u use the card u can set anywhere at the map a Enchantment") change the Cast Range from 500 to the highest nuber that it will let you type (i think its 99,999). Now under the Buffs section, add a Buff in there called "Slowed" (NOTE: make sure it isnt Slow [it should have the -ed at the end]) that should give the enemy units that it hits the slowed effect.
sorry i could only finish about 1/2 of it but my mouse is wacking out and its really annoying haveing to switch from we to this with a crap mouse, i hope i got it some what started for ya =\ and im hoping someone finishes this up for ya to
alls you need for the 5% damage is a trigger saying something like
Unit comes withing 600 range of Spell/Ability
Condition:
Unit not equel to self (unless u want this to affect allied units then u wont need a condition)
Action
Set triggering units life to 95%
Wait 1 second
(then you'd need an "If/Then/Else" trigger which is really the only kind of triggers i hate aos i try to avoid them but youd need an if the somewhat like
"If unit ?isnt within 600 range of ability?, then stop trigger on triggering unit (or something like it), if not, do nothing.
Set triggering units life to 90%
ect. - repeate

ya im not too sure about the trigger i semi wrote for u... its really just a 1/2 blind guess hehe
and for the curse ability on the creeps
you should be able to do
Unit comes within 600 range of Ability
Condition
Unit equal to Nuetral Hostile (Player)
Action
Cast ability Curse n triggering unit

that one shouldnt bee that hard to do
well gl again and again, i hope i helped out in any way
 
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