- Joined
- Dec 1, 2010
- Messages
- 346
For my current project I'm looking for some hero concepts.
The project itself is a mashup between roleplay and stategy, with a heavy focus on trade and kingdom creation.
However to ease newer players in i'd like to have at least 20 different the heroes to pick from. either to be played as a freelancer or as part of a kingdom.
There are some limitations though as heroes need to be appropriate to the setting:
Here are some concepts i've had aswell as the 1 hero that's already completed
How to submit a proposal:
Note: I'll try to add every concept to the list. The last row is for things I'm certain will be added. But anything on here is open for interaction and fleshing out by anyone.
The project itself is a mashup between roleplay and stategy, with a heavy focus on trade and kingdom creation.
However to ease newer players in i'd like to have at least 20 different the heroes to pick from. either to be played as a freelancer or as part of a kingdom.
There are some limitations though as heroes need to be appropriate to the setting:
- The map is low fantasy. while there might be a few sea monsters, I'd like he playable adventurers to be mainly human.
- Magic is definitely present in the world though.
- Medieval setting but guns and canons are available in the lategame.
- It's not a hero arena, Role play heavy skills are allowed.
- max level will either be 20 or 30
- There's one existing faction, the 'empire'. Think of a mash between blood elves and the fire nation from avatar.
- Be creative, Diverse heroes are cool, you can make A 'sellsword', A wandering chef, a confused mage or a freaking bee hive keeper or a bar drunk. I'm looking for cool characters with immersive kits. balance is less important than class fantasy haha.
Here are some concepts i've had aswell as the 1 hero that's already completed
Nr. | Name | Backstory | Abilities | Playstyle | Status | Ok'd? | model |
1 | Empress | Fire themed antimage, Former emperess of the empire. | Q: steal mana on hit W: Immolation E: Scroll of healing R: Big explosion (Deals big damage but costs a lot of mana) | Since mana steal allows for stealing mana on hit this agi based hero attempts to stay in combat. Pre 6 she can keep immolation on as long as she regens mana by fighting and use healing scroll to keep her armies alive. Post 6 she can spam her nuke ability too quickly burn through her mana and deal masive damage. | In game | yes | link |
2 | Merchant | Just some guy trying to get rid of his goods for coin | Q: Windwalk W: Setup production E: Hire Mercenaries R: Set up shop | Playstyle will center around trade,Q stealth getaway mechanic. W allows him to set up production of a trade good of choice. Each level adds an option. The merchant can sell these goods to players. E: Allows the merchant to place a mercenary tent where he can hire mercenaries for gold. R: sets up a shop anywhere on the map. this shop sells unique artifacts and items. Some of these might require certain items to be collected on the map to be unlocked for sale | concept | yes | |
3 | Head of inquisittion | Some religious nutjob douche. Head priest behind a religious order set on murdering heretics. | Q: Convert W: Heresy! E: Incursionary guard R: The grand Cathedral | Playstyle: Squishy hero that's centered around taking control of other units with q. W summons a small pole that continiously subduess a unit until it's destroyed. (it casts areal shackles on ground units and has ted life) E summons two gaurd units from the inquisition. R is the main goal of he priest. Once he unlocks the ability he's able to build the 'grand cathedral' for a masive amount of stone and wood. This building will add a sizeable amount of gold and resources to the income of the trade node it's built in. and allows the head inquisitor to hire harbingers of the inquisition. | Concept | yes | |
4 | Cleaver | Just the name, Players get this guy as an achievement for killing 250 units with just their hero. He could be a legendary commander or a psychopatic axe murderer. Any concept is allowed. | None yet | none yet | Loose concept | No | |
5 | Dumpy | Also just a name, players get this guy for the achievement [participation trophy] which requires them to play one game. | None yet | None yet | Loose concept | no | |
6 | ... | Some pirate themed hero | none | none | Loose concept | no | |
7 | sellsword (needs a real name | I Just definitely want atleast one sellsword | none | none | Loose concept | no | |
8 | Monty montgomery | Adventurer, mountaineer, wine connoisseur and researcher. Monty of the extrordinary gentleman's club. | Extra: build ladder Q: pocket extractor W: Dynamite! E: Wingsuit R: Portable research lab. | Is able to access mountains early before flight by using ladders. Q: allows him to set up a single resource mine for any resource in any node. W: throws dynamite. deals aoe damage to anything, including self. E: When Z index is above 300, can deploy wingsuit to fly off of high places. effect ends after landing. R: Monty sets up a portable research lab at no build cost. Every 5 minutes he can sell a technology he's already researched to another player. | Concept | yes | link |
Open to any submissions. |
How to submit a proposal:
- Please specify the model file it will use. Either from WC3's base game, or link the custom model it uses. Sometimes an appropriate model simply doesn't exist for a concept which would make it a waste of time sadly.
- Icons are welcome. but I can AI generate these based on the model easily too.
- Just ideas is fine. You can do suggestions for [loose concept] marked entries too. Or create a loose concept others can flesh out more. Entries marked with [loose concept] are completely fair game
- To increase likelihood of being used significantly, you could make a proof of concept in a custom map. Add abilities or tooltips, these maybe be triggered abilities or fully based on basic abilities.
- Aditionally, if you'd like to make any of the heroes marked as [concept] You're free to do so and post the map. Some of these require integration with the trade node system currently in my map though. But if you want to tackle just certain spells I won't stop you since that saves me time
- If a concept ends up in the game you will obviously be credited for what you contributed in the quest log (using your hive username).
Note: I'll try to add every concept to the list. The last row is for things I'm certain will be added. But anything on here is open for interaction and fleshing out by anyone.
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